fix: detect kuva weapons more reliably
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it seems not all of them have the InnateDamageRandomMod or even VT_KUVA so just assuming that any weapon with max rank 40 that's not the ballas sword needs it
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@ -377,10 +377,7 @@ export const addItem = async (
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if (premiumPurchase) {
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if (premiumPurchase) {
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defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
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defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
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}
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}
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if (
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if (weapon.maxLevelCap == 40 && typeName.indexOf("BallasSword") == -1) {
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weapon.defaultUpgrades?.[0]?.ItemType ==
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"/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
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) {
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defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
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defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
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defaultOverwrites.UpgradeFingerprint = JSON.stringify({
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defaultOverwrites.UpgradeFingerprint = JSON.stringify({
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compat: typeName,
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compat: typeName,
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