fix: handle multiple syndicate title increases at once (#2139)
Only really possible with nightwave afaik. Bug reported via #2138. Reviewed-on: #2139 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -3,7 +3,7 @@ import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
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import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { addMiscItem, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { toStoreItem } from "@/src/services/itemDataService";
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import { toStoreItem } from "@/src/services/itemDataService";
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import { logger } from "@/src/utils/logger";
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import { logger } from "@/src/utils/logger";
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@ -18,80 +18,83 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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}
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}
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const level = data.SacrificeLevel - (syndicate.Title ?? 0);
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const oldLevel = syndicate.Title ?? 0;
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const levelIncrease = data.SacrificeLevel - oldLevel;
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if (levelIncrease < 1) {
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throw new Error(`syndicate sacrifice needs an increase of at least 1`);
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}
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if (levelIncrease > 1 && !data.AllowMultiple) {
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throw new Error(`desired syndicate level is an increase of ${levelIncrease}, max. allowed increase is 1`);
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}
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const res: ISyndicateSacrificeResponse = {
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const res: ISyndicateSacrificeResponse = {
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AffiliationTag: data.AffiliationTag,
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AffiliationTag: data.AffiliationTag,
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InventoryChanges: {},
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InventoryChanges: {},
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Level: data.SacrificeLevel,
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Level: data.SacrificeLevel,
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LevelIncrease: level <= 0 ? 1 : level,
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LevelIncrease: levelIncrease,
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NewEpisodeReward: false
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NewEpisodeReward: false
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};
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};
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// Process sacrifices and rewards for every level we're reaching
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const manifest = ExportSyndicates[data.AffiliationTag];
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const manifest = ExportSyndicates[data.AffiliationTag];
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let sacrifice: ISyndicateSacrifice | undefined;
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for (let level = oldLevel + 1; level <= data.SacrificeLevel; ++level) {
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let reward: string | undefined;
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let sacrifice: ISyndicateSacrifice | undefined;
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if (data.SacrificeLevel == 0) {
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if (level == 0) {
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sacrifice = manifest.initiationSacrifice;
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sacrifice = manifest.initiationSacrifice;
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reward = manifest.initiationReward;
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if (manifest.initiationReward) {
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syndicate.Initiated = true;
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combineInventoryChanges(
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} else {
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res.InventoryChanges,
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sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
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(await handleStoreItemAcquisition(manifest.initiationReward, inventory)).InventoryChanges
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}
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);
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if (sacrifice) {
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res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
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const miscItemChanges = sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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res.InventoryChanges.MiscItems = miscItemChanges;
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}
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syndicate.Title ??= 0;
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syndicate.Title += 1;
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if (reward) {
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combineInventoryChanges(
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res.InventoryChanges,
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(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
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);
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}
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// Quacks like a nightwave syndicate?
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if (manifest.dailyChallenges) {
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const title = manifest.titles!.find(x => x.level == syndicate.Title);
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if (title) {
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res.NewEpisodeReward = true;
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let rewardType: string;
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let rewardCount: number;
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if (title.storeItemReward) {
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rewardType = title.storeItemReward;
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rewardCount = 1;
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} else {
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rewardType = toStoreItem(title.reward!.ItemType);
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rewardCount = title.reward!.ItemCount;
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}
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}
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const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
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syndicate.Initiated = true;
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.InventoryChanges;
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} else {
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if (Object.keys(rewardInventoryChanges).length == 0) {
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sacrifice = manifest.titles?.find(x => x.level == level)?.sacrifice;
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logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardInventoryChanges.MiscItems);
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}
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combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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}
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}
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} else {
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if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
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if (sacrifice) {
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syndicate.FreeFavorsEarned ??= [];
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updateCurrency(inventory, sacrifice.credits, false, res.InventoryChanges);
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if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
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syndicate.FreeFavorsEarned.push(syndicate.Title);
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for (const item of sacrifice.items) {
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addMiscItem(inventory, item.ItemType, item.ItemCount * -1, res.InventoryChanges);
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}
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}
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// Quacks like a nightwave syndicate?
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if (manifest.dailyChallenges) {
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const title = manifest.titles!.find(x => x.level == level);
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if (title) {
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res.NewEpisodeReward = true;
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let rewardType: string;
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let rewardCount: number;
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if (title.storeItemReward) {
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rewardType = title.storeItemReward;
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rewardCount = 1;
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} else {
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rewardType = toStoreItem(title.reward!.ItemType);
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rewardCount = title.reward!.ItemCount;
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}
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const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
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.InventoryChanges;
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if (Object.keys(rewardInventoryChanges).length == 0) {
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logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
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addMiscItem(inventory, nightwaveCredsItemType, 50, rewardInventoryChanges);
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}
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combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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}
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} else {
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if (level > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == level)) {
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syndicate.FreeFavorsEarned ??= [];
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if (!syndicate.FreeFavorsEarned.includes(level)) {
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syndicate.FreeFavorsEarned.push(level);
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}
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}
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}
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}
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}
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}
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}
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// Commit
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syndicate.Title = data.SacrificeLevel;
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await inventory.save();
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await inventory.save();
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response.json(res);
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response.json(res);
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