From cbf6f3ece736a43d86f272636787c5fc45dff5d3 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Sat, 26 Apr 2025 20:27:37 +0200 Subject: [PATCH] fix: give rewards for completing a capture mission --- src/services/missionInventoryUpdateService.ts | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 32f6b35e..bd64f265 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -69,8 +69,10 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] return rotations; } + const missionIndex = ExportRegions[rewardInfo.node].missionIndex; + // For Rescue missions - if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) { + if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) { return [rewardInfo.rewardTier]; } @@ -80,6 +82,11 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] // - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741) // - Completing only 1 zone of (E)SO (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1823) + // Successful completion of a capture mission should always give a rot A reward, although it has the same rewardInfo as completing only 1 zone of (E)SO + if (missionIndex == 5) { + return [0]; + } + const rotationPattern = tierOverride === undefined ? [0, 0, 1, 2] // A, A, B, C