fix: venus bounties having wrong reward tables (#1978)
Due to missing / on six of the reward tables. Fixes #1977. Reviewed-on: #1978 Co-authored-by: VampireKitten <dynamightkobold@gmail.com> Co-committed-by: VampireKitten <dynamightkobold@gmail.com>
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@ -904,7 +904,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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Jobs: [
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Jobs: [
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
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masteryReq: 0,
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masteryReq: 0,
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minEnemyLevel: 5,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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maxEnemyLevel: 15,
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@ -912,7 +912,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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},
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},
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
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masteryReq: 1,
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masteryReq: 1,
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minEnemyLevel: 10,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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maxEnemyLevel: 30,
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@ -920,7 +920,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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},
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},
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
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masteryReq: 2,
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masteryReq: 2,
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minEnemyLevel: 20,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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maxEnemyLevel: 40,
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@ -928,7 +928,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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},
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},
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
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masteryReq: 3,
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masteryReq: 3,
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minEnemyLevel: 30,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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maxEnemyLevel: 50,
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@ -936,7 +936,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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},
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},
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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masteryReq: 5,
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masteryReq: 5,
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minEnemyLevel: 40,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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maxEnemyLevel: 60,
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@ -944,7 +944,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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},
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},
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{
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{
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jobType: rng.randomElement(venusJobs),
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jobType: rng.randomElement(venusJobs),
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rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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masteryReq: 10,
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masteryReq: 10,
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minEnemyLevel: 100,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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maxEnemyLevel: 100,
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