SpaceNinjaServer/src/services/worldStateService.ts

743 lines
31 KiB
TypeScript
Raw Normal View History

2024-06-17 03:31:49 +02:00
import { WorldState } from "@/src/models/worldStateModel";
import { unixTimesInMs } from "@/src/constants/timeConstants";
import {
2024-06-26 01:29:02 +02:00
IActiveChallenge,
IActiveMission,
2024-06-26 01:29:02 +02:00
IJob,
ILiteSortie,
ISortie,
ISyndicateMission,
IVoidStorm,
IWorldState
} from "@/src/types/worldStateTypes";
import { getRandomNumber, getRandomKey } from "@/src/helpers/general";
import { getRandomNodes, getCurrentRotation } from "@/src/helpers/worldstateHelpers";
2024-06-26 01:29:02 +02:00
import { ExportRailjack, ExportRegions, ExportNightwave } from "warframe-public-export-plus";
import { logger } from "@/src/utils/logger";
import {
factionSyndicates,
neutralJobsSyndicates,
neutralSyndicates,
restSyndicates,
CertusNormalJobs,
CertusNarmerJobs,
2024-06-26 01:29:02 +02:00
EntratiNormalJobs,
missionIndexToMissionTypes,
validFisureMissionIndex,
omniaNodes,
2024-06-26 01:29:02 +02:00
liteSortiesBosses,
endStates,
modifierTypes,
voidTiers,
FortunaNarmerJobs,
2024-06-26 01:29:02 +02:00
FortunaNormalJobs,
liteSortiesMissionIndex,
EntratiEndlessJobs,
normalCircutRotations,
hardCircutRotations
} from "@/src/constants/worldStateConstants";
2024-06-17 03:31:49 +02:00
export const createWorldState = async () => {
2024-06-17 01:32:16 +00:00
const worldState = new WorldState();
2024-06-17 03:31:49 +02:00
await worldState.save();
await updateSyndicateMissions();
await updateVoidFisures();
await updateSorties();
2024-06-26 01:29:02 +02:00
await updateCircuit();
await updateNigthWave();
await updateNodeOverrides();
2024-06-17 03:31:49 +02:00
return worldState;
2024-06-17 01:32:16 +00:00
};
2024-06-17 03:31:49 +02:00
export const getWorldState = async () => {
let ws = await WorldState.findOne();
if (!ws) {
ws = await createWorldState();
}
return ws.toJSON();
};
export const worldStateRunner = async () => {
await getWorldState();
setInterval(async () => {
logger.info("Update worldState");
await updateSyndicateMissions();
await updateVoidFisures();
await updateSorties();
2024-06-26 01:29:02 +02:00
await updateCircuit();
await updateNigthWave();
await updateNodeOverrides();
}, unixTimesInMs.minute);
};
const updateSyndicateMissions = async (): Promise<IWorldState> => {
const currentDate = Date.now();
const oneDayIntervalStart =
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
const neutralJobsIntervalStart = Math.floor(currentDate / (2.5 * unixTimesInMs.hour)) * (2.5 * unixTimesInMs.hour);
const neutralJobsIntervalEnd = neutralJobsIntervalStart + 2.5 * unixTimesInMs.hour;
const neutralSeed = getRandomNumber(1, 99999);
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const syndicateArray = ws.SyndicateMissions || [];
const existingTags = syndicateArray.map(syndicate => syndicate.Tag);
const createNewSyndicateEntry = (tag: string): ISyndicateMission => {
switch (true) {
case factionSyndicates.includes(tag):
return {
Tag: tag,
Seed: getRandomNumber(1, 99999),
Nodes: getRandomNodes(7),
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd
};
case neutralJobsSyndicates.includes(tag):
return {
Tag: tag,
Seed: neutralSeed,
Nodes: [],
Activation: neutralJobsIntervalStart,
Expiry: neutralJobsIntervalEnd,
Jobs: getJobs(tag)
};
case neutralSyndicates.includes(tag):
return {
Tag: tag,
Seed: neutralSeed,
Nodes: [],
Activation: neutralJobsIntervalStart,
Expiry: neutralJobsIntervalEnd
};
case restSyndicates.includes(tag):
return {
Tag: tag,
Seed: getRandomNumber(1, 99999),
Nodes: [],
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd
};
default:
throw new Error(`Unhandled syndicate tag: ${tag}`);
}
};
2024-06-17 03:31:49 +02:00
[...factionSyndicates, ...neutralJobsSyndicates, ...neutralSyndicates, ...restSyndicates].forEach(tag => {
if (!existingTags.includes(tag)) {
