chore: fix wording of error when an item goes negative (#3054)
It would say "subtracting -1" instead of "adding -1" or "subtracting 1". Also mentioned the absolute count (that would be) after the operation. Reviewed-on: #3054 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit was merged in pull request #3054.
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@@ -1920,7 +1920,9 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
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if (MiscItems[itemIndex].ItemCount == 0) {
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MiscItems.splice(itemIndex, 1);
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} else if (MiscItems[itemIndex].ItemCount < 0) {
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throw new Error(`inventory.MiscItems has a negative count for ${ItemType} after subtracting ${ItemCount}`);
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throw new Error(
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`Cannot remove ${ItemCount * -1}x ${ItemType} from MiscItems, would be left with ${MiscItems[itemIndex].ItemCount}`
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);
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}
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});
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};
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@@ -1943,7 +1945,7 @@ const applyArrayChanges = (
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arr.splice(itemIndex, 1);
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} else if (arr[itemIndex].ItemCount < 0) {
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throw new Error(
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`inventory.${key} has a negative count for ${change.ItemType} after subtracting ${change.ItemCount}`
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`Cannot remove ${change.ItemCount * -1}x ${change.ItemType} from ${key}, would be left with ${arr[itemIndex].ItemCount}`
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);
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}
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}
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@@ -1992,7 +1994,7 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
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RawUpgrades.splice(itemIndex, 1);
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} else if (RawUpgrades[itemIndex].ItemCount < 0) {
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throw new Error(
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`inventory.RawUpgrades has a negative count for ${ItemType} after subtracting ${ItemCount}`
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`Cannot remove ${ItemCount * -1}x ${ItemType} from RawUpgrades, would be left with ${RawUpgrades[itemIndex].ItemCount}`
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);
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}
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});
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@@ -2009,7 +2011,7 @@ export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsA
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FusionTreasures.splice(itemIndex, 1);
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} else if (FusionTreasures[itemIndex].ItemCount <= 0) {
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throw new Error(
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`inventory.FusionTreasures has a negative count for ${ItemType} after subtracting ${ItemCount}`
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`Cannot remove ${ItemCount * -1}x ${ItemType} from FusionTreasures, would be left with ${FusionTreasures[itemIndex].ItemCount}`
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);
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}
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} else {
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