forked from OpenWF/SpaceNinjaServer
		
	fix: junction completion on steel path doesn't save (#2937)
Aka., an alternative approach to fixing the problem in #2866. Junctions don't have RewardInfo and therefore weren't reaching the new call to addMissionComplete. Reviewed-on: OpenWF/SpaceNinjaServer#2937 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -2180,7 +2180,7 @@ export const addMissionComplete = (inventory: TInventoryDatabaseDocument, { Tag,
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    if (itemIndex !== -1) {
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        Missions[itemIndex].Completes += Completes;
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        if (Tier) {
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        if (Completes && Tier) {
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            Missions[itemIndex].Tier = Tier;
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        }
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    } else {
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@ -310,6 +310,9 @@ export const addMissionInventoryUpdates = async (
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                }
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                break;
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            }
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            case "Missions":
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                addMissionComplete(inventory, value);
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                break;
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            case "LastRegionPlayed":
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                if (!(config.unfaithfulBugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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                    inventory.LastRegionPlayed = value;
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@ -1242,9 +1245,6 @@ export const addMissionRewards = async (
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    if (missions && missions.Tag in ExportRegions) {
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        const node = ExportRegions[missions.Tag];
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        // cannot add this with normal updates because { Tier: 1 } would mark the SP node as completed even on a failure
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        addMissionComplete(inventory, missions);
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        //node based credit rewards for mission completion
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        if (isEligibleForCreditReward(rewardInfo, missions, node)) {
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            const levelCreditReward = getLevelCreditRewards(node);
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