syndicateArray.push(createNewSyndicateEntry(tag));
} else {
const syndicateIndex = existingTags.indexOf(tag);
const shouldUpdate = currentDate >= syndicateArray[syndicateIndex].Expiry;
if (shouldUpdate) {
syndicateArray[syndicateIndex] = {
...syndicateArray[syndicateIndex],
Tag: tag,
Seed:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralSeed
: getRandomNumber(1, 99999),
Nodes:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? []
: getRandomNodes(7),
Activation:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralJobsIntervalStart
: oneDayIntervalStart,
Expiry:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralJobsIntervalEnd
: oneDayIntervalEnd,
Jobs: neutralJobsSyndicates.includes(tag) ? getJobs(tag) : undefined
};
}
}
});
ws.SyndicateMissions = syndicateArray;
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating Syndicates ${error}`);
}
};
const getJobs = (tag: string) => {
const rotration = getCurrentRotation();
switch (tag) {
case "CetusSyndicate":
2024-06-26 01:29:02 +02:00
const CertusJobs: IJob[] = [
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [410, 410, 410]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${rotration}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [750, 750, 750]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${rotration}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [580, 580, 580, 850]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${rotration}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [580, 580, 580, 580, 1130]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [710, 710, 710, 710, 1390]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: CertusNarmerJobs[Math.floor(Math.random() * CertusNarmerJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [820, 820, 820, 820, 1610]
}
];
2024-06-26 01:29:02 +02:00
return CertusJobs;
case "SolarisSyndicate":
2024-06-26 01:29:02 +02:00
const FortunaJobs: IJob[] = [
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [410, 410, 410]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${rotration}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [750, 750, 750]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${rotration}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [580, 580, 580, 850]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${rotration}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [580, 580, 580, 580, 1130]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [710, 710, 710, 710, 1390]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: FortunaNarmerJobs[Math.floor(Math.random() * FortunaNarmerJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusNarmerTable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [820, 820, 820, 820, 1610]
}
];
return FortunaJobs;
case "EntratiSyndicate":
2024-06-26 01:29:02 +02:00
const EntratiJobs: IJob[] = [
{
2024-06-26 01:29:02 +02:00
jobType: EntratiNormalJobs[Math.floor(Math.random() * EntratiNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [5, 5, 5]
},
{
2024-06-26 01:29:02 +02:00
jobType: EntratiNormalJobs[Math.floor(Math.random() * EntratiNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 1,
minEnemyLevel: 15,
maxEnemyLevel: 25,
xpAmounts: [9, 9, 9]
},
{
2024-06-26 01:29:02 +02:00
jobType: EntratiEndlessJobs[Math.floor(Math.random() * EntratiEndlessJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 5,
minEnemyLevel: 25,
maxEnemyLevel: 30,
endless: true,
xpAmounts: [14, 14, 14]
},
{
2024-06-26 01:29:02 +02:00
jobType: EntratiNormalJobs[Math.floor(Math.random() * EntratiNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 2,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [19, 19, 19, 29]
},
{
2024-06-26 01:29:02 +02:00
jobType: EntratiNormalJobs[Math.floor(Math.random() * EntratiNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 3,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [21, 21, 21, 21, 41]
