fix: give rewards for completing a capture mission
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This commit is contained in:
Sainan 2025-04-26 20:27:37 +02:00
parent bbde7b2141
commit cbf6f3ece7

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@ -69,8 +69,10 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
return rotations; return rotations;
} }
const missionIndex = ExportRegions[rewardInfo.node].missionIndex;
// For Rescue missions // For Rescue missions
if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) { if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier]; return [rewardInfo.rewardTier];
} }
@ -80,6 +82,11 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
// - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741) // - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741)
// - Completing only 1 zone of (E)SO (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1823) // - Completing only 1 zone of (E)SO (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1823)
// Successful completion of a capture mission should always give a rot A reward, although it has the same rewardInfo as completing only 1 zone of (E)SO
if (missionIndex == 5) {
return [0];
}
const rotationPattern = const rotationPattern =
tierOverride === undefined tierOverride === undefined
? [0, 0, 1, 2] // A, A, B, C ? [0, 0, 1, 2] // A, A, B, C