SpaceNinjaServer/src/types/missionTypes.ts

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import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
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export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
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export interface IMissionReward {
StoreItem: string;
TypeName?: string;
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UpgradeLevel?: number;
ItemCount: number;
DailyCooldown?: boolean;
Rarity?: number;
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TweetText?: string;
ProductCategory?: string;
FromEnemyCache?: boolean;
IsStrippedItem?: boolean;
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}
export interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
ConquestCompletedMissionsCount?: number;
InventoryJson?: string;
MissionRewards?: IMissionReward[];
InventoryChanges?: IInventoryChanges;
FusionPoints?: number;
SyndicateXPItemReward?: number;
AffiliationMods?: IAffiliationMods[];
}