feat: clearing lich infuance (#1270)
Reviewed-on: #1270 Reviewed-by: Sainan <sainan@calamity.inc> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -1,17 +1,12 @@
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import { getInfNodes } from "@/src/helpers/nemesisHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { SRng } from "@/src/services/rngService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import {
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IInfNode,
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IInnateDamageFingerprint,
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InventorySlot,
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TEquipmentKey
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IInnateDamageFingerprint, InventorySlot, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportRegions } from "warframe-public-export-plus";
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export const nemesisController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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@ -55,49 +50,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
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const body = getJSONfromString<INemesisStartRequest>(String(req.body));
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body.target.fp = BigInt(body.target.fp);
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let infNodes: IInfNode[];
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let weaponIdx = -1;
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if (body.target.Faction == "FC_INFESTATION") {
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infNodes = [
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{
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Node: "SolNode852",
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Influence: 1
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},
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{
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Node: "SolNode850",
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Influence: 1
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},
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{
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Node: "SolNode851",
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Influence: 1
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},
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{
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Node: "SolNode853",
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Influence: 1
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},
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{
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Node: "SolNode854",
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Influence: 1
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}
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];
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} else {
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infNodes = [];
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for (const [key, value] of Object.entries(ExportRegions)) {
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if (
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value.systemIndex == 2 && // earth
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value.nodeType != 3 && // not hub
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value.nodeType != 7 && // not junction
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value.missionIndex && // must have a mission type and not assassination
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value.missionIndex != 28 && // not open world
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value.missionIndex != 32 && // not railjack
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value.missionIndex != 41 && // not saya's visions
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value.name.indexOf("Archwing") == -1
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) {
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//console.log(dict_en[value.name]);
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infNodes.push({ Node: key, Influence: 1 });
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}
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}
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if (body.target.Faction != "FC_INFESTATION") {
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let weapons: readonly string[];
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if (body.target.manifest == "/Lotus/Types/Game/Nemesis/KuvaLich/KuvaLichManifestVersionSix") {
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weapons = kuvaLichVersionSixWeapons;
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@ -135,14 +89,16 @@ export const nemesisController: RequestHandler = async (req, res) => {
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k: false,
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Traded: false,
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d: new Date(),
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InfNodes: infNodes,
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InfNodes: getInfNodes(body.target.Faction, 0),
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GuessHistory: [],
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Hints: [],
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HintProgress: 0,
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Weakened: body.target.Weakened,
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PrevOwners: 0,
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HenchmenKilled: 0,
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SecondInCommand: body.target.SecondInCommand
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SecondInCommand: body.target.SecondInCommand,
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MissionCount: 0,
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LastEnc: 0
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};
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inventory.NemesisAbandonedRewards = []; // unclear if we need to do this since the client also submits this with missionInventoryUpdate
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await inventory.save();
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32
src/helpers/nemesisHelpers.ts
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32
src/helpers/nemesisHelpers.ts
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@ -0,0 +1,32 @@
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import { ExportRegions } from "warframe-public-export-plus";
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import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes";
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export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
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const infNodes = [];
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const systemIndex = systemIndexes[faction][rank];
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for (const [key, value] of Object.entries(ExportRegions)) {
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if (
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value.systemIndex === systemIndex &&
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value.nodeType != 3 && // not hub
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value.nodeType != 7 && // not junction
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value.missionIndex && // must have a mission type and not assassination
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value.missionIndex != 28 && // not open world
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value.missionIndex != 32 && // not railjack
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value.missionIndex != 41 && // not saya's visions
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value.missionIndex != 42 && // not face off
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value.name.indexOf("1999NodeI") == -1 && // not stage defence
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value.name.indexOf("1999NodeJ") == -1 && // not lich bounty
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value.name.indexOf("Archwing") == -1
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) {
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//console.log(dict_en[value.name]);
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infNodes.push({ Node: key, Influence: 1 });
