From af8dcb5b9e6e2f54a8d4921516cb92873dce4b00 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Wed, 23 Apr 2025 22:50:04 +0200 Subject: [PATCH] better seeding for ESO --- src/services/worldStateService.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/worldStateService.ts b/src/services/worldStateService.ts index a7a7db33..f726e603 100644 --- a/src/services/worldStateService.ts +++ b/src/services/worldStateService.ts @@ -711,7 +711,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { } // Elite Sanctuary Onslaught cycling every week - worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful + worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff); // Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation let bountyCycle = Math.trunc(Date.now() / 9000000);