2023-08-30 22:56:50 +04:00
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import { RequestHandler } from "express";
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2023-08-30 07:51:56 +04:00
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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2023-09-03 21:25:54 +04:00
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import {
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2023-09-04 01:11:57 +04:00
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IMissionInventoryUpdate,
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IMissionInventoryUpdateRewardInfo,
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IMissionRewardResponse,
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IReward
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2023-09-03 21:25:54 +04:00
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} from "@/src/types/missionInventoryUpdateType";
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import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
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2023-09-02 01:56:08 +04:00
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import missionsDropTable from "@/static/json/missions-drop-table.json";
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2023-09-05 02:03:00 +04:00
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import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
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2023-09-01 15:38:41 +04:00
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2023-08-30 05:42:50 +04:00
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/*
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2023-08-31 15:39:35 +04:00
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**** INPUT ****
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- [ ] crossPlaySetting
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- [ ] rewardsMultiplier
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- [ ] ActiveBoosters
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2023-08-30 07:51:56 +04:00
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- [x] LongGuns
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- [x] Pistols
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- [x] Suits
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- [x] Melee
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2023-08-30 05:42:50 +04:00
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- [x] RawUpgrades
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- [x] MiscItems
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2023-08-30 08:14:59 +04:00
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- [x] RegularCredits
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2023-08-30 05:42:50 +04:00
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- [ ] RandomUpgradesIdentified
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- [ ] MissionFailed
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- [ ] MissionStatus
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- [ ] CurrentLoadOutIds
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- [ ] AliveTime
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- [ ] MissionTime
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- [ ] Missions
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- [ ] CompletedAlerts
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- [ ] LastRegionPlayed
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- [ ] GameModeId
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- [ ] hosts
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2023-08-30 23:50:52 +04:00
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- [x] ChallengeProgress
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2023-08-30 05:42:50 +04:00
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- [ ] SeasonChallengeHistory
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- [ ] PS
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- [ ] ActiveDojoColorResearch
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- [ ] RewardInfo
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- [ ] ReceivedCeremonyMsg
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- [ ] LastCeremonyResetDate
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- [ ] MissionPTS
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- [ ] RepHash
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- [ ] EndOfMatchUpload
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- [ ] ObjectiveReached
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- [ ] FpsAvg
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- [ ] FpsMin
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- [ ] FpsMax
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- [ ] FpsSamples
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*/
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2023-08-30 17:32:08 +04:00
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2023-08-30 22:56:50 +04:00
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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2023-08-30 20:14:06 +04:00
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const [data] = String(req.body).split("\n");
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const id = req.query.accountId as string;
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2023-08-30 17:32:08 +04:00
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try {
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const parsedData = JSON.parse(data) as IMissionInventoryUpdate;
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if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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2023-09-03 12:22:27 +04:00
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const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
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2023-08-31 15:39:35 +04:00
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const missionCredits = parsedData.RegularCredits || 0;
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2023-09-03 12:22:27 +04:00
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const creditsBonus = InventoryChanges.RegularCredits || 1000;
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const totalCredits = missionCredits + creditsBonus;
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2023-09-03 12:22:27 +04:00
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const MissionCredits = [missionCredits, missionCredits];
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const CreditsBonus = [creditsBonus, creditsBonus];
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const TotalCredits = [totalCredits, totalCredits];
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2023-09-05 02:03:00 +04:00
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const FusionPoints = (parsedData.FusionPoints || 0) + (InventoryChanges.FusionPoints || 0) || undefined;
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2023-09-03 12:22:27 +04:00
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// combine reward and loot
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parsedData.RegularCredits = totalCredits;
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if (FusionPoints) parsedData.FusionPoints = FusionPoints;
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2023-09-05 02:03:00 +04:00
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inventoryFields.forEach((field: InventoryFieldType) => {
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if (InventoryChanges[field] && !parsedData[field]) parsedData[field] = [];
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InventoryChanges[field]?.forEach(i => parsedData[field]!.push(i));
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});
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2023-09-03 12:22:27 +04:00
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const Inventory = await missionInventoryUpdate(parsedData, id);
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InventoryChanges.RawUpgrades?.forEach(
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(i: RawUpgrade) => (i.LastAdded = Inventory.RawUpgrades.find(j => j.ItemType === i.ItemType)?.LastAdded)
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);
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2023-09-02 22:47:57 +04:00
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const InventoryJson = JSON.stringify(Inventory);
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2023-08-31 15:39:35 +04:00
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res.json({
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// InventoryJson, // this part will reset game data and missions will be locked
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TotalCredits,
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CreditsBonus,
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2023-09-03 12:22:27 +04:00
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MissionCredits,
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MissionRewards,