},
{
2024-06-26 01:29:02 +02:00
jobType: EntratiNormalJobs[Math.floor(Math.random() * EntratiNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [25, 25, 25, 25, 50]
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [2, 2, 2, 4],
locationTag: "ChamberB",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 50,
xpAmounts: [4, 4, 4, 5],
locationTag: "ChamberA",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 50,
maxEnemyLevel: 60,
xpAmounts: [5, 5, 5, 7],
locationTag: "ChamberC",
isVault: true
}
];
2024-06-26 01:29:02 +02:00
return EntratiJobs;
default:
throw new Error(`Error while updating Syndicates: Unknown Jobs syndicate ${tag}`);
}
};
const updateVoidFisures = async () => {
const curDate = Date.now();
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const voidFisures = ws.ActiveMissions;
const voidStorms = ws.VoidStorms;
const voidFisuresByTier: { [key: string]: IActiveMission[] } = {
VoidT1: [],
VoidT2: [],
VoidT3: [],
VoidT4: [],
VoidT5: [],
VoidT6: []
};
const voidStormsByTier: { [key: string]: IVoidStorm[] } = {
VoidT1: [],
VoidT2: [],
VoidT3: [],
VoidT4: [],
VoidT5: [],
VoidT6: []
};
if (voidFisures) {
voidFisures.forEach(mission => {
const tier = mission.Modifier;
if (tier) {
if (!voidFisuresByTier[tier]) {
voidFisuresByTier[tier] = [];
}
voidFisuresByTier[tier].push(mission);
}
});
}
if (voidStorms) {
voidStorms.forEach(mission => {
const tier = mission.ActiveMissionTier;
if (tier) {
if (!voidStormsByTier[tier]) {
voidStormsByTier[tier] = [];
}
voidStormsByTier[tier].push(mission);
}
});
}
voidTiers.forEach(voidTier => {
if (voidFisuresByTier[voidTier].length < 3) {
const nodeData = getRandomFisureNode(false, voidTier == "VoidT6");
logger.debug(voidTier);
if (!nodeData.missionIndex) nodeData.missionIndex = 1;
const node = {
Region: nodeData.systemIndex,
Seed: getRandomNumber(1, 99999),
Activation: curDate,
Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
Node: nodeData.nodeKey,
2024-06-26 01:29:02 +02:00
MissionType: missionIndexToMissionTypes[nodeData.missionIndex],
Modifier: voidTier,
Hard: Math.random() < 0.1
} as IActiveMission;
voidFisures?.push(node);
}
if (voidStormsByTier[voidTier].length < 2) {
const nodeData = getRandomFisureNode(true, voidTier == "VoidT6");
logger.debug(voidTier);
const node = {
Activation: curDate,
Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
Node: nodeData.nodeKey,
ActiveMissionTier: voidTier
} as IVoidStorm;
voidStorms?.push(node);
}
});
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating VoidFisures: ${error}`);
}
};
const getRandomFisureNode = (isRailJack: boolean, isOmnia: boolean) => {
const validNodes = Object.entries(ExportRegions)
2024-06-26 01:29:02 +02:00
.map(([key, node]) => ({ ...node, nodeKey: key }))
.filter(node =>
validFisureMissionIndex.includes(node.missionIndex) &&
!node.missionName.includes("Archwing")
);
if (isRailJack) {
const railJackNodes = Object.keys(ExportRailjack.nodes);
const randomKey = railJackNodes[Math.floor(Math.random() * railJackNodes.length)];
2024-06-26 01:29:02 +02:00
return { nodeKey: randomKey };
}
if (isOmnia) {
const validOmniaNodes = validNodes.filter(node => omniaNodes.includes(node.nodeKey));
const randomNode = validOmniaNodes[Math.floor(Math.random() * validOmniaNodes.length)];
return {
nodeKey: randomNode.nodeKey,
systemIndex: randomNode.systemIndex,
missionIndex: randomNode.missionIndex
};
}
2024-06-26 01:29:02 +02:00
const randomNode = validNodes[Math.floor(Math.random() * validNodes.length)];
return {
nodeKey: randomNode.nodeKey,
systemIndex: randomNode.systemIndex,
missionIndex: randomNode.missionIndex
};
};
const updateSorties = async () => {
const currentDate = Date.now();
const oneDayIntervalStart =
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
const oneWeekIntervalStart =
