From 1e1d6b853ff3aefabf61f7ad835096d223963a7e Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Sun, 30 Mar 2025 17:43:27 +0200 Subject: [PATCH] fix: detect kuva weapons more reliably it seems not all of them have the InnateDamageRandomMod or even VT_KUVA so just assuming that any weapon with max rank 40 that's not the ballas sword needs it --- src/services/inventoryService.ts | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/services/inventoryService.ts b/src/services/inventoryService.ts index 43bb3e8a..92543e6f 100644 --- a/src/services/inventoryService.ts +++ b/src/services/inventoryService.ts @@ -377,10 +377,7 @@ export const addItem = async ( if (premiumPurchase) { defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY; } - if ( - weapon.defaultUpgrades?.[0]?.ItemType == - "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" - ) { + if (weapon.maxLevelCap == 40 && typeName.indexOf("BallasSword") == -1) { defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"; defaultOverwrites.UpgradeFingerprint = JSON.stringify({ compat: typeName,