fix: use rewardTier only for rescue missions
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This commit is contained in:
Sainan 2025-04-16 15:27:06 +02:00
parent 95562a97ad
commit b5aed34a8f
2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
} }
// For Rescue missions // For Rescue missions
if (rewardInfo.rewardTier) { if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier]; return [rewardInfo.rewardTier];
} }

View File

@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = {
export interface IRewardInfo { export interface IRewardInfo {
node: string; node: string;
VaultsCracked?: number; // for Spy missions VaultsCracked?: number; // for Spy missions
rewardTier?: number; // for Rescue missions rewardTier?: number;
nightmareMode?: boolean; nightmareMode?: boolean;
useVaultManifest?: boolean; useVaultManifest?: boolean;
EnemyCachesFound?: number; EnemyCachesFound?: number;