diff --git a/src/services/worldStateService.ts b/src/services/worldStateService.ts index 0d2d1327..74fa65f7 100644 --- a/src/services/worldStateService.ts +++ b/src/services/worldStateService.ts @@ -904,7 +904,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { Jobs: [ { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`, masteryReq: 0, minEnemyLevel: 5, maxEnemyLevel: 15, @@ -912,7 +912,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { }, { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`, masteryReq: 1, minEnemyLevel: 10, maxEnemyLevel: 30, @@ -920,7 +920,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { }, { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`, masteryReq: 2, minEnemyLevel: 20, maxEnemyLevel: 40, @@ -928,7 +928,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { }, { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`, masteryReq: 3, minEnemyLevel: 30, maxEnemyLevel: 50, @@ -936,7 +936,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { }, { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`, masteryReq: 5, minEnemyLevel: 40, maxEnemyLevel: 60, @@ -944,7 +944,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => { }, { jobType: rng.randomElement(venusJobs), - rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`, + rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`, masteryReq: 10, minEnemyLevel: 100, maxEnemyLevel: 100,