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}
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}
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return infNodes;
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};
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const systemIndexes: Record<string, number[]> = {
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FC_GRINEER: [2, 3, 9, 11, 18],
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FC_CORPUS: [1, 15, 4, 7, 8],
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FC_INFESTATION: [23]
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};
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@ -1090,7 +1090,9 @@ const nemesisSchema = new Schema<INemesisDatabase>(
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HenchmenKilled: Number,
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HintProgress: Number,
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Hints: [Number],
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GuessHistory: [Number]
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GuessHistory: [Number],
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MissionCount: Number,
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LastEnc: Number
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},
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{ _id: false }
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);
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@ -42,6 +42,7 @@ import { createMessage } from "./inboxService";
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import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
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import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json";
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import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json";
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import { getInfNodes } from "@/src/helpers/nemesisHelpers";
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const getRotations = (rotationCount: number): number[] => {
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if (rotationCount === 0) return [0];
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@ -347,6 +348,7 @@ interface AddMissionRewardsReturnType {
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export const addMissionRewards = async (
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inventory: TInventoryDatabaseDocument,
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{
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Nemesis: nemesis,
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RewardInfo: rewardInfo,
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LevelKeyName: levelKeyName,
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Missions: missions,
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@ -462,6 +464,49 @@ export const addMissionRewards = async (
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}
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}
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if (inventory.Nemesis) {
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if (
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nemesis ||
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(inventory.Nemesis.Faction == "FC_INFESTATION" &&
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inventory.Nemesis.InfNodes.find(obj => obj.Node == rewardInfo.node))
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) {
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inventoryChanges.Nemesis ??= {};
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const nodeIndex = inventory.Nemesis.InfNodes.findIndex(obj => obj.Node === rewardInfo.node);
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if (nodeIndex !== -1) inventory.Nemesis.InfNodes.splice(nodeIndex, 1);
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if (inventory.Nemesis.InfNodes.length <= 0) {
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if (inventory.Nemesis.Faction != "FC_INFESTATION") {
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inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, 4);
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inventoryChanges.Nemesis.Rank = inventory.Nemesis.Rank;
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}
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inventory.Nemesis.InfNodes = getInfNodes(inventory.Nemesis.Faction, inventory.Nemesis.Rank);
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}
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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inventoryChanges.Nemesis.HenchmenKilled ??= 0;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventory.Nemesis.HenchmenKilled += 5;
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inventory.Nemesis.MissionCount += 1;
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inventoryChanges.Nemesis.HenchmenKilled += 5;
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inventoryChanges.Nemesis.MissionCount += 1;
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if (inventory.Nemesis.HenchmenKilled >= 100) {
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inventory.Nemesis.InfNodes = [
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{
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Node: "CrewBattleNode559",
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Influence: 1
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}
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];
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inventory.Nemesis.Weakened = true;
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inventoryChanges.Nemesis.Weakened = true;
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}
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}
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inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;
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}
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}
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return { inventoryChanges, MissionRewards, credits };
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};
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@ -814,6 +814,8 @@ export interface INemesisClient extends INemesisBaseClient {
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HintProgress: number;
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Hints: number[];
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GuessHistory: number[];
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MissionCount: number;
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LastEnc: number;
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}
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export interface INemesisDatabase extends Omit<INemesisClient, "d"> {
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IDroneClient,
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IInfestedFoundryClient,
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IMiscItem,
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INemesisClient,
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ITypeCount,
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TEquipmentKey
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} from "./inventoryTypes/inventoryTypes";
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@ -41,6 +42,7 @@ export type IInventoryChanges = {
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Drones?: IDroneClient[];
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MiscItems?: IMiscItem[];
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EmailItems?: ITypeCount[];
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Nemesis?: Partial<INemesisClient>;
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} & Record<
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Exclude<
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string,
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DROP_MOD: number[];
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}[];
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DeathMarks?: string[];
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Nemesis?: number;
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} & {
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[K in TEquipmentKey]?: IEquipmentClient[];
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};
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