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InventoryChanges,
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...(FusionPoints !== undefined && { FusionPoints })
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});
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} catch (err) {
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console.error("Error parsing JSON data:", err);
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2023-08-30 17:32:08 +04:00
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}
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2023-06-01 17:08:05 -07:00
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};
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2023-08-31 15:39:35 +04:00
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/*
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**** OUTPUT ****
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- [x] InventoryJson
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2023-09-03 12:22:27 +04:00
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- [x] MissionRewards
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2023-08-31 15:39:35 +04:00
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- [x] TotalCredits
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- [x] CreditsBonus
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- [x] MissionCredits
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2023-09-03 12:22:27 +04:00
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- [x] InventoryChanges
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- [x] FusionPoints
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2023-08-31 15:39:35 +04:00
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*/
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2023-09-05 02:03:00 +04:00
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const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
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type InventoryFieldType = (typeof inventoryFields)[number];
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2023-09-04 15:00:40 +04:00
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// need reverse engineer rewardSeed, otherwise ingame displayed rotation loot will be different than added to db
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const getRewards = (
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rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
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): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
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2023-09-04 01:11:57 +04:00
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const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
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if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
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2023-09-01 15:38:41 +04:00
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2023-09-04 15:00:40 +04:00
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const rotationCount = rewardInfo.rewardQualifications?.length || 0;
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const rotations = getRotations(rotationCount);
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const drops: IReward[] = [];
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for (const rotation of rotations) {
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const rotationRewards = rewards.filter(i => i.rotation === rotation);
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// Separate guaranteed and chance drops
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const guaranteedDrops: IReward[] = [];
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const chanceDrops: IReward[] = [];
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for (const reward of rotationRewards) {
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if (reward.chance === 100) guaranteedDrops.push(reward);
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else chanceDrops.push(reward);
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}
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const randomDrop = getRandomRewardByChance(chanceDrops);
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if (randomDrop) guaranteedDrops.push(randomDrop);
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drops.push(...guaranteedDrops);
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}
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2023-09-04 21:07:31 +04:00
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// const testDrops = [
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// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
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// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
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// { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
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// { chance: 10.82, name: "Link Armor", rotation: "C" },
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// { chance: 10.82, name: "200 Endo", rotation: "C" },
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// { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
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// { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
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// { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
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// ];
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// console.log("Mission rewards:", testDrops);
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// return formatRewardsToInventoryType(testDrops);
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2023-09-04 21:07:31 +04:00
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console.log("Mission rewards:", drops);
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2023-09-04 15:00:40 +04:00
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return formatRewardsToInventoryType(drops);
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};
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const getRotations = (rotationCount: number): (string | undefined)[] => {
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if (rotationCount === 0) return [undefined];
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const rotations = ["A", "B", "C"];
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let rotationIndex = 0;
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const rotatedValues = [];
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for (let i = 1; i <= rotationCount; i++) {
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rotatedValues.push(rotations[rotationIndex]);
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rotationIndex = (rotationIndex + 1) % 3;
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}
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2023-09-04 15:00:40 +04:00
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return rotatedValues;
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};
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2023-09-04 01:11:57 +04:00
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const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
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if (!data || data.length == 0) return;
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const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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const randomValue = Math.random() * totalChance;
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let cumulativeChance = 0;
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for (const item of data) {
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cumulativeChance += item.chance;
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if (randomValue <= cumulativeChance) {
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return item;
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}
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}
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return;
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};
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2023-09-03 12:22:27 +04:00
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const formatRewardsToInventoryType = (
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rewards: IReward[]
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): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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const InventoryChanges: IMissionInventoryUpdate = {};
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const MissionRewards: IMissionRewardResponse[] = [];
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2023-09-05 02:53:18 +04:00
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for (const reward of rewards) {
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if (itemCheck(InventoryChanges, MissionRewards, reward.name)) continue;
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if (reward.name.includes(" Endo")) {
