This at least allows mission inventory update to succeed on U19.5 and below.
Reviewed-on: OpenWF/SpaceNinjaServer#2033
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
We should be explicit about the fact that we expect the arrays to not be empty.
Reviewed-on: OpenWF/SpaceNinjaServer#1910
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This was previously not ideal due to float imprecision, but now it's 64 bits and there's enough entropy for all of them.
Reviewed-on: OpenWF/SpaceNinjaServer#1831
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Same idea as with typeCountSchema. The game needs to be able to store these safely in an i32 on the C++ side.
Reviewed-on: OpenWF/SpaceNinjaServer#1797
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This was raising a warning when creating a new account.
Reviewed-on: OpenWF/SpaceNinjaServer#1780
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
also using `/api/modularWeaponCrafting.php` instead of `/custom/addModularEquipment` for modular equipment
Reviewed-on: OpenWF/SpaceNinjaServer#1752
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
this indicator doesn't fully work for them as it seems the client doesn't clear it, so I assume they're not supposed to have it
Reviewed-on: OpenWF/SpaceNinjaServer#1682
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Re #388
I think this only missing `Field Bounties` and `Arcana Isolation Vault`
Reviewed-on: OpenWF/SpaceNinjaServer#1556
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
This is needed to complete to the railjack quest when already owning a railjack
Reviewed-on: OpenWF/SpaceNinjaServer#1476
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This fixes a possible mongo conflict when ticking them, and this is probably more desirable as you wanna consume unstable crystals first.
Reviewed-on: OpenWF/SpaceNinjaServer#1447
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Need to do rotating offers for her some other time
Reviewed-on: OpenWF/SpaceNinjaServer#1419
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Also upgraded `no-misused-promises` to an error and added `IsNew` field to powersuits.
Reviewed-on: OpenWF/SpaceNinjaServer#1408
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
it seems not all of them have the InnateDamageRandomMod or even VT_KUVA so just assuming that any weapon with max rank 40 that's not the ballas sword needs it
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>