Math.floor(currentDate / (unixTimesInMs.day * 7)) * unixTimesInMs.day * 7 + 16 * unixTimesInMs.hour;
2024-06-26 01:29:02 +02:00
const oneWeekIntervalEnd = oneWeekIntervalStart + unixTimesInMs.day * 7;
const nodes = Object.entries(ExportRegions).map(([key, node]) => {
return {
2024-06-26 01:29:02 +02:00
systemIndex: node.systemIndex,
missionIndex: node.missionIndex,
nodeKey: key
};
});
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const liteSorties: ILiteSortie[] = ws?.LiteSorties;
const sorties: ISortie[] = ws?.Sorties;
[...liteSorties, ...sorties].forEach((sortie, index, array) => {
if (currentDate >= sortie.Expiry) array.splice(index, 1);
});
if (liteSorties.length < 1) {
2024-06-26 01:29:02 +02:00
const liteSortiesBoss = liteSortiesBosses[Math.floor(Math.random() * liteSortiesBosses.length)];
const liteSortiesSystemIndex = nodes.filter(node => {
switch (liteSortiesBoss) {
case "SORTIE_BOSS_AMAR":
return node.systemIndex === 3;
case "SORTIE_BOSS_NIRA":
return node.systemIndex === 4;
case "SORTIE_BOSS_PAAZUL":
return node.systemIndex === 0;
default:
throw new Error(`Unknown liteSortiesBoss: ${liteSortiesBoss}`);
}
});
const filteredLiteSortiesNodes = liteSortiesMissionIndex.map(missionIndexArray =>
liteSortiesSystemIndex.filter(node =>
missionIndexArray.includes(node.missionIndex)
)
);
const selectedLiteSortiesNodes = filteredLiteSortiesNodes.map(filteredNodes =>
filteredNodes[Math.floor(Math.random() * filteredNodes.length)]
);
const sortie = {
Activation: oneWeekIntervalStart,
Expiry: oneWeekIntervalEnd,
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
Seed: getRandomNumber(1, 99999),
2024-06-26 01:29:02 +02:00
Boss: liteSortiesBoss,
Missions: selectedLiteSortiesNodes.map(node => ({
missionType: missionIndexToMissionTypes[node.missionIndex],
node: node.nodeKey
}))
};
2024-06-26 01:29:02 +02:00
liteSorties.push(sortie);
}
if (sorties.length < 1) {
2024-06-26 01:29:02 +02:00
const randomState = endStates[Math.floor(Math.random() * endStates.length)];
const selectedSortieNodes = Array.from({ length: 3 }, () => {
const randomIndex = Math.floor(Math.random() * randomState.regions.length);
const filteredNodes = nodes.filter(node =>
randomState.regions[randomIndex].systemIndex === node.systemIndex &&
randomState.regions[randomIndex].missionIndex.includes(node.missionIndex)
);
return filteredNodes[Math.floor(Math.random() * filteredNodes.length)];
});
2024-06-26 01:29:02 +02:00
const sortie: ISortie = {
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd,
ExtraDrops: [],
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: getRandomNumber(1, 99999),
2024-06-26 01:29:02 +02:00
Boss: randomState.bossName,
Variants: selectedSortieNodes.map(node => ({
missionType: missionIndexToMissionTypes[node.missionIndex],
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
node: node.nodeKey,
tileset: "CorpusShipTileset" // needs more info about tilesets used in nodes
})),
Twitter: true
};
2024-06-26 01:29:02 +02:00
sorties.push(sortie);
}
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating Sorties ${error}`);
}
2024-06-17 01:32:16 +00:00
};
2024-06-26 01:29:02 +02:00
const updateCircuit = async () => {
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const curWeek = Math.floor(Date.now()/(7*unixTimesInMs.day));
const normalIndex = curWeek % 11;
const hardIndex = curWeek % 7;
ws.EndlessXpChoices = [
{ "Category": "EXC_NORMAL", "Choices": normalCircutRotations[normalIndex] },
{ "Category": "EXC_HARD", "Choices": hardCircutRotations[hardIndex] }
];
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating Circuit ${error}`);
}
};
const updateNigthWave = async () => {
const currentDate = Date.now();
const oneDayIntervalStart =
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
const oneWeekIntervalStart =
Math.floor(currentDate / (unixTimesInMs.day * 7)) * unixTimesInMs.day * 7 + 16 * unixTimesInMs.hour;
