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...

11 Commits

Author SHA1 Message Date
4fa07a1319 chore(webui): give the user higher quantity of ShipDecorations (#2791)
100 is way too low. 999999 should be enough (was also the same number IIRC from the previous ShipDecorations cheat) for everything probably

Reviewed-on: OpenWF/SpaceNinjaServer#2791
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
2025-09-18 01:12:44 -07:00
a3cc7d9f92 fix: give host permission to highest clan ranks (#2790)
Re #2088, I must've assumed 16351 included this permission.

Reviewed-on: OpenWF/SpaceNinjaServer#2790
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-09-18 01:12:35 -07:00
c47c60fdcc fix: determine armor or shield based on sortie boss faction (#2787)
Closes #2785

Reviewed-on: OpenWF/SpaceNinjaServer#2787
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-09-18 01:12:25 -07:00
367455baaa chore: update German newsfeed worldState message (#2788)
I found "Trete" might fit slightly better due to sounding more natural than "Tritt". Also sounds slightly more welcoming this way

Reviewed-on: OpenWF/SpaceNinjaServer#2788
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
2025-09-17 08:32:27 -07:00
6c2b7a61e2 chore(webui): exclude always available items from datalist (#2783)
Reviewed-on: OpenWF/SpaceNinjaServer#2783
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-16 23:23:59 -07:00
6a6683fb25 chore(webui): stalker loc (#2781)
Reviewed-on: OpenWF/SpaceNinjaServer#2781
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-15 10:40:29 -07:00
e3b6accb5d feat(webui): ship decorations (#2780)
Re #2361

Reviewed-on: OpenWF/SpaceNinjaServer#2780
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-15 10:40:21 -07:00
7e437d75bf feat(webui): flavour Items (#2779)
Re #2361

Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2779
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-14 23:31:43 -07:00
62570177b6 fix: handle quest replay (#2778)
Closes #2496

Reviewed-on: OpenWF/SpaceNinjaServer#2778
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-14 23:31:35 -07:00
d2aff211c6 fix: show conservation standing in progress screen, missing reward multiplications (#2776)
Closes #2774

Reviewed-on: OpenWF/SpaceNinjaServer#2776
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-09-13 23:50:08 -07:00
791ae389d8 fix: correct Activation/Expiry date for Ghoul Emergence (#2777)
Closes #2775

Reviewed-on: OpenWF/SpaceNinjaServer#2777
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-09-13 23:50:00 -07:00
28 changed files with 531 additions and 240 deletions

View File

@ -11,8 +11,6 @@
"administratorNames": [], "administratorNames": [],
"autoCreateAccount": true, "autoCreateAccount": true,
"skipTutorial": false, "skipTutorial": false,
"unlockAllShipDecorations": false,
"unlockAllFlavourItems": false,
"unlockAllSkins": false, "unlockAllSkins": false,
"fullyStockedVendors": false, "fullyStockedVendors": false,
"skipClanKeyCrafting": false, "skipClanKeyCrafting": false,

8
package-lock.json generated
View File

@ -17,7 +17,7 @@
"morgan": "^1.10.0", "morgan": "^1.10.0",
"ncp": "^2.0.0", "ncp": "^2.0.0",
"undici": "^7.10.0", "undici": "^7.10.0",
"warframe-public-export-plus": "^0.5.88", "warframe-public-export-plus": "^0.5.89",
"warframe-riven-info": "^0.1.2", "warframe-riven-info": "^0.1.2",
"winston": "^3.17.0", "winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0", "winston-daily-rotate-file": "^5.0.0",
@ -5532,9 +5532,9 @@
} }
}, },
"node_modules/warframe-public-export-plus": { "node_modules/warframe-public-export-plus": {
"version": "0.5.88", "version": "0.5.89",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.88.tgz", "resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.89.tgz",
"integrity": "sha512-uX766+MYDY3pMncu/23Dp9VZvrUe8pdWRWMcxfUbXg29aYO2GqipimHaFtw+vfrY06YAE8nbFkCWhFL3oPDPGw==" "integrity": "sha512-a6dM1MirzofSsuv3LlRQHFLSSIGKPVSN93dcXSDmA3njsWqOGjJJdWyXqcyxxYw8rEB8CNowSHst/MUmKvKlRg=="
}, },
"node_modules/warframe-riven-info": { "node_modules/warframe-riven-info": {
"version": "0.1.2", "version": "0.1.2",

View File

@ -35,7 +35,7 @@
"morgan": "^1.10.0", "morgan": "^1.10.0",
"ncp": "^2.0.0", "ncp": "^2.0.0",
"undici": "^7.10.0", "undici": "^7.10.0",
"warframe-public-export-plus": "^0.5.88", "warframe-public-export-plus": "^0.5.89",
"warframe-riven-info": "^0.1.2", "warframe-riven-info": "^0.1.2",
"winston": "^3.17.0", "winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0", "winston-daily-rotate-file": "^5.0.0",

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@ -8,8 +8,8 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
const accountId = await getAccountIdForRequest(req); const accountId = await getAccountIdForRequest(req);
const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest; const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
const inventory = await getInventory(accountId, "QuestKeys"); const inventory = await getInventory(accountId, "QuestKeys accountOwnerId");
await giveKeyChainMessage(inventory, accountId, keyChainInfo); await giveKeyChainMessage(inventory, keyChainInfo);
await inventory.save(); await inventory.save();
res.send(1); res.send(1);

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@ -10,7 +10,7 @@ import { equipmentKeys } from "../../types/inventoryTypes/inventoryTypes.ts";
import type { IPolarity } from "../../types/inventoryTypes/commonInventoryTypes.ts"; import type { IPolarity } from "../../types/inventoryTypes/commonInventoryTypes.ts";
import { ArtifactPolarity } from "../../types/inventoryTypes/commonInventoryTypes.ts"; import { ArtifactPolarity } from "../../types/inventoryTypes/commonInventoryTypes.ts";
import type { ICountedItem } from "warframe-public-export-plus"; import type { ICountedItem } from "warframe-public-export-plus";
import { ExportCustoms, ExportFlavour, ExportResources } from "warframe-public-export-plus"; import { ExportCustoms } from "warframe-public-export-plus";
import { applyCheatsToInfestedFoundry, handleSubsumeCompletion } from "../../services/infestedFoundryService.ts"; import { applyCheatsToInfestedFoundry, handleSubsumeCompletion } from "../../services/infestedFoundryService.ts";
import { import {
addEmailItem, addEmailItem,
@ -321,21 +321,7 @@ export const getInventoryResponse = async (
} }
} }
if (config.unlockAllShipDecorations) { if (config.worldState?.baroTennoConRelay) {
inventoryResponse.ShipDecorations = [];
for (const [uniqueName, item] of Object.entries(ExportResources)) {
if (item.productCategory == "ShipDecorations") {
inventoryResponse.ShipDecorations.push({ ItemType: uniqueName, ItemCount: 999_999 });
}
}
}
if (config.unlockAllFlavourItems) {
inventoryResponse.FlavourItems = [];
for (const uniqueName in ExportFlavour) {
inventoryResponse.FlavourItems.push({ ItemType: uniqueName });
}
} else if (config.worldState?.baroTennoConRelay) {
[ [
"/Lotus/Types/Items/Events/TennoConRelay2022EarlyAccess", "/Lotus/Types/Items/Events/TennoConRelay2022EarlyAccess",
"/Lotus/Types/Items/Events/TennoConRelay2023EarlyAccess", "/Lotus/Types/Items/Events/TennoConRelay2023EarlyAccess",

View File

@ -2,7 +2,11 @@ import type { RequestHandler } from "express";
import { getJSONfromString } from "../../helpers/stringHelpers.ts"; import { getJSONfromString } from "../../helpers/stringHelpers.ts";
import { getAccountForRequest } from "../../services/loginService.ts"; import { getAccountForRequest } from "../../services/loginService.ts";
import type { IMissionInventoryUpdateRequest } from "../../types/requestTypes.ts"; import type { IMissionInventoryUpdateRequest } from "../../types/requestTypes.ts";
import { addMissionInventoryUpdates, addMissionRewards } from "../../services/missionInventoryUpdateService.ts"; import {
addMissionInventoryUpdates,
addMissionRewards,
handleConservation
} from "../../services/missionInventoryUpdateService.ts";
import { getInventory } from "../../services/inventoryService.ts"; import { getInventory } from "../../services/inventoryService.ts";
import { getInventoryResponse } from "./inventoryController.ts"; import { getInventoryResponse } from "./inventoryController.ts";
import { logger } from "../../utils/logger.ts"; import { logger } from "../../utils/logger.ts";
@ -94,6 +98,7 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
SyndicateXPItemReward, SyndicateXPItemReward,
ConquestCompletedMissionsCount ConquestCompletedMissionsCount
} = await addMissionRewards(account, inventory, missionReport, firstCompletion); } = await addMissionRewards(account, inventory, missionReport, firstCompletion);
handleConservation(inventory, missionReport, AffiliationMods); // Conservation reports have GS_SUCCESS
if (missionReport.EndOfMatchUpload) { if (missionReport.EndOfMatchUpload) {
inventory.RewardSeed = generateRewardSeed(); inventory.RewardSeed = generateRewardSeed();
@ -111,8 +116,16 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
AffiliationMods, AffiliationMods,
ConquestCompletedMissionsCount ConquestCompletedMissionsCount
}; };
if (missionReport.RJ) { if (
logger.debug(`railjack interstitial request, sending only deltas`, deltas); missionReport.BMI ||
missionReport.TNT ||
missionReport.SSC ||
missionReport.RJ ||
missionReport.SS ||
missionReport.CMI ||
missionReport.EJC
) {
logger.debug(`interstitial request, sending only deltas`, deltas);
res.json(deltas); res.json(deltas);
} else if (missionReport.RewardInfo) { } else if (missionReport.RewardInfo) {
logger.debug(`classic mission completion, sending everything`); logger.debug(`classic mission completion, sending everything`);

