fix: exclude some more nodes from syndicate missions (#1825)
Closes #1819 Reviewed-on: #1825 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -186,10 +186,12 @@ const pushSyndicateMissions = (
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for (const [key, value] of Object.entries(ExportRegions)) {
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for (const [key, value] of Object.entries(ExportRegions)) {
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if (
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if (
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!isArchwingMission(value) &&
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!isArchwingMission(value) &&
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value.systemIndex != 23 && // no 1999 stuff
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!value.questReq && // Exclude zariman, murmor, and 1999 stuff
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!value.hidden && // Exclude the index
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!value.darkSectorData && // Exclude dark sectors
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value.missionIndex != 10 && // Exclude MT_PVP (for relays)
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value.missionIndex != 10 && // Exclude MT_PVP (for relays)
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value.missionIndex != 23 && // no junctions
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value.missionIndex != 23 && // no junctions
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value.missionIndex <= 28 // no railjack or some such
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value.missionIndex < 28 // no open worlds, railjack, etc
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) {
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) {
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nodeOptions.push(key);
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nodeOptions.push(key);
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}
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}
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