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2023-09-04 21:07:31 +04:00
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if (!InventoryChanges.FusionPoints) InventoryChanges.FusionPoints = 0;
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2023-09-05 02:53:18 +04:00
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InventoryChanges.FusionPoints += getCountFromName(reward.name);
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} else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
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2023-09-04 21:07:31 +04:00
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if (!InventoryChanges.RegularCredits) InventoryChanges.RegularCredits = 0;
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2023-09-05 02:53:18 +04:00
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InventoryChanges.RegularCredits += getCountFromName(reward.name);
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2023-09-02 01:56:08 +04:00
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}
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2023-09-05 02:53:18 +04:00
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}
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2023-09-03 12:22:27 +04:00
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return { InventoryChanges, MissionRewards };
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};
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2023-09-05 02:53:18 +04:00
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const itemCheck = (
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InventoryChanges: IMissionInventoryUpdate,
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MissionRewards: IMissionRewardResponse[],
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name: string
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) => {
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const rewardCheck = {
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RawUpgrades: modNames[name],
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Consumables: gearNames[name],
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MiscItems:
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miscNames[name] ||
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miscNames[name.replace(/\d+X\s*/, "")] ||
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resourceNames[name] ||
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resourceNames[name.replace(/\d+X\s*/, "")] ||
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relicNames[name.replace("Relic", "Intact")] ||
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relicNames[name.replace("Relic (Radiant)", "Radiant")],
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Recipes: blueprintNames[name]
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};
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for (const key of Object.keys(rewardCheck) as InventoryFieldType[]) {
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if (rewardCheck[key]) {
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addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
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return true;
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}
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}
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return false;
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};
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2023-09-04 21:07:31 +04:00
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const getCountFromName = (name: string) => {
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const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
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const countMatches = name.match(regex);
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return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
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};
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const addRewardResponse = (
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InventoryChanges: IMissionInventoryUpdate,
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MissionRewards: IMissionRewardResponse[],
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ItemName: string,
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ItemType: string,
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InventoryCategory: InventoryFieldType
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) => {
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if (!ItemType) return;
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if (!InventoryChanges[InventoryCategory]) InventoryChanges[InventoryCategory] = [];
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const ItemCount = getCountFromName(ItemName);
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const TweetText = `${ItemName}`;
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const existReward = InventoryChanges[InventoryCategory]!.find(j => j.ItemType === ItemType);
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if (existReward) {
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existReward.ItemCount += ItemCount;
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const missionReward = MissionRewards.find(j => j.TypeName === ItemType);
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if (missionReward) missionReward.ItemCount += ItemCount;
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} else {
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InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
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MissionRewards.push({
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ItemCount,
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TweetText,
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ProductCategory: InventoryCategory,
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StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
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TypeName: ItemType
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});
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}
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};
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2023-09-03 21:25:54 +04:00
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _missionRewardsCheckAllNamings = () => {
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2023-09-04 01:11:57 +04:00
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let tempRewards: IReward[] = [];
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Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(i => {
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2023-09-03 21:25:54 +04:00
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i.forEach(j => {
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tempRewards.push(j);
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});
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});
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tempRewards = tempRewards
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.filter(i => !modNames[i.name])
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.filter(i => !miscNames[i.name])
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.filter(i => !miscNames[i.name.replace(/\d+X\s*/, "")])
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.filter(i => !resourceNames[i.name])
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.filter(i => !resourceNames[i.name.replace(/\d+X\s*/, "")])
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.filter(i => !gearNames[i.name])
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.filter(i => {
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return (
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2023-09-04 21:07:31 +04:00
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!relicNames[i.name.replace("Relic", "Intact")] &&
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2023-09-03 21:25:54 +04:00
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!relicNames[i.name.replace("Relic (Radiant)", "Radiant")]
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);
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})
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2023-09-05 02:03:00 +04:00
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.filter(i => !blueprintNames[i.name])
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2023-09-03 21:25:54 +04:00
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.filter(i => !i.name.includes(" Endo"))
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.filter(i => !i.name.includes(" Credits Cache") && !i.name.includes("Return: "));
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console.log(tempRewards);
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};
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// _missionRewardsCheckAllNamings();
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2023-06-01 17:08:05 -07:00
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export { missionInventoryUpdateController };
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