View File

@ -10,6 +10,7 @@ import {
ExportDojoRecipes, ExportDojoRecipes,
ExportDrones, ExportDrones,
ExportFactions, ExportFactions,
ExportFlavour,
ExportGear, ExportGear,
ExportKeys, ExportKeys,
ExportRailjackWeapons, ExportRailjackWeapons,
@ -35,6 +36,7 @@ interface ListedItem {
partType?: string; partType?: string;
chainLength?: number; chainLength?: number;
parazon?: boolean; parazon?: boolean;
alwaysAvailable?: boolean;
} }
interface ItemLists { interface ItemLists {
@ -62,6 +64,8 @@ interface ItemLists {
Abilities: ListedItem[]; Abilities: ListedItem[];
TechProjects: ListedItem[]; TechProjects: ListedItem[];
VaultDecoRecipes: ListedItem[]; VaultDecoRecipes: ListedItem[];
FlavourItems: ListedItem[];
ShipDecorations: ListedItem[];
//circuitGameModes: ListedItem[]; //circuitGameModes: ListedItem[];
} }
@ -102,7 +106,9 @@ const getItemListsController: RequestHandler = (req, response) => {
VarziaOffers: [], VarziaOffers: [],
Abilities: [], Abilities: [],
TechProjects: [], TechProjects: [],
VaultDecoRecipes: [] VaultDecoRecipes: [],
FlavourItems: [],
ShipDecorations: []
/*circuitGameModes: [ /*circuitGameModes: [
{ {
uniqueName: "Survival", uniqueName: "Survival",
@ -230,7 +236,12 @@ const getItemListsController: RequestHandler = (req, response) => {
} }
} }
} }
if ( if (item.productCategory == "ShipDecorations") {
res.ShipDecorations.push({
uniqueName: uniqueName,
name: name
});
} else if (
name && name &&
uniqueName.substring(0, 30) != "/Lotus/Types/Game/Projections/" && uniqueName.substring(0, 30) != "/Lotus/Types/Game/Projections/" &&
uniqueName != "/Lotus/Types/Gameplay/EntratiLab/Resources/EntratiLanthornBundle" uniqueName != "/Lotus/Types/Gameplay/EntratiLab/Resources/EntratiLanthornBundle"
@ -443,6 +454,14 @@ const getItemListsController: RequestHandler = (req, response) => {
}); });
} }
for (const [uniqueName, item] of Object.entries(ExportFlavour)) {
res.FlavourItems.push({
uniqueName,
name: getString(item.name, lang),
alwaysAvailable: item.alwaysAvailable
});
}
response.json(res); response.json(res);
}; };

View File

@ -102,8 +102,16 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
questKey.Completed = false; questKey.Completed = false;
questKey.CompletionDate = undefined; questKey.CompletionDate = undefined;
} }
questKey.Progress.pop();
const stage = questKey.Progress.length - 1; const run = questKey.Progress[0]?.c ?? 0;
const stage = questKey.Progress.map(p => p.c).lastIndexOf(run);
if (run > 0) {
questKey.Progress[stage].c = run - 1;
} else {
questKey.Progress.pop();
}
if (stage > 0) { if (stage > 0) {
await giveKeyChainStageTriggered(inventory, { await giveKeyChainStageTriggered(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
@ -123,28 +131,28 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
} }
if (!questKey.Progress) break; if (!questKey.Progress) break;
const currentStage = questKey.Progress.length; const run = questKey.Progress[0]?.c ?? 0;
const currentStage = questKey.Progress.map(p => p.c).lastIndexOf(run);
if (currentStage + 1 == questManifest.chainStages?.length) { if (currentStage + 1 == questManifest.chainStages?.length) {
logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`); logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`);
await completeQuest(inventory, questKey.ItemType); await completeQuest(inventory, questKey.ItemType);
} else { } else {
const progress = { if (run > 0) {
c: 0, questKey.Progress[currentStage + 1].c = run;
i: false, } else {
m: false, questKey.Progress.push({ c: run, i: false, m: false, b: [] });
b: [] }
};
questKey.Progress.push(progress);
await giveKeyChainStageTriggered(inventory, { await giveKeyChainStageTriggered(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
ChainStage: currentStage ChainStage: currentStage + 1
}); });
if (currentStage > 0) { if (currentStage > 0) {
await giveKeyChainMissionReward(inventory, { await giveKeyChainMissionReward(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
ChainStage: currentStage - 1 ChainStage: currentStage
}); });
} }
} }

View File

@ -0,0 +1,14 @@
import { getAccountIdForRequest } from "../../services/loginService.ts";
import { getInventory } from "../../services/inventoryService.ts";
import type { RequestHandler } from "express";
import { broadcastInventoryUpdate } from "../../services/wsService.ts";
export const removeCustomizationController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const ItemType = req.query.itemType as string;
const inventory = await getInventory(accountId, "FlavourItems");
inventory.FlavourItems.pull({ ItemType });
await inventory.save();
res.end();
broadcastInventoryUpdate(req);
};

View File

@ -104,11 +104,11 @@ const guildRankSchema = new Schema<IGuildRank>(
const defaultRanks: IGuildRank[] = [ const defaultRanks: IGuildRank[] = [
{ {
Name: "/Lotus/Language/Game/Rank_Creator", Name: "/Lotus/Language/Game/Rank_Creator",
Permissions: 16351 Permissions: GuildPermission.Host | 16351
}, },
{ {
Name: "/Lotus/Language/Game/Rank_Warlord", Name: "/Lotus/Language/Game/Rank_Warlord",
Permissions: 16351 Permissions: GuildPermission.Host | 16351
}, },
{ {
Name: "/Lotus/Language/Game/Rank_General", Name: "/Lotus/Language/Game/Rank_General",

View File

@ -21,6 +21,7 @@ import { unlockAllSimarisResearchEntriesController } from "../controllers/custom
import { unlockAllScansController } from "../controllers/custom/unlockAllScansController.ts"; import { unlockAllScansController } from "../controllers/custom/unlockAllScansController.ts";
import { unlockAllShipFeaturesController } from "../controllers/custom/unlockAllShipFeaturesController.ts"; import { unlockAllShipFeaturesController } from "../controllers/custom/unlockAllShipFeaturesController.ts";
import { unlockAllCapturaScenesController } from "../controllers/custom/unlockAllCapturaScenesController.ts"; import { unlockAllCapturaScenesController } from "../controllers/custom/unlockAllCapturaScenesController.ts";
import { removeCustomizationController } from "../controllers/custom/removeCustomizationController.ts";
import { abilityOverrideController } from "../controllers/custom/abilityOverrideController.ts"; import { abilityOverrideController } from "../controllers/custom/abilityOverrideController.ts";
import { createAccountController } from "../controllers/custom/createAccountController.ts"; import { createAccountController } from "../controllers/custom/createAccountController.ts";
@ -70,6 +71,7 @@ customRouter.get("/unlockAllSimarisResearchEntries", unlockAllSimarisResearchEnt
customRouter.get("/unlockAllScans", unlockAllScansController); customRouter.get("/unlockAllScans", unlockAllScansController);
customRouter.get("/unlockAllShipFeatures", unlockAllShipFeaturesController); customRouter.get("/unlockAllShipFeatures", unlockAllShipFeaturesController);
customRouter.get("/unlockAllCapturaScenes", unlockAllCapturaScenesController); customRouter.get("/unlockAllCapturaScenes", unlockAllCapturaScenesController);
customRouter.get("/removeCustomization", removeCustomizationController);
customRouter.post("/abilityOverride", abilityOverrideController); customRouter.post("/abilityOverride", abilityOverrideController);
customRouter.post("/createAccount", createAccountController); customRouter.post("/createAccount", createAccountController);

View File

@ -21,8 +21,6 @@ export interface IConfig {
administratorNames?: string[]; administratorNames?: string[];
autoCreateAccount?: boolean; autoCreateAccount?: boolean;
skipTutorial?: boolean; skipTutorial?: boolean;
unlockAllShipDecorations?: boolean;
unlockAllFlavourItems?: boolean;
unlockAllSkins?: boolean; unlockAllSkins?: boolean;
fullyStockedVendors?: boolean; fullyStockedVendors?: boolean;
skipClanKeyCrafting?: boolean; skipClanKeyCrafting?: boolean;
@ -128,6 +126,8 @@ export const configRemovedOptionsKeys = [
"noDojoResearchCosts", "noDojoResearchCosts",
"noDojoResearchTime", "noDojoResearchTime",
"fastClanAscension", "fastClanAscension",
"unlockAllFlavourItems",
"unlockAllShipDecorations",
"unlockAllDecoRecipes" "unlockAllDecoRecipes"
]; ];

