fix: use rewardTier only for rescue missions
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@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
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}
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}
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// For Rescue missions
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// For Rescue missions
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if (rewardInfo.rewardTier) {
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if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
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return [rewardInfo.rewardTier];
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return [rewardInfo.rewardTier];
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}
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}
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@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = {
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export interface IRewardInfo {
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export interface IRewardInfo {
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node: string;
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node: string;
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VaultsCracked?: number; // for Spy missions
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VaultsCracked?: number; // for Spy missions
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rewardTier?: number; // for Rescue missions
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rewardTier?: number;
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nightmareMode?: boolean;
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nightmareMode?: boolean;
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useVaultManifest?: boolean;
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useVaultManifest?: boolean;
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EnemyCachesFound?: number;
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EnemyCachesFound?: number;
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