Syndicate Missions using unintended nodes #1819
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Similar to the Sortie issue a few days ago. The mission cannot be started at all as a result.
More weirdness. Aside that it did reset a minute before 6 PM (maybe my OS clock out of sync but idk), it shows now four Steel Meridian missions. Apparently the Index one wasn't removed by the server. Idk if it's related to the node itself or being caused by another bug.
Syndicate Missions using unintended nodes (e.g. The Index) and becoming unplayableto Syndicate Missions using unintended nodes (e.g. The Index) and becoming unplayable + not being removed properly during new rotationAnd another update: fourth syndicate mission just disappeared few minutes later?
Syndicate Missions using unintended nodes (e.g. The Index) and becoming unplayable + not being removed properly during new rotationto Syndicate Missions using unintended nodes (e.g. The Index) and becoming unplayable + not being removed immediately during new rotationSeems like Persto is also not supposed to be a syndicate mission?
On top of it, I am not sure if Dark Sector nodes can become syndicate missions. I personally wouldn't remember. It even gave 400 Endo, from Rotation A (Excavation the node normally is), even though it's a Rescue mission and no Specter BP was given either.
Are Assassination nodes supposed to become Syndicate missions? Because I just had that and I wouldn't remember for sure if this is the same on Live...
Syndicate Missions using unintended nodes (e.g. The Index) and becoming unplayable + not being removed immediately during new rotationto Syndicate Missions using unintended nodesDuplicate of #1870