View File

@ -517,46 +517,6 @@ export const addMissionInventoryUpdates = async (
} }
break; break;
} }
case "CapturedAnimals": {
for (const capturedAnimal of value) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const meta = ExportAnimals[capturedAnimal.AnimalType]?.conservation;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (meta) {
if (capturedAnimal.NumTags) {
addMiscItems(inventory, [
{
ItemType: meta.itemReward,
ItemCount: capturedAnimal.NumTags
}
]);
}
if (capturedAnimal.NumExtraRewards) {
if (meta.woundedAnimalReward) {
addMiscItems(inventory, [
{
ItemType: meta.woundedAnimalReward,
ItemCount: capturedAnimal.NumExtraRewards
}
]);
} else {
logger.warn(
`client attempted to claim unknown extra rewards for conservation of ${capturedAnimal.AnimalType}`
);
}
}
if (meta.standingReward) {
const syndicateTag =
inventoryUpdates.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate";
logger.debug(`adding ${meta.standingReward} standing to ${syndicateTag} for conservation`);
addStanding(inventory, syndicateTag, meta.standingReward);
}
} else {
logger.warn(`ignoring conservation of unknown AnimalType: ${capturedAnimal.AnimalType}`);
}
}
break;
}
case "KubrowPetEggs": { case "KubrowPetEggs": {
for (const egg of value) { for (const egg of value) {
inventory.KubrowPetEggs.push({ inventory.KubrowPetEggs.push({
@ -961,7 +921,7 @@ interface AddMissionRewardsReturnType {
MissionRewards: IMissionReward[]; MissionRewards: IMissionReward[];
inventoryChanges?: IInventoryChanges; inventoryChanges?: IInventoryChanges;
credits?: IMissionCredits; credits?: IMissionCredits;
AffiliationMods?: IAffiliationMods[]; AffiliationMods: IAffiliationMods[];
SyndicateXPItemReward?: number; SyndicateXPItemReward?: number;
ConquestCompletedMissionsCount?: number; ConquestCompletedMissionsCount?: number;
} }
@ -1137,10 +1097,12 @@ export const addMissionRewards = async (
}: IMissionInventoryUpdateRequest, }: IMissionInventoryUpdateRequest,
firstCompletion: boolean firstCompletion: boolean
): Promise<AddMissionRewardsReturnType> => { ): Promise<AddMissionRewardsReturnType> => {
AffiliationMods ??= [];
if (!rewardInfo) { if (!rewardInfo) {
//TODO: if there is a case where you can have credits collected during a mission but no rewardInfo, add credits needs to be handled earlier //TODO: if there is a case where you can have credits collected during a mission but no rewardInfo, add credits needs to be handled earlier
logger.debug(`Mission ${missions!.Tag} did not have Reward Info `); logger.debug(`Mission ${missions!.Tag} did not have Reward Info `);
return { MissionRewards: [] }; return { MissionRewards: [], AffiliationMods };
} }
//TODO: check double reward merging //TODO: check double reward merging
@ -1450,8 +1412,6 @@ export const addMissionRewards = async (
} }
} }
AffiliationMods ??= [];
if (rewardInfo.JobStage != undefined && rewardInfo.jobId) { if (rewardInfo.JobStage != undefined && rewardInfo.jobId) {
// eslint-disable-next-line @typescript-eslint/no-unused-vars // eslint-disable-next-line @typescript-eslint/no-unused-vars
const [jobType, unkIndex, hubNode, syndicateMissionId] = rewardInfo.jobId.split("_"); const [jobType, unkIndex, hubNode, syndicateMissionId] = rewardInfo.jobId.split("_");
@ -2252,6 +2212,54 @@ function getRandomMissionDrops(
return drops; return drops;
} }
export const handleConservation = (
inventory: TInventoryDatabaseDocument,
missionReport: IMissionInventoryUpdateRequest,
AffiliationMods: IAffiliationMods[]
): void => {
if (missionReport.CapturedAnimals) {
for (const capturedAnimal of missionReport.CapturedAnimals) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const meta = ExportAnimals[capturedAnimal.AnimalType]?.conservation;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (meta) {
if (capturedAnimal.NumTags) {
addMiscItems(inventory, [
{
ItemType: meta.itemReward,
ItemCount: capturedAnimal.NumTags * capturedAnimal.Count
}
]);
}
if (capturedAnimal.NumExtraRewards) {
if (meta.woundedAnimalReward) {
addMiscItems(inventory, [
{
ItemType: meta.woundedAnimalReward,
ItemCount: capturedAnimal.NumExtraRewards * capturedAnimal.Count
}
]);
} else {
logger.warn(
`client attempted to claim unknown extra rewards for conservation of ${capturedAnimal.AnimalType}`
);
}
}
if (meta.standingReward) {
addStanding(
inventory,
missionReport.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate",
[2, 1.5, 1][capturedAnimal.CaptureRating] * meta.standingReward * capturedAnimal.Count,
AffiliationMods
);
}
} else {
logger.warn(`ignoring conservation of unknown AnimalType: ${capturedAnimal.AnimalType}`);
}
}
}
};
const corruptedMods = [ const corruptedMods = [
"/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedHeavyDamageChargeSpeedMod", // Corrupt Charge "/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedHeavyDamageChargeSpeedMod", // Corrupt Charge
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol", // Hollow Point "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol", // Hollow Point

View File

@ -6,7 +6,6 @@ import { addItem, addItems, addKeyChainItems, setupKahlSyndicate } from "./inven
import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts"; import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts";
import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts"; import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts";
import { logger } from "../utils/logger.ts"; import { logger } from "../utils/logger.ts";
import type { Types } from "mongoose";
import { ExportKeys } from "warframe-public-export-plus"; import { ExportKeys } from "warframe-public-export-plus";
import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts"; import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
import type { IInventoryChanges } from "../types/purchaseTypes.ts"; import type { IInventoryChanges } from "../types/purchaseTypes.ts";
@ -44,7 +43,12 @@ export const updateQuestKey = async (
inventory.QuestKeys[questKeyIndex].CompletionDate = new Date(); inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
const questKey = questKeyUpdate[0].ItemType; const questKey = questKeyUpdate[0].ItemType;
await handleQuestCompletion(inventory, questKey, inventoryChanges); await handleQuestCompletion(
inventory,
questKey,
inventoryChanges,
(questKeyUpdate[0].Progress?.[0]?.c ?? 0) > 0
);
} }
return inventoryChanges; return inventoryChanges;
}; };
@ -52,7 +56,7 @@ export const updateQuestKey = async (
export const updateQuestStage = ( export const updateQuestStage = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
{ KeyChain, ChainStage }: IKeyChainRequest, { KeyChain, ChainStage }: IKeyChainRequest,
questStageUpdate: IQuestStage questStageUpdate: Partial<IQuestStage>
): void => { ): void => {
const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain); const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
@ -68,14 +72,22 @@ export const updateQuestStage = (
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!questStage) { if (!questStage) {
const questStageIndex = quest.Progress.push(questStageUpdate) - 1; const questStageIndex =
quest.Progress.push({
c: questStageUpdate.c ?? 0,
i: questStageUpdate.i ?? false,
m: questStageUpdate.m ?? false,
b: questStageUpdate.b ?? []
}) - 1;
if (questStageIndex !== ChainStage) { if (questStageIndex !== ChainStage) {
throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`); throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
} }
return; return;
} }
Object.assign(questStage, questStageUpdate); for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
(questStage[key] as any) = value;
}
}; };
export const addQuestKey = ( export const addQuestKey = (
@ -112,58 +124,53 @@ export const completeQuest = async (inventory: TInventoryDatabaseDocument, quest
} }
const chainStageTotal = chainStages.length; const chainStageTotal = chainStages.length;
let existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey); if (!existingQuestKey) {
const startingStage = Math.max((existingQuestKey?.Progress?.length ?? 0) - 1, 0);
if (existingQuestKey?.Completed) {
return;
}
if (existingQuestKey) {
existingQuestKey.Progress = existingQuestKey.Progress ?? [];
const existingProgressLength = existingQuestKey.Progress.length;
if (existingProgressLength < chainStageTotal) {
const missingProgress: IQuestStage[] = Array.from(
{ length: chainStageTotal - existingProgressLength },
() =>
({
c: 0,
i: false,
m: false,
b: []
}) as IQuestStage
);
existingQuestKey.Progress.push(...missingProgress);
existingQuestKey.CompletionDate = new Date();
existingQuestKey.Completed = true;
}
} else {
const completedQuestKey: IQuestKeyDatabase = { const completedQuestKey: IQuestKeyDatabase = {
ItemType: questKey, ItemType: questKey,
Completed: true, Completed: false,
unlock: true, unlock: true,
Progress: Array(chainStageTotal).fill({ Progress: Array.from({ length: chainStageTotal }, () => ({
c: 0, c: 0,
i: false, i: false,
m: false, m: false,
b: [] b: []
} satisfies IQuestStage), }))
CompletionDate: new Date()
}; };
addQuestKey(inventory, completedQuestKey); addQuestKey(inventory, completedQuestKey);
existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey)!;
} else if (existingQuestKey.Completed) {
return;
} }
for (let i = startingStage; i < chainStageTotal; i++) { existingQuestKey.Progress = existingQuestKey.Progress ?? [];
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i }); const run = existingQuestKey.Progress[0]?.c ?? 0;
const existingProgressLength = existingQuestKey.Progress.length;
if (existingProgressLength < chainStageTotal) {
const missingProgress: IQuestStage[] = Array.from(
{ length: chainStageTotal - existingProgressLength },
() => ({ c: run, i: false, m: false, b: [] }) as IQuestStage
);
existingQuestKey.Progress.push(...missingProgress);
} }
await handleQuestCompletion(inventory, questKey); for (let i = 0; i < chainStageTotal; i++) {
const stage = existingQuestKey.Progress[i];
if (stage.c < run) {
stage.c = run;
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
}
}
if (existingQuestKey.Progress.every(p => p.c == run)) {
existingQuestKey.Completed = true;
existingQuestKey.CompletionDate = new Date();
await handleQuestCompletion(inventory, questKey, undefined, run > 0);
}
}; };
const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => { const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
@ -214,28 +221,35 @@ const doesQuestCompletionFinishSet = (
const handleQuestCompletion = async ( const handleQuestCompletion = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
questKey: string, questKey: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
isRerun: boolean = false
): Promise<void> => { ): Promise<void> => {
logger.debug(`completed quest ${questKey}`); logger.debug(`completed quest ${questKey}`);
if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") { if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") {
const att = isRerun
? []
: [
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
];
await createMessage(inventory.accountOwnerId, [ await createMessage(inventory.accountOwnerId, [
{ {
sndr: "/Lotus/Language/Bosses/Ordis", sndr: "/Lotus/Language/Bosses/Ordis",
msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage", msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage",
att: [ att,
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
],
sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle", sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle",
icon: "/Lotus/Interface/Icons/Npcs/Ordis.png", icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
highPriority: true highPriority: true
} }
]); ]);
} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain") { } else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain" && !isRerun) {
setupKahlSyndicate(inventory); setupKahlSyndicate(inventory);
} }
if (isRerun) return;
// Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed. // Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed.
if ( if (
doesQuestCompletionFinishSet(inventory, questKey, [ doesQuestCompletionFinishSet(inventory, questKey, [
@ -279,21 +293,24 @@ const handleQuestCompletion = async (
if (questCompletionItems) { if (questCompletionItems) {
await addItems(inventory, questCompletionItems, inventoryChanges); await addItems(inventory, questCompletionItems, inventoryChanges);
} }
if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
}; };
export const giveKeyChainItem = async ( export const giveKeyChainItem = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
keyChainInfo: IKeyChainRequest keyChainInfo: IKeyChainRequest,
isRerun: boolean = false
): Promise<IInventoryChanges> => { ): Promise<IInventoryChanges> => {
const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo); let inventoryChanges: IInventoryChanges = {};
if (isEmptyObject(inventoryChanges)) { if (!isRerun) {
logger.warn("inventory changes was empty after getting keychain items: should not happen"); inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
if (isEmptyObject(inventoryChanges)) {
logger.warn("inventory changes was empty after getting keychain items: should not happen");
}
// items were added: update quest stage's i (item was given)
updateQuestStage(inventory, keyChainInfo, { i: true });
} }
// items were added: update quest stage's i (item was given)
updateQuestStage(inventory, keyChainInfo, { i: true });
return inventoryChanges; return inventoryChanges;
@ -309,12 +326,17 @@ export const giveKeyChainItem = async (
export const giveKeyChainMessage = async ( export const giveKeyChainMessage = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
accountId: string | Types.ObjectId, keyChainInfo: IKeyChainRequest,
keyChainInfo: IKeyChainRequest isRerun: boolean = false
): Promise<void> => { ): Promise<void> => {
const keyChainMessage = getKeyChainMessage(keyChainInfo); const keyChainMessage = getKeyChainMessage(keyChainInfo);
await createMessage(accountId, [keyChainMessage]); if (!isRerun) {
keyChainMessage.att = [];
keyChainMessage.countedAtt = [];
}
await createMessage(inventory.accountOwnerId, [keyChainMessage]);
updateQuestStage(inventory, keyChainInfo, { m: true }); updateQuestStage(inventory, keyChainInfo, { m: true });
}; };
@ -328,8 +350,10 @@ export const giveKeyChainMissionReward = async (
if (chainStages) { if (chainStages) {
const missionName = chainStages[keyChainInfo.ChainStage].key; const missionName = chainStages[keyChainInfo.ChainStage].key;
if (missionName) { const questKey = inventory.QuestKeys.find(q => q.ItemType === keyChainInfo.KeyChain);
if (missionName && questKey) {
const fixedLevelRewards = getLevelKeyRewards(missionName); const fixedLevelRewards = getLevelKeyRewards(missionName);
const run = questKey.Progress?.[0]?.c ?? 0;
if (fixedLevelRewards.levelKeyRewards) { if (fixedLevelRewards.levelKeyRewards) {
const missionRewards: { StoreItem: string; ItemCount: number }[] = []; const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards); inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards);
@ -338,7 +362,7 @@ export const giveKeyChainMissionReward = async (
await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount); await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount);
} }
updateQuestStage(inventory, keyChainInfo, { c: 0 }); updateQuestStage(inventory, keyChainInfo, { c: run });
} else if (fixedLevelRewards.levelKeyRewards2) { } else if (fixedLevelRewards.levelKeyRewards2) {
for (const reward of fixedLevelRewards.levelKeyRewards2) { for (const reward of fixedLevelRewards.levelKeyRewards2) {
if (reward.rewardType == "RT_CREDITS") { if (reward.rewardType == "RT_CREDITS") {
@ -352,7 +376,7 @@ export const giveKeyChainMissionReward = async (
} }
} }
updateQuestStage(inventory, keyChainInfo, { c: 0 }); updateQuestStage(inventory, keyChainInfo, { c: run });
} }
} }
} }
@ -364,14 +388,17 @@ export const giveKeyChainStageTriggered = async (
): Promise<void> => { ): Promise<void> => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages; const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages;
const questKey = inventory.QuestKeys.find(qk => qk.ItemType === keyChainInfo.KeyChain);
if (chainStages && questKey) {
const run = questKey.Progress?.[0]?.c ?? 0;
if (chainStages) {
if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) { if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) {
await giveKeyChainItem(inventory, keyChainInfo); await giveKeyChainItem(inventory, keyChainInfo, run > 0);
} }
if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) { if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) {
await giveKeyChainMessage(inventory, inventory.accountOwnerId, keyChainInfo); await giveKeyChainMessage(inventory, keyChainInfo, run > 0);
} }
} }
}; };