const oneWeekIntervalEnd = oneWeekIntervalStart + unixTimesInMs.day * 7;
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
let season = ws.SeasonInfo
if(!season) season = {
Activation: 1715796000000,
Expiry: 9999999999999,
AffiliationTag: "RadioLegionIntermission10Syndicate",
Season: 12,
Phase: 0,
Params: "",
ActiveChallenges: [],
UsedChallenges: []
}
const activeChallenges = season.ActiveChallenges.filter(challenge => currentDate < challenge.Expiry)
const usedChallenges = season.UsedChallenges
const exportChallenges = Object.keys(ExportNightwave.challenges);
const filterChallenges = (prefix: string) => exportChallenges.filter(challenge => challenge.startsWith(prefix));
const dailyChallenges = filterChallenges("/Lotus/Types/Challenges/Seasons/Daily/");
const weeklyChallenges = filterChallenges("/Lotus/Types/Challenges/Seasons/Weekly/");
const weeklyHardChallenges = filterChallenges("/Lotus/Types/Challenges/Seasons/WeeklyHard/");
let dailyCount = 0, weeklyCount = 0, weeklyHardCount = 0;
activeChallenges.forEach(challenge => {
if (challenge.Challenge.startsWith("/Lotus/Types/Challenges/Seasons/Daily/")) dailyCount++;
else if (challenge.Challenge.startsWith("/Lotus/Types/Challenges/Seasons/Weekly/")) weeklyCount++;
else if (challenge.Challenge.startsWith("/Lotus/Types/Challenges/Seasons/WeeklyHard/")) weeklyHardCount++;
});
2024-06-26 01:33:51 +02:00
const addChallenges = (count: number, limit: number, intervalStart: number, intervalEnd: number, challengesArray: string[], isDaily = false) => {
2024-06-26 01:29:02 +02:00
while (count < limit) {
challengesArray = challengesArray.filter(challenge => !usedChallenges.includes(challenge))
const uniqueName = challengesArray[Math.floor(Math.random() * challengesArray.length)]
const challenge: IActiveChallenge = {
Activation: intervalStart,
Expiry: intervalEnd,
Challenge: uniqueName
};
if (isDaily){
challenge.Daily = true;
} else {
usedChallenges.push(uniqueName)
}
activeChallenges.push(challenge);
count++;
}
};
2024-06-26 01:33:51 +02:00
addChallenges(dailyCount, 3, oneDayIntervalStart, oneDayIntervalEnd, dailyChallenges, true);
addChallenges(weeklyCount, 5, oneWeekIntervalStart, oneWeekIntervalEnd, weeklyChallenges);
addChallenges(weeklyHardCount, 2, oneWeekIntervalStart, oneWeekIntervalEnd, weeklyHardChallenges);
2024-06-26 01:29:02 +02:00
season = {
Activation: season.Activation || 1715796000000,
Expiry: season.Expiry || 9999999999999,
AffiliationTag: season.AffiliationTag || "RadioLegionIntermission10Syndicate",
Season: season.Season || 12,
Phase: season.Phase || 0,
Params: season.Params || "",
ActiveChallenges: activeChallenges,
UsedChallenges: usedChallenges
}
ws.SeasonInfo = season
await ws.save();
return ws
} catch (error) {
throw new Error(`Error while updating NigthWave ${error}`);
}
};
const updateNodeOverrides = async () => {
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const curWeek = Math.floor(Date.now()/(7*unixTimesInMs.day));
let overrides = ws.NodeOverrides
if(overrides == undefined || overrides.length<1 ){
overrides = [
{ "Node": "EuropaHUB", "Hide": true },
{ "Node": "ErisHUB", "Hide": true },
{ "Node": "VenusHUB", "Hide": true },
{ "Node": "SolNode802", "Seed": curWeek }, // Elite santuary onnslaught
{
"Node": "EarthHUB",
"Hide": false,
"LevelOverride": "/Lotus/Levels/Proc/Hub/RelayStationHubTwoB",
},
{
"Node": "MercuryHUB",
"Hide": true,
"LevelOverride": "/Lotus/Levels/Proc/Hub/RelayStationHubHydroid",
}
];
} else {
const solNodeIndex = overrides.findIndex(node => node.Node === "SolNode802");
if (solNodeIndex !== -1) {
if (overrides[solNodeIndex].Seed !== curWeek) overrides[solNodeIndex].Seed = curWeek;
} else {
overrides.push({ "Node": "SolNode802", "Seed": curWeek });
}
}
ws.NodeOverrides = overrides
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating NodeOverrides ${error}`);
}
}