2023-08-30 22:56:50 +04:00
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import { RequestHandler } from "express";
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2023-08-30 07:51:56 +04:00
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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2023-09-01 15:38:41 +04:00
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import { MissionInventoryUpdate, MissionInventoryUpdateRewardInfo } from "@/src/types/missionInventoryUpdateType";
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import missionNames from "@/static/data/mission-names.json";
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import missionReward from "@/static/data/mission-rewards.json";
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2023-08-30 05:42:50 +04:00
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/*
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2023-08-31 15:39:35 +04:00
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**** INPUT ****
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- [ ] crossPlaySetting
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- [ ] rewardsMultiplier
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- [ ] ActiveBoosters
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- [x] LongGuns
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- [x] Pistols
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- [x] Suits
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- [x] Melee
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- [x] RawUpgrades
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- [x] MiscItems
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- [x] RegularCredits
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- [ ] RandomUpgradesIdentified
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- [ ] MissionFailed
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- [ ] MissionStatus
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- [ ] CurrentLoadOutIds
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- [ ] AliveTime
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- [ ] MissionTime
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- [ ] Missions
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- [ ] CompletedAlerts
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- [ ] LastRegionPlayed
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- [ ] GameModeId
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- [ ] hosts
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- [x] ChallengeProgress
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- [ ] SeasonChallengeHistory
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- [ ] PS
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- [ ] ActiveDojoColorResearch
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- [ ] RewardInfo
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- [ ] ReceivedCeremonyMsg
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- [ ] LastCeremonyResetDate
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- [ ] MissionPTS
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- [ ] RepHash
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- [ ] EndOfMatchUpload
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- [ ] ObjectiveReached
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- [ ] FpsAvg
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- [ ] FpsMin
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- [ ] FpsMax
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- [ ] FpsSamples
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*/
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2023-08-30 17:32:08 +04:00
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2023-08-30 22:56:50 +04:00
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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const [data] = String(req.body).split("\n");
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const id = req.query.accountId as string;
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// TODO - salt check
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try {
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const parsedData = JSON.parse(data) as MissionInventoryUpdate;
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if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const InventoryJson = JSON.stringify(await missionInventoryUpdate(parsedData, id));
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const missionCredits = parsedData.RegularCredits || 0;
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const creditsBonus = 0;
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const totalCredits = missionCredits + creditsBonus;
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const MissionCredits = [missionCredits, missionCredits]; // collected credits
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const CreditsBonus = [creditsBonus, creditsBonus]; // mission reward
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const TotalCredits = [totalCredits, totalCredits];
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console.log(getRewards(parsedData.RewardInfo));
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res.json({
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// InventoryJson, // this part will reset game data and missions will be locked
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TotalCredits,
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CreditsBonus,
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MissionCredits
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});
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} catch (err) {
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console.error("Error parsing JSON data:", err);
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}
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2023-06-01 17:08:05 -07:00
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};
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2023-08-31 15:39:35 +04:00
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/*
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**** OUTPUT ****
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- [x] InventoryJson
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- [ ] MissionRewards
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- [x] TotalCredits
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- [x] CreditsBonus
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- [x] MissionCredits
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- [ ] InventoryChanges
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- [ ] FusionPoints int
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*/
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interface MissionNames {
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[key: string]: string;
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}
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const getRewards = (rewardInfo: MissionInventoryUpdateRewardInfo | undefined): Reward[] | undefined => {
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if (!rewardInfo) return;
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const missionName = (missionNames as MissionNames)[rewardInfo.node];
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const rewards = missionReward.find(i => i.mission === missionName)?.rewards;
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if (!rewards) return [];
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// TODO - add Rotation logic
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// Separate guaranteed and chance drops
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const guaranteedDrops: Reward[] = [];
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const chanceDrops: Reward[] = [];
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for (const reward of rewards) {
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if (reward.chance === 100) guaranteedDrops.push(reward);
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else chanceDrops.push(reward);
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}
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const randomDrop = getRandomRewardByChance(chanceDrops);
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if (randomDrop) guaranteedDrops.push(randomDrop);
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return guaranteedDrops;
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};
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interface Reward {
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name: string;
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chance: number;
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rotation?: string;
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}
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const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined => {
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if (!data || data.length == 0) return;
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const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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const randomValue = Math.random() * totalChance;
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let cumulativeChance = 0;
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for (const item of data) {
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cumulativeChance += item.chance;
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if (randomValue <= cumulativeChance) {
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return item;
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}
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}
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return;
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};
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2023-06-01 17:08:05 -07:00
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export { missionInventoryUpdateController };
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