View File

@ -14,7 +14,6 @@ import type {
import { logger } from "../utils/logger.ts"; import { logger } from "../utils/logger.ts";
import { Types } from "mongoose"; import { Types } from "mongoose";
import { addFusionTreasures, addShipDecorations, getInventory } from "./inventoryService.ts"; import { addFusionTreasures, addShipDecorations, getInventory } from "./inventoryService.ts";
import { config } from "./configService.ts";
import { Guild } from "../models/guildModel.ts"; import { Guild } from "../models/guildModel.ts";
import { hasGuildPermission } from "./guildService.ts"; import { hasGuildPermission } from "./guildService.ts";
import { GuildPermission } from "../types/guildTypes.ts"; import { GuildPermission } from "../types/guildTypes.ts";
@ -137,15 +136,13 @@ export const handleSetShipDecorations = async (
roomToPlaceIn.MaxCapacity += meta.capacityCost; roomToPlaceIn.MaxCapacity += meta.capacityCost;
await personalRooms.save(); await personalRooms.save();
if (!config.unlockAllShipDecorations) { const inventory = await getInventory(accountId);
const inventory = await getInventory(accountId); if (deco.Sockets !== undefined) {
if (deco.Sockets !== undefined) { addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: deco.Sockets, ItemCount: 1 }]);
addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: deco.Sockets, ItemCount: 1 }]); } else {
} else { addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: 1 }]);
addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: 1 }]);
}
await inventory.save();
} }
await inventory.save();
return { return {
DecoId: placedDecoration.RemoveId, DecoId: placedDecoration.RemoveId,
@ -155,15 +152,13 @@ export const handleSetShipDecorations = async (
}; };
} }
if (!config.unlockAllShipDecorations) { const inventory = await getInventory(accountId);
const inventory = await getInventory(accountId); if (placedDecoration.Sockets !== undefined) {
if (placedDecoration.Sockets !== undefined) { addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: placedDecoration.Sockets, ItemCount: -1 }]);
addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: placedDecoration.Sockets, ItemCount: -1 }]); } else {
} else { addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: -1 }]);
addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: -1 }]);
}
await inventory.save();
} }
await inventory.save();
//place decoration //place decoration
const decoId = new Types.ObjectId(); const decoId = new Types.ObjectId();
@ -221,12 +216,10 @@ export const handleResetShipDecorations = async (
} }
// refund item // refund item
if (!config.unlockAllShipDecorations) { if (deco.Sockets !== undefined) {
if (deco.Sockets !== undefined) { addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: deco.Sockets, ItemCount: 1 }]);
addFusionTreasures(inventory, [{ ItemType: itemType, Sockets: deco.Sockets, ItemCount: 1 }]); } else {
} else { addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: 1 }]);
addShipDecorations(inventory, [{ ItemType: itemType, ItemCount: 1 }]);
}
} }
// refund capacity // refund capacity

View File

@ -266,14 +266,15 @@ export const getSortie = (day: number): ISortie => {
const rng = new SRng(seed); const rng = new SRng(seed);
const boss = rng.randomElement(sortieBosses)!; const boss = rng.randomElement(sortieBosses)!;
const enemyFaction = sortieBossToFaction[boss];
const nodes: string[] = []; const nodes: string[] = [];
for (const [key, value] of Object.entries(ExportRegions)) { for (const [key, value] of Object.entries(ExportRegions)) {
if ( if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) && sortieFactionToSystemIndexes[enemyFaction].includes(value.systemIndex) &&
sortieFactionToFactions[sortieBossToFaction[boss]].includes(value.faction!) && sortieFactionToFactions[enemyFaction].includes(value.faction!) &&
key in sortieTilesets && key in sortieTilesets &&
(key != "SolNode228" || sortieBossToFaction[boss] == "FC_GRINEER") // PoE does not work for non-infested enemies (key != "SolNode228" || enemyFaction == "FC_GRINEER") // PoE only works for grineer enemies
) { ) {
nodes.push(key); nodes.push(key);
} }
@ -339,13 +340,7 @@ export const getSortie = (day: number): ISortie => {
modifiers.push("SORTIE_MODIFIER_HAZARD_RADIATION"); modifiers.push("SORTIE_MODIFIER_HAZARD_RADIATION");
} }
if (ExportRegions[node].faction == "FC_GRINEER") { modifiers.push(enemyFaction == "FC_CORPUS" ? "SORTIE_MODIFIER_SHIELDS" : "SORTIE_MODIFIER_ARMOR");
// Grineer
modifiers.push("SORTIE_MODIFIER_ARMOR");
} else if (ExportRegions[node].faction == "FC_CORPUS") {
// Corpus
modifiers.push("SORTIE_MODIFIER_SHIELDS");
}
const modifierType = rng.randomElement(modifiers)!; const modifierType = rng.randomElement(modifiers)!;
@ -2803,7 +2798,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
const activeStartDay = day - ghoulsCycleDay + 17; const activeStartDay = day - ghoulsCycleDay + 17;
const activeEndDay = activeStartDay + 5; const activeEndDay = activeStartDay + 5;
const dayWithFraction = (timeMs - EPOCH) / 86400000; const dayWithFraction = (timeMs - EPOCH) / unixTimesInMs.day;
const progress = (dayWithFraction - activeStartDay) / (activeEndDay - activeStartDay); const progress = (dayWithFraction - activeStartDay) / (activeEndDay - activeStartDay);
const healthPct = 1 - Math.min(Math.max(progress, 0), 1); const healthPct = 1 - Math.min(Math.max(progress, 0), 1);
@ -2814,22 +2809,14 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
$date: { $date: {
$numberLong: config.worldState?.ghoulEmergenceOverride $numberLong: config.worldState?.ghoulEmergenceOverride
? "1753204900185" ? "1753204900185"
: Date.UTC( : (EPOCH + activeStartDay * unixTimesInMs.day).toString()
date.getUTCFullYear(),
date.getUTCMonth(),
date.getUTCDate() + activeStartDay
).toString()
} }
}, },
Expiry: { Expiry: {
$date: { $date: {
$numberLong: config.worldState?.ghoulEmergenceOverride $numberLong: config.worldState?.ghoulEmergenceOverride
? "2000000000000" ? "2000000000000"
: Date.UTC( : (EPOCH + activeEndDay * unixTimesInMs.day).toString()
date.getUTCFullYear(),
date.getUTCMonth(),
date.getUTCDate() + activeEndDay
).toString()
} }
}, },
HealthPct: config.worldState?.ghoulEmergenceOverride ? 1 : healthPct, HealthPct: config.worldState?.ghoulEmergenceOverride ? 1 : healthPct,

