Update missionInventoryUpdateService.ts
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Build / build (pull_request) Successful in 57s
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@ -1333,7 +1333,7 @@ export const addMissionRewards = async (
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`Giving ${medallionAmount} medallions for the ${rewardInfo.JobStage} stage of the ${rewardInfo.JobTier} tier bounty`
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`Giving ${medallionAmount} medallions for the ${rewardInfo.JobStage} stage of the ${rewardInfo.JobTier} tier bounty`
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);
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);
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} else {
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} else {
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const specialСase = [
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const specialCase = [
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{ endings: ["Heists/HeistProfitTakerBountyOne"], stage: 2, amount: 1000 },
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{ endings: ["Heists/HeistProfitTakerBountyOne"], stage: 2, amount: 1000 },
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{ endings: ["Hunts/AllTeralystsHunt"], stage: 2, amount: 5000 },
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{ endings: ["Hunts/AllTeralystsHunt"], stage: 2, amount: 5000 },
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{
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{
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@ -1347,7 +1347,7 @@ export const addMissionRewards = async (
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amount: 1000
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amount: 1000
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}
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}
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];
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];
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const specialCaseReward = specialСase.find(
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const specialCaseReward = specialCase.find(
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rule =>
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rule =>
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rule.endings.some(e => jobType.endsWith(e)) &&
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rule.endings.some(e => jobType.endsWith(e)) &&
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(rule.stage === undefined || rewardInfo.JobStage === rule.stage)
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(rule.stage === undefined || rewardInfo.JobStage === rule.stage)
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