SpaceNinjaServer/src/controllers/api/queueDojoComponentDestructionController.ts

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import { config } from "@/src/services/configService";
import { getDojoClient, getGuildForRequestEx, hasAccessToDojo, hasGuildPermission } from "@/src/services/guildService";
import { getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { GuildPermission } from "@/src/types/guildTypes";
import { RequestHandler } from "express";
export const queueDojoComponentDestructionController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "GuildId LevelKeys");
const guild = await getGuildForRequestEx(req, inventory);
if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Architect))) {
res.json({ DojoRequestStatus: -1 });
return;
}
const componentId = req.query.componentId as string;
guild.DojoComponents.id(componentId)!.DestructionTime = new Date(
(Math.trunc(Date.now() / 1000) + (config.fastDojoRoomDestruction ? 5 : 2 * 3600)) * 1000
);
await guild.save();
res.json(await getDojoClient(guild, 0, componentId));
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};