View File

@ -977,10 +977,10 @@ export interface IQuestKeyClient extends Omit<IQuestKeyDatabase, "CompletionDate
} }
export interface IQuestStage { export interface IQuestStage {
c?: number; c: number;
i?: boolean; i: boolean;
m?: boolean; m: boolean;
b?: any[]; b: any[];
} }
export interface IRawUpgrade { export interface IRawUpgrade {

View File

@ -45,6 +45,15 @@ export type IMissionInventoryUpdateRequest = {
EmailItems?: ITypeCount[]; EmailItems?: ITypeCount[];
ShipDecorations?: ITypeCount[]; ShipDecorations?: ITypeCount[];
// flags for interstitial requests
BMI?: boolean;
TNT?: boolean; // Conservation; definitely need to include AffiliationMods in this case, so a normal 'inventory sync' would not work here.
SSC?: boolean; // K-Drive race?
RJ?: boolean; // Railjack. InventoryJson should only be returned when going back to dojo.
SS?: boolean;
CMI?: boolean;
EJC?: boolean;
SyndicateId?: string; SyndicateId?: string;
SortieId?: string; SortieId?: string;
CalendarProgress?: { challenge: string }[]; CalendarProgress?: { challenge: string }[];
@ -149,7 +158,6 @@ export type IMissionInventoryUpdateRequest = {
MultiProgress: unknown[]; MultiProgress: unknown[];
}[]; }[];
InvasionProgress?: IInvasionProgressClient[]; InvasionProgress?: IInvasionProgressClient[];
RJ?: boolean;
ConquestMissionsCompleted?: number; ConquestMissionsCompleted?: number;
duviriSuitSelection?: string; duviriSuitSelection?: string;
duviriPistolSelection?: string; duviriPistolSelection?: string;

View File

@ -6,7 +6,7 @@
"Messages": [ "Messages": [
{ "LanguageCode": "fr", "Message": "Rejoignez le Discord OpenWF!" }, { "LanguageCode": "fr", "Message": "Rejoignez le Discord OpenWF!" },
{ "LanguageCode": "it", "Message": "Unisciti al Discord di OpenWF!" }, { "LanguageCode": "it", "Message": "Unisciti al Discord di OpenWF!" },
{ "LanguageCode": "de", "Message": "Tritt dem OpenWF Discord bei!" }, { "LanguageCode": "de", "Message": "Trete dem OpenWF Discord bei!" },
{ "LanguageCode": "es", "Message": "Únete al Discord de OpenWF!" }, { "LanguageCode": "es", "Message": "Únete al Discord de OpenWF!" },
{ "LanguageCode": "pt", "Message": "Junte-se ao Discord do OpenWF!" }, { "LanguageCode": "pt", "Message": "Junte-se ao Discord do OpenWF!" },
{ "LanguageCode": "ru", "Message": "Присоединяйтесь к OpenWF Discord!" }, { "LanguageCode": "ru", "Message": "Присоединяйтесь к OpenWF Discord!" },

View File

@ -108,9 +108,9 @@
<div class="card-body"> <div class="card-body">
<div class="tab-content"> <div class="tab-content">
<div class="tab-pane" id="miscItems-tab-content"> <div class="tab-pane" id="miscItems-tab-content">
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;"> <form class="card-body input-group" onsubmit="doAcquireCountItems('miscitem');return false;">
<input class="form-control" id="miscitem-count" type="number" value="1" /> <input class="form-control" id="miscitem-count" type="number" value="1" />
<input class="form-control w-50" id="miscitem-type" list="datalist-miscitems" /> <input class="form-control w-50" id="acquire-type-miscitem" list="datalist-miscitems" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button> <button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form> </form>
</div> </div>
@ -459,6 +459,37 @@
</div> </div>
</div> </div>
</div> </div>
<div class="row g-3 mb-3">
<div class="col-lg-6">
<div class="card" style="height: 400px;">
<h5 class="card-header" data-loc="inventory_flavourItems"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('FlavourItems');return false;">
<input class="form-control" id="acquire-type-FlavourItems" list="datalist-FlavourItems" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="FlavourItems-list"></tbody>
</table>
</div>
</div>
</div>
<div class="col-lg-6">
<div class="card" style="height: 400px;">
<h5 class="card-header" data-loc="inventory_shipDecorations"></h5>
<div class="card-body overflow-auto">
<form class="card-body input-group" onsubmit="doAcquireCountItems('ShipDecorations');return false;">
<input class="form-control" id="ShipDecorations-count" type="number" value="1" />
<input class="form-control w-50" id="acquire-type-ShipDecorations" list="datalist-ShipDecorations" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="ShipDecorations-list"></tbody>
</table>
</div>
</div>
</div>
</div>
<div class="card"> <div class="card">
<h5 class="card-header" data-loc="general_bulkActions"></h5> <h5 class="card-header" data-loc="general_bulkActions"></h5>
<div class="card-body"> <div class="card-body">
@ -469,6 +500,8 @@
<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button> <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button> <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button> <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['FlavourItems']);" data-loc="inventory_bulkAddFlavourItems"></button>
<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['ShipDecorations']);" data-loc="inventory_bulkAddShipDecorations"></button>
<button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button> <button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
</div> </div>
<div class="mb-2 d-flex flex-wrap gap-2"> <div class="mb-2 d-flex flex-wrap gap-2">
@ -979,14 +1012,6 @@
<input class="form-check-input" type="checkbox" id="skipTutorial" /> <input class="form-check-input" type="checkbox" id="skipTutorial" />
<label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label> <label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label>
</div> </div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipDecorations" />
<label class="form-check-label" for="unlockAllShipDecorations" data-loc="cheats_unlockAllShipDecorations"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllFlavourItems" />
<label class="form-check-label" for="unlockAllFlavourItems" data-loc="cheats_unlockAllFlavourItems"></label>
</div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllSkins" /> <input class="form-check-input" type="checkbox" id="unlockAllSkins" />
<label class="form-check-label" for="unlockAllSkins" data-loc="cheats_unlockAllSkins"></label> <label class="form-check-label" for="unlockAllSkins" data-loc="cheats_unlockAllSkins"></label>
@ -1387,6 +1412,8 @@
<datalist id="datalist-Abilities"></datalist> <datalist id="datalist-Abilities"></datalist>
<datalist id="datalist-TechProjects"></datalist> <datalist id="datalist-TechProjects"></datalist>
<datalist id="datalist-VaultDecoRecipes"></datalist> <datalist id="datalist-VaultDecoRecipes"></datalist>
<datalist id="datalist-FlavourItems"></datalist>
<datalist id="datalist-ShipDecorations"></datalist>
<datalist id="datalist-circuitGameModes"> <datalist id="datalist-circuitGameModes">
<option>Survival</option> <option>Survival</option>
<option>VoidFlood</option> <option>VoidFlood</option>

