diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 2abd32ea..99f2f245 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -1305,7 +1305,7 @@ export const addMissionRewards = async ( const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges); MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount }); } else if (inventory.MissionRelicRewards) { - // endless fissure; already gave reward(s) but should still in EOM screen + // endless fissure; already gave reward(s) but should still show in EOM screen for (const reward of inventory.MissionRelicRewards) { MissionRewards.push({ StoreItem: reward.ItemType,