This should help get a slightly better distribution
Reviewed-on: OpenWF/SpaceNinjaServer#1812
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
SettlementNode10 was not being excluded
Reviewed-on: OpenWF/SpaceNinjaServer#1794
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Same idea as with typeCountSchema. The game needs to be able to store these safely in an i32 on the C++ side.
Reviewed-on: OpenWF/SpaceNinjaServer#1797
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
e.g. `SolNode1` is a capture mission but it should still be a valid node for sorties. Not that the mission will actually be a capture.
Reviewed-on: OpenWF/SpaceNinjaServer#1792
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This was raising a warning when creating a new account.
Reviewed-on: OpenWF/SpaceNinjaServer#1780
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This is needed for The Hex rank up dialogues, which are independent of the year iterations.
Fixes#1773
Reviewed-on: OpenWF/SpaceNinjaServer#1774
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
also using `/api/modularWeaponCrafting.php` instead of `/custom/addModularEquipment` for modular equipment
Reviewed-on: OpenWF/SpaceNinjaServer#1752
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
At completion of either of the quests, check if the other has been completed, and if so, unlock WiTW.
Closes#1748
Reviewed-on: OpenWF/SpaceNinjaServer#1749
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
So one is able to import e.g. `{"Staff":true}` to set that field to true without going into Compass.
Reviewed-on: OpenWF/SpaceNinjaServer#1750
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The final piece to close#1640
Reviewed-on: OpenWF/SpaceNinjaServer#1736
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
WorldState now provides the upcoming LiteSortie if relevant and the boss is derived from the sortieId so completing it at rollover should work as expected.
Reviewed-on: OpenWF/SpaceNinjaServer#1735
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This was changed because for VRST_WEAPON, the LocTagRandSeed is too big to be read without precision loss, but both vendors using it are now auto-generated, so we can have hot-reloading again when these files are changed.
Reviewed-on: OpenWF/SpaceNinjaServer#1725
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
also added a check for first completion to avoid giving another reward for repeating the final mission
Closes#1624
Reviewed-on: OpenWF/SpaceNinjaServer#1713
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>