View File

@ -505,6 +505,9 @@ function fetchItemList() {
i => i.uniqueName === "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadC" i => i.uniqueName === "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadC"
).name ).name
}, },
"/Lotus/Powersuits/Stalker/Stalker": {
name: loc("code_stalker")
},
"/Lotus/Language/Game/Rank_Creator": { "/Lotus/Language/Game/Rank_Creator": {
name: loc("guildView_rank_creator") name: loc("guildView_rank_creator")
}, },
@ -570,6 +573,35 @@ function fetchItemList() {
option.textContent = item.name; option.textContent = item.name;
document.getElementById("changeSyndicate").appendChild(option); document.getElementById("changeSyndicate").appendChild(option);
}); });
} else if (type == "FlavourItems") {
const cursorPrefixes = {
Controller: loc("code_controller"),
MouseGrey: loc("code_mouse"),
MouseLine: loc("code_mouseLine"),
Mouse: loc("code_mouse")
};
items.forEach(item => {
if (item.uniqueName.startsWith("/Lotus/Interface/Graphics/CustomUI/Cursors/")) {
let base = item.uniqueName.replace("/Lotus/Interface/Graphics/CustomUI/Cursors/", "");
for (const key in cursorPrefixes) {
if (base.startsWith(key)) {
const prefix = cursorPrefixes[key];
const suffix = base.slice(key.length);
item.name = prefix + " " + suffix;
break;
}
}
} else if (item.uniqueName.includes("ColourPicker")) {
item.name = loc("code_itemColorPalette").split("|ITEM|").join(item.name);
}
if (!item.alwaysAvailable) {
const option = document.createElement("option");
option.setAttribute("data-key", item.uniqueName);
option.value = item.name;
document.getElementById("datalist-" + type).appendChild(option);
}
itemMap[item.uniqueName] = { ...item, type };
});
} else { } else {
const nameToItems = {}; const nameToItems = {};
items.forEach(item => { items.forEach(item => {
@ -960,6 +992,46 @@ function updateInventory() {
document.getElementById("EvolutionProgress-list").appendChild(tr); document.getElementById("EvolutionProgress-list").appendChild(tr);
}); });
document.getElementById("FlavourItems-list").innerHTML = "";
data.FlavourItems.forEach(item => {
const datalist = document.getElementById("datalist-FlavourItems");
if (!data.FlavourItems.some(x => x.ItemType == item.ItemType)) {
if (!datalist.querySelector(`option[data-key="${item.ItemType}"]`)) {
reAddToItemList(itemMap, "FlavourItems", item.ItemType);
}
}
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
optionToRemove?.remove();
const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType);
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
tr.appendChild(td);
}
{
const td = document.createElement("td");
td.classList = "text-end text-nowrap";
{
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
reAddToItemList(itemMap, "FlavourItems", item.ItemType);
removeCustomization(item.ItemType);
};
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
tr.appendChild(td);
}
document.getElementById("FlavourItems-list").appendChild(tr);
});
const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option"); const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]'); const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
@ -976,6 +1048,40 @@ function updateInventory() {
}; };
} }
document.getElementById("ShipDecorations-list").innerHTML = "";
data.ShipDecorations.forEach(item => {
if (item.ItemCount > 0) {
const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType);
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
if (item.ItemCount > 1) {
td.innerHTML +=
" <span title='" + loc("code_count") + "'>🗍 " + parseInt(item.ItemCount) + "</span>";
}
tr.appendChild(td);
}
{
const td = document.createElement("td");
td.classList = "text-end text-nowrap";
{
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
removeCountItems(item.ItemType, item.ItemCount);
};
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
tr.appendChild(td);
}
document.getElementById("ShipDecorations-list").appendChild(tr);
}
});
// Populate quests route // Populate quests route
document.getElementById("QuestKeys-list").innerHTML = ""; document.getElementById("QuestKeys-list").innerHTML = "";
window.allQuestKeys.forEach(questKey => { window.allQuestKeys.forEach(questKey => {
@ -989,7 +1095,8 @@ function updateInventory() {
data.QuestKeys.forEach(item => { data.QuestKeys.forEach(item => {
const tr = document.createElement("tr"); const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType); tr.setAttribute("data-item-type", item.ItemType);
const stage = item.Progress?.length ?? 0; const run = item.Progress[0]?.c ?? 0;
const stage = run == 0 ? item.Progress.length : item.Progress.map(p => p.c ?? 0).lastIndexOf(run);
const datalist = document.getElementById("datalist-QuestKeys"); const datalist = document.getElementById("datalist-QuestKeys");
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`); const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
@ -1007,6 +1114,10 @@ function updateInventory() {
td.textContent += " | " + loc("code_completed"); td.textContent += " | " + loc("code_completed");
} }
if (run > 0) {
td.textContent += " | " + loc("code_replays") + ": " + (run + 1);
}
if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active"); if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active");
tr.appendChild(td); tr.appendChild(td);
} }
@ -1232,7 +1343,8 @@ function updateInventory() {
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType; td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
td.innerHTML += " <span title='" + loc("code_rank") + "'>★ 0/" + maxRank + "</span>"; td.innerHTML += " <span title='" + loc("code_rank") + "'>★ 0/" + maxRank + "</span>";
if (item.ItemCount > 1) { if (item.ItemCount > 1) {
td.innerHTML += " <span title='Count'>🗍 " + parseInt(item.ItemCount) + "</span>"; td.innerHTML +=
" <span title='" + loc("code_count") + "'>🗍 " + parseInt(item.ItemCount) + "</span>";
} }
tr.appendChild(td); tr.appendChild(td);
} }
@ -1966,6 +2078,15 @@ function doAcquireEquipment(category) {
}); });
} }
function removeCustomization(uniqueName) {
revalidateAuthz().then(() => {
const req = $.get("/custom/removeCustomization?" + window.authz + "&itemType=" + uniqueName);
req.done(() => {
updateInventory();
});
});
}
function getRequiredParts(category, WeaponType) { function getRequiredParts(category, WeaponType) {
switch (category) { switch (category) {
case "Hoverboards": case "Hoverboards":
@ -2147,7 +2268,9 @@ function addMissingEquipment(categories) {
) )
) { ) {
if (!webUiModularWeapons.includes(elm.getAttribute("data-key"))) { if (!webUiModularWeapons.includes(elm.getAttribute("data-key"))) {
requests.push({ ItemType: elm.getAttribute("data-key"), ItemCount: 1 }); let ItemCount = 1;
if (category == "ShipDecorations") ItemCount = 999999;
requests.push({ ItemType: elm.getAttribute("data-key"), ItemCount });
} }
} }
}); });
@ -2667,13 +2790,13 @@ function setEvolutionProgress(requests) {
}); });
} }
function doAcquireMiscItems() { function doAcquireCountItems(category) {
const uniqueName = getKey(document.getElementById("miscitem-type")); const uniqueName = getKey(document.getElementById(category + "-type"));
if (!uniqueName) { if (!uniqueName) {
$("#miscitem-type").addClass("is-invalid").focus(); $(`#acquire-type-${category}`).addClass("is-invalid").focus();
return; return;
} }
const count = parseInt($("#miscitem-count").val()); const count = parseInt($(`#${category}-count`).val());
if (count != 0) { if (count != 0) {
revalidateAuthz().then(() => { revalidateAuthz().then(() => {
$.post({ $.post({
@ -2691,11 +2814,30 @@ function doAcquireMiscItems() {
} else { } else {
toast(loc("code_succRemoved")); toast(loc("code_succRemoved"));
} }
if (category != "miscitem") updateInventory();
}); });
}); });
} }
} }
function removeCountItems(uniqueName, count) {
revalidateAuthz().then(() => {
$.post({
url: "/custom/addItems?" + window.authz,
contentType: "application/json",
data: JSON.stringify([
{
ItemType: uniqueName,
ItemCount: count * -1
}
])
}).done(function () {
toast(loc("code_succRemoved"));
updateInventory();
});
});
}
function addItemByItemType() { function addItemByItemType() {
const ItemType = document.getElementById("typeName-type").value; const ItemType = document.getElementById("typeName-type").value;
// Must start with "/Lotus/", contain only AZ letters, no "//", and not end with "/" // Must start with "/Lotus/", contain only AZ letters, no "//", and not end with "/"
@ -3268,10 +3410,13 @@ function doAddCurrency(currency) {
} }
function reAddToItemList(itemMap, datalist, itemType) { function reAddToItemList(itemMap, datalist, itemType) {
const option = document.createElement("option"); const item = itemMap[itemType];
option.setAttribute("data-key", itemType); if (!item?.alwaysAvailable) {
option.value = itemMap[itemType]?.name ?? itemType; const option = document.createElement("option");
document.getElementById("datalist-" + datalist).appendChild(option); option.setAttribute("data-key", itemType);
option.value = item?.name ?? itemType;
document.getElementById("datalist-" + datalist).appendChild(option);
}
} }
function doQuestUpdate(operation, itemType) { function doQuestUpdate(operation, itemType) {

View File

@ -64,10 +64,16 @@ dict = {
code_completed: `Abgeschlossen`, code_completed: `Abgeschlossen`,
code_active: `Aktiv`, code_active: `Aktiv`,
code_pigment: `Pigment`, code_pigment: `Pigment`,
code_controller: `[UNTRANSLATED] Controller cursor`,
code_mouseLine: `[UNTRANSLATED] Line cursor`,
code_mouse: `[UNTRANSLATED] Cursor`,
code_itemColorPalette: `|ITEM| Farbpalette`,
code_mature: `Für den Kampf auswachsen lassen`, code_mature: `Für den Kampf auswachsen lassen`,
code_unmature: `Genetisches Altern zurücksetzen`, code_unmature: `Genetisches Altern zurücksetzen`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_stalker: `Stalker`,
code_succChange: `Erfolgreich geändert.`, code_succChange: `Erfolgreich geändert.`,
code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`, code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`, login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `Bestien`, inventory_kubrowPets: `Bestien`,
inventory_evolutionProgress: `Incarnon-Entwicklungsfortschritte`, inventory_evolutionProgress: `Incarnon-Entwicklungsfortschritte`,
inventory_Boosters: `Booster`, inventory_Boosters: `Booster`,
inventory_flavourItems: `<abbr title="Animationssets, Glyphen, Farbpaletten usw.">Sammlerstücke</abbr>`,
inventory_shipDecorations: `Schiffsdekorationen`,
inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`, inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`, inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`, inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
inventory_bulkAddSpaceWeapons: `Fehlende Archwing-Waffen hinzufügen`, inventory_bulkAddSpaceWeapons: `Fehlende Archwing-Waffen hinzufügen`,
inventory_bulkAddSentinels: `Fehlende Wächter hinzufügen`, inventory_bulkAddSentinels: `Fehlende Wächter hinzufügen`,
inventory_bulkAddSentinelWeapons: `Fehlende Wächter-Waffen hinzufügen`, inventory_bulkAddSentinelWeapons: `Fehlende Wächter-Waffen hinzufügen`,
inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `Fehlende Incarnon-Entwicklungsfortschritte hinzufügen`, inventory_bulkAddEvolutionProgress: `Fehlende Incarnon-Entwicklungsfortschritte hinzufügen`,
inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`, inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`, inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `Void-Spuren nicht verbrauchen`, cheats_dontSubtractVoidTraces: `Void-Spuren nicht verbrauchen`,
cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`, cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`,
cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`, cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`,
cheats_unlockAllShipDecorations: `Alle Schiffsdekorationen freischalten`,
cheats_unlockAllFlavourItems: `Alle <abbr title="Animationssets, Glyphen, Farbpaletten usw.">Sammlerstücke</abbr> freischalten`,
cheats_unlockAllSkins: `Alle Skins freischalten`, cheats_unlockAllSkins: `Alle Skins freischalten`,
cheats_unlockAllCapturaScenes: `Alle Photora-Szenen freischalten`, cheats_unlockAllCapturaScenes: `Alle Photora-Szenen freischalten`,
cheats_universalPolarityEverywhere: `Universelle Polarität überall`, cheats_universalPolarityEverywhere: `Universelle Polarität überall`,

