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				@ -1305,7 +1305,7 @@ export const addMissionRewards = async (
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            const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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					            const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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            MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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					            MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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        } else if (inventory.MissionRelicRewards) {
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					        } else if (inventory.MissionRelicRewards) {
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            // endless fissure; already gave reward(s) but should still in EOM screen
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					            // endless fissure; already gave reward(s) but should still show in EOM screen
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            for (const reward of inventory.MissionRelicRewards) {
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					            for (const reward of inventory.MissionRelicRewards) {
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                MissionRewards.push({
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					                MissionRewards.push({
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                    StoreItem: reward.ItemType,
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					                    StoreItem: reward.ItemType,
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