From b5aed34a8fcaa33179c88a76e0932520fcf44b97 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Wed, 16 Apr 2025 15:27:06 +0200 Subject: [PATCH] fix: use rewardTier only for rescue missions --- src/services/missionInventoryUpdateService.ts | 2 +- src/types/requestTypes.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 2f78f65a..9007fe99 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] } // For Rescue missions - if (rewardInfo.rewardTier) { + if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) { return [rewardInfo.rewardTier]; } diff --git a/src/types/requestTypes.ts b/src/types/requestTypes.ts index 77e7f322..fff164a8 100644 --- a/src/types/requestTypes.ts +++ b/src/types/requestTypes.ts @@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = { export interface IRewardInfo { node: string; VaultsCracked?: number; // for Spy missions - rewardTier?: number; // for Rescue missions + rewardTier?: number; nightmareMode?: boolean; useVaultManifest?: boolean; EnemyCachesFound?: number;