View File

@ -63,10 +63,16 @@ dict = {
code_completed: `Completed`, code_completed: `Completed`,
code_active: `Active`, code_active: `Active`,
code_pigment: `Pigment`, code_pigment: `Pigment`,
code_controller: `Controller cursor`,
code_mouseLine: `Line cursor`,
code_mouse: `Cursor`,
code_itemColorPalette: `|ITEM| Color Palette`,
code_mature: `Mature for combat`, code_mature: `Mature for combat`,
code_unmature: `Regress genetic aging`, code_unmature: `Regress genetic aging`,
code_fund: `Fund`, code_fund: `Fund`,
code_funded: `Funded`, code_funded: `Funded`,
code_replays: `Replays`,
code_stalker: `Stalker`,
code_succChange: `Successfully changed.`, code_succChange: `Successfully changed.`,
code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`, code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`, login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
@ -102,12 +108,16 @@ dict = {
inventory_kubrowPets: `Beasts`, inventory_kubrowPets: `Beasts`,
inventory_evolutionProgress: `Incarnon Evolution Progress`, inventory_evolutionProgress: `Incarnon Evolution Progress`,
inventory_Boosters: `Boosters`, inventory_Boosters: `Boosters`,
inventory_flavourItems: `<abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
inventory_shipDecorations: `Ship Decorations`,
inventory_bulkAddSuits: `Add Missing Warframes`, inventory_bulkAddSuits: `Add Missing Warframes`,
inventory_bulkAddWeapons: `Add Missing Weapons`, inventory_bulkAddWeapons: `Add Missing Weapons`,
inventory_bulkAddSpaceSuits: `Add Missing Archwings`, inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`, inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`,
inventory_bulkAddSentinels: `Add Missing Sentinels`, inventory_bulkAddSentinels: `Add Missing Sentinels`,
inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`, inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`,
inventory_bulkAddFlavourItems: `Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`, inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Max Rank All Warframes`, inventory_bulkRankUpSuits: `Max Rank All Warframes`,
inventory_bulkRankUpWeapons: `Max Rank All Weapons`, inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
@ -197,8 +207,6 @@ dict = {
cheats_dontSubtractVoidTraces: `Don't Subtract Void Traces`, cheats_dontSubtractVoidTraces: `Don't Subtract Void Traces`,
cheats_dontSubtractConsumables: `Don't Subtract Consumables`, cheats_dontSubtractConsumables: `Don't Subtract Consumables`,
cheats_unlockAllShipFeatures: `Unlock All Ship Features`, cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
cheats_unlockAllShipDecorations: `Unlock All Ship Decorations`,
cheats_unlockAllFlavourItems: `Unlock All <abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavor Items</abbr>`,
cheats_unlockAllSkins: `Unlock All Skins`, cheats_unlockAllSkins: `Unlock All Skins`,
cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`, cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`,
cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`, cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`,

View File

@ -64,10 +64,16 @@ dict = {
code_completed: `Completada`, code_completed: `Completada`,
code_active: `Activa`, code_active: `Activa`,
code_pigment: `Pigmento`, code_pigment: `Pigmento`,
code_controller: `[UNTRANSLATED] Controller cursor`,
code_mouseLine: `[UNTRANSLATED] Line cursor`,
code_mouse: `[UNTRANSLATED] Cursor`,
code_itemColorPalette: `Paleta de colores |ITEM|`,
code_mature: `Listo para el combate`, code_mature: `Listo para el combate`,
code_unmature: `Regresar el envejecimiento genético`, code_unmature: `Regresar el envejecimiento genético`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_stalker: `Stalker`,
code_succChange: `Cambiado correctamente`, code_succChange: `Cambiado correctamente`,
code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`, code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`, login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `Bestias`, inventory_kubrowPets: `Bestias`,
inventory_evolutionProgress: `Progreso de evolución Incarnon`, inventory_evolutionProgress: `Progreso de evolución Incarnon`,
inventory_Boosters: `Potenciadores`, inventory_Boosters: `Potenciadores`,
inventory_flavourItems: `<abbr title="Conjuntos de animaciones, glifos, paletas, etc.">Ítems estéticos</abbr>`,
inventory_shipDecorations: `Decoraciones de nave`,
inventory_bulkAddSuits: `Agregar Warframes faltantes`, inventory_bulkAddSuits: `Agregar Warframes faltantes`,
inventory_bulkAddWeapons: `Agregar armas faltantes`, inventory_bulkAddWeapons: `Agregar armas faltantes`,
inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`, inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`, inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`,
inventory_bulkAddSentinels: `Agregar centinelas faltantes`, inventory_bulkAddSentinels: `Agregar centinelas faltantes`,
inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`, inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`,
inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `Completar el progreso de evolución Incarnon faltante`, inventory_bulkAddEvolutionProgress: `Completar el progreso de evolución Incarnon faltante`,
inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`, inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`, inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `No descontar vestigios del Vacío`, cheats_dontSubtractVoidTraces: `No descontar vestigios del Vacío`,
cheats_dontSubtractConsumables: `No restar consumibles`, cheats_dontSubtractConsumables: `No restar consumibles`,
cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`, cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`,
cheats_unlockAllShipDecorations: `Desbloquear todas las decoraciones de nave`,
cheats_unlockAllFlavourItems: `Desbloquear todos los <abbr title="Conjuntos de animaciones, glifos, paletas, etc.">ítems estéticos</abbr>`,
cheats_unlockAllSkins: `Desbloquear todas las skins`, cheats_unlockAllSkins: `Desbloquear todas las skins`,
cheats_unlockAllCapturaScenes: `Desbloquear todas las escenas de Captura`, cheats_unlockAllCapturaScenes: `Desbloquear todas las escenas de Captura`,
cheats_universalPolarityEverywhere: `Polaridad universal en todas partes`, cheats_universalPolarityEverywhere: `Polaridad universal en todas partes`,

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@ -64,10 +64,16 @@ dict = {
code_completed: `Complétée`, code_completed: `Complétée`,
code_active: `Active`, code_active: `Active`,
code_pigment: `Pigment`, code_pigment: `Pigment`,
code_controller: `[UNTRANSLATED] Controller cursor`,
code_mouseLine: `[UNTRANSLATED] Line cursor`,
code_mouse: `[UNTRANSLATED] Cursor`,
code_itemColorPalette: `Palette de couleurs |ITEM|`,
code_mature: `Maturer pour le combat`, code_mature: `Maturer pour le combat`,
code_unmature: `Régrésser l'âge génétique`, code_unmature: `Régrésser l'âge génétique`,
code_fund: `Financer`, code_fund: `Financer`,
code_funded: `Complété`, code_funded: `Complété`,
code_replays: `[UNTRANSLATED] Replays`,
code_stalker: `Stalker`,
code_succChange: `Changement effectué.`, code_succChange: `Changement effectué.`,
code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`, code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
login_description: `Connexion avec les informations de connexion OpenWF.`, login_description: `Connexion avec les informations de connexion OpenWF.`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `Bêtes`, inventory_kubrowPets: `Bêtes`,
inventory_evolutionProgress: `Progrès de l'évolution Incarnon`, inventory_evolutionProgress: `Progrès de l'évolution Incarnon`,
inventory_Boosters: `Boosters`, inventory_Boosters: `Boosters`,
inventory_flavourItems: `[UNTRANSLATED] <abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
inventory_shipDecorations: `Décorations du vaisseau`,
inventory_bulkAddSuits: `Ajouter les Warframes manquantes`, inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
inventory_bulkAddWeapons: `Ajouter les armes manquantes`, inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`, inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
inventory_bulkAddSpaceWeapons: `Ajouter les armes d'Archwing manquantes`, inventory_bulkAddSpaceWeapons: `Ajouter les armes d'Archwing manquantes`,
inventory_bulkAddSentinels: `Ajouter les Sentinelles manquantes`, inventory_bulkAddSentinels: `Ajouter les Sentinelles manquantes`,
inventory_bulkAddSentinelWeapons: `Ajouter les armes de Sentinelles manquantes`, inventory_bulkAddSentinelWeapons: `Ajouter les armes de Sentinelles manquantes`,
inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `Ajouter les évolutions Incarnon manquantes`, inventory_bulkAddEvolutionProgress: `Ajouter les évolutions Incarnon manquantes`,
inventory_bulkRankUpSuits: `Toutes les Warframes au rang max`, inventory_bulkRankUpSuits: `Toutes les Warframes au rang max`,
inventory_bulkRankUpWeapons: `Toutes les armes au rang max`, inventory_bulkRankUpWeapons: `Toutes les armes au rang max`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `Ne pas consommer de Void Traces`, cheats_dontSubtractVoidTraces: `Ne pas consommer de Void Traces`,
cheats_dontSubtractConsumables: `Ne pas retirer de consommables`, cheats_dontSubtractConsumables: `Ne pas retirer de consommables`,
cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`, cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`,
cheats_unlockAllShipDecorations: `Débloquer toutes les décorations du vaisseau`,
cheats_unlockAllFlavourItems: `Débloquer tous les <abbr title="Animations, Glyphes, Palettes, etc.">Flavor Items</abbr>`,
cheats_unlockAllSkins: `Débloquer tous les skins`, cheats_unlockAllSkins: `Débloquer tous les skins`,
cheats_unlockAllCapturaScenes: `Débloquer toutes les scènes captura`, cheats_unlockAllCapturaScenes: `Débloquer toutes les scènes captura`,
cheats_universalPolarityEverywhere: `Polarités universelles partout`, cheats_universalPolarityEverywhere: `Polarités universelles partout`,

