better seeding for ESO
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This commit is contained in:
Sainan 2025-04-23 22:50:04 +02:00
parent d5655240f6
commit af8dcb5b9e

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@ -711,7 +711,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
// Elite Sanctuary Onslaught cycling every week
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff);
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
let bountyCycle = Math.trunc(Date.now() / 9000000);