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@ -64,10 +64,16 @@ dict = {
code_completed: `Завершено`, code_completed: `Завершено`,
code_active: `Активный`, code_active: `Активный`,
code_pigment: `Пигмент`, code_pigment: `Пигмент`,
code_controller: `Курсор контроллера`,
code_mouseLine: `Линейный курсор`,
code_mouse: `Курсор`,
code_itemColorPalette: `Цветовая палитра: |ITEM|`,
code_mature: `Подготовить к сражениям`, code_mature: `Подготовить к сражениям`,
code_unmature: `Регрессия генетического старения`, code_unmature: `Регрессия генетического старения`,
code_fund: `Профинансировать`, code_fund: `Профинансировать`,
code_funded: `Профинансировано`, code_funded: `Профинансировано`,
code_replays: `Повторов`,
code_stalker: `Сталкер`,
code_succChange: `Успешно изменено.`, code_succChange: `Успешно изменено.`,
code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`, code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`, login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `Звери`, inventory_kubrowPets: `Звери`,
inventory_evolutionProgress: `Прогресс эволюции Инкарнонов`, inventory_evolutionProgress: `Прогресс эволюции Инкарнонов`,
inventory_Boosters: `Бустеры`, inventory_Boosters: `Бустеры`,
inventory_flavourItems: `<abbr title="Наборы анимаций, глифы, палитры и т. д.">Уникальные предметы</abbr>`,
inventory_shipDecorations: `Украшения корабля`,
inventory_bulkAddSuits: `Добавить отсутствующие Варфреймы`, inventory_bulkAddSuits: `Добавить отсутствующие Варфреймы`,
inventory_bulkAddWeapons: `Добавить отсутствующее оружие`, inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
inventory_bulkAddSpaceSuits: `Добавить отсутствующие Арчвинги`, inventory_bulkAddSpaceSuits: `Добавить отсутствующие Арчвинги`,
inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие Арчвингов`, inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие Арчвингов`,
inventory_bulkAddSentinels: `Добавить отсутствующих Стражей`, inventory_bulkAddSentinels: `Добавить отсутствующих Стражей`,
inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие Стражей`, inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие Стражей`,
inventory_bulkAddFlavourItems: `Добавить отсутствующие Уникальные предметы`,
inventory_bulkAddShipDecorations: `Добавить отсутствующие украшения корабля`,
inventory_bulkAddEvolutionProgress: `Добавить отсутствующий прогресс эволюции Инкарнонов`, inventory_bulkAddEvolutionProgress: `Добавить отсутствующий прогресс эволюции Инкарнонов`,
inventory_bulkRankUpSuits: `Макс. ранг всех Варфреймов`, inventory_bulkRankUpSuits: `Макс. ранг всех Варфреймов`,
inventory_bulkRankUpWeapons: `Макс. ранг всего оружия`, inventory_bulkRankUpWeapons: `Макс. ранг всего оружия`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `Не вычитать количество Отголосков Бездны`, cheats_dontSubtractVoidTraces: `Не вычитать количество Отголосков Бездны`,
cheats_dontSubtractConsumables: `Не вычитать количество расходников`, cheats_dontSubtractConsumables: `Не вычитать количество расходников`,
cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`, cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
cheats_unlockAllShipDecorations: `Разблокировать все украшения корабля`,
cheats_unlockAllFlavourItems: `Разблокировать все <abbr title="Наборы анимаций, глифы, палитры и т. д.">уникальные предметы</abbr>`,
cheats_unlockAllSkins: `Разблокировать все скины`, cheats_unlockAllSkins: `Разблокировать все скины`,
cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`, cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`,
cheats_universalPolarityEverywhere: `Универсальная полярность везде`, cheats_universalPolarityEverywhere: `Универсальная полярность везде`,

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@ -64,10 +64,16 @@ dict = {
code_completed: `Завершено`, code_completed: `Завершено`,
code_active: `Активний`, code_active: `Активний`,
code_pigment: `Барвник`, code_pigment: `Барвник`,
code_controller: `[UNTRANSLATED] Controller cursor`,
code_mouseLine: `[UNTRANSLATED] Line cursor`,
code_mouse: `[UNTRANSLATED] Cursor`,
code_itemColorPalette: `Палітра кольорів «|ITEM|»`,
code_mature: `Виростити для бою`, code_mature: `Виростити для бою`,
code_unmature: `Обернути старіння`, code_unmature: `Обернути старіння`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_stalker: `Сталкер`,
code_succChange: `Успішно змінено.`, code_succChange: `Успішно змінено.`,
code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`, code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`, login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `Тварини`, inventory_kubrowPets: `Тварини`,
inventory_evolutionProgress: `Прогрес еволюції Інкарнонів`, inventory_evolutionProgress: `Прогрес еволюції Інкарнонів`,
inventory_Boosters: `Посилення`, inventory_Boosters: `Посилення`,
inventory_flavourItems: `<abbr title="Набори анімацій, гліфи, палітри і т. д.">Унікальні предмети</abbr>`,
inventory_shipDecorations: `Прикраси судна`,
inventory_bulkAddSuits: `Додати відсутні Ворфрейми`, inventory_bulkAddSuits: `Додати відсутні Ворфрейми`,
inventory_bulkAddWeapons: `Додати відсутню зброю`, inventory_bulkAddWeapons: `Додати відсутню зброю`,
inventory_bulkAddSpaceSuits: `Додати відсутні Арквінґи`, inventory_bulkAddSpaceSuits: `Додати відсутні Арквінґи`,
inventory_bulkAddSpaceWeapons: `Додати відсутню зброю Арквінґів`, inventory_bulkAddSpaceWeapons: `Додати відсутню зброю Арквінґів`,
inventory_bulkAddSentinels: `Додати відсутніх Вартових`, inventory_bulkAddSentinels: `Додати відсутніх Вартових`,
inventory_bulkAddSentinelWeapons: `Додати відсутню зброю Вартових`, inventory_bulkAddSentinelWeapons: `Додати відсутню зброю Вартових`,
inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `Додати відсутній прогрес еволюції Інкарнонів`, inventory_bulkAddEvolutionProgress: `Додати відсутній прогрес еволюції Інкарнонів`,
inventory_bulkRankUpSuits: `Макс. рівень всіх Ворфреймів`, inventory_bulkRankUpSuits: `Макс. рівень всіх Ворфреймів`,
inventory_bulkRankUpWeapons: `Макс. рівень всієї зброї`, inventory_bulkRankUpWeapons: `Макс. рівень всієї зброї`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `Не вираховувати кількість Відлуння`, cheats_dontSubtractVoidTraces: `Не вираховувати кількість Відлуння`,
cheats_dontSubtractConsumables: `Не вираховувати кількість витратних матеріалів`, cheats_dontSubtractConsumables: `Не вираховувати кількість витратних матеріалів`,
cheats_unlockAllShipFeatures: `Розблокувати всі функції судна`, cheats_unlockAllShipFeatures: `Розблокувати всі функції судна`,
cheats_unlockAllShipDecorations: `Розблокувати всі прикраси судна`,
cheats_unlockAllFlavourItems: `Розблокувати всі <abbr title="Набори анімацій, гліфи, палітри і т. д.">унікальні предмети</abbr>`,
cheats_unlockAllSkins: `Розблокувати всі скіни`, cheats_unlockAllSkins: `Розблокувати всі скіни`,
cheats_unlockAllCapturaScenes: `Розблокувати всі сцени Світлописця`, cheats_unlockAllCapturaScenes: `Розблокувати всі сцени Світлописця`,
cheats_universalPolarityEverywhere: `Будь-яка полярність скрізь`, cheats_universalPolarityEverywhere: `Будь-яка полярність скрізь`,

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@ -64,10 +64,16 @@ dict = {
code_completed: `已完成`, code_completed: `已完成`,
code_active: `正在执行`, code_active: `正在执行`,
code_pigment: `颜料`, code_pigment: `颜料`,
code_controller: `[UNTRANSLATED] Controller cursor`,
code_mouseLine: `[UNTRANSLATED] Line cursor`,
code_mouse: `[UNTRANSLATED] Cursor`,
code_itemColorPalette: `|ITEM| 调色盘`,
code_mature: `成长并战备`, code_mature: `成长并战备`,
code_unmature: `逆转衰老基因`, code_unmature: `逆转衰老基因`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_stalker: `追猎者`,
code_succChange: `更改成功`, code_succChange: `更改成功`,
code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`, code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`, login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
@ -103,12 +109,16 @@ dict = {
inventory_kubrowPets: `动物同伴`, inventory_kubrowPets: `动物同伴`,
inventory_evolutionProgress: `灵化之源进度`, inventory_evolutionProgress: `灵化之源进度`,
inventory_Boosters: `加成器`, inventory_Boosters: `加成器`,
inventory_flavourItems: `<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
inventory_shipDecorations: `飞船装饰`,
inventory_bulkAddSuits: `添加缺失战甲`, inventory_bulkAddSuits: `添加缺失战甲`,
inventory_bulkAddWeapons: `添加缺失武器`, inventory_bulkAddWeapons: `添加缺失武器`,
inventory_bulkAddSpaceSuits: `添加缺失载具`, inventory_bulkAddSpaceSuits: `添加缺失载具`,
inventory_bulkAddSpaceWeapons: `添加缺失载具武器`, inventory_bulkAddSpaceWeapons: `添加缺失载具武器`,
inventory_bulkAddSentinels: `添加缺失守护`, inventory_bulkAddSentinels: `添加缺失守护`,
inventory_bulkAddSentinelWeapons: `添加缺失守护武器`, inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`, inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
inventory_bulkRankUpSuits: `所有战甲升满级`, inventory_bulkRankUpSuits: `所有战甲升满级`,
inventory_bulkRankUpWeapons: `所有武器升满级`, inventory_bulkRankUpWeapons: `所有武器升满级`,
@ -198,8 +208,6 @@ dict = {
cheats_dontSubtractVoidTraces: `虚空光体无消耗`, cheats_dontSubtractVoidTraces: `虚空光体无消耗`,
cheats_dontSubtractConsumables: `消耗物品使用时无损耗`, cheats_dontSubtractConsumables: `消耗物品使用时无损耗`,
cheats_unlockAllShipFeatures: `解锁所有飞船功能`, cheats_unlockAllShipFeatures: `解锁所有飞船功能`,
cheats_unlockAllShipDecorations: `解锁所有飞船装饰`,
cheats_unlockAllFlavourItems: `解锁所有<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
cheats_unlockAllSkins: `解锁所有外观`, cheats_unlockAllSkins: `解锁所有外观`,
cheats_unlockAllCapturaScenes: `解锁所有Captura场景`, cheats_unlockAllCapturaScenes: `解锁所有Captura场景`,
cheats_universalPolarityEverywhere: `全局万用极性`, cheats_universalPolarityEverywhere: `全局万用极性`,