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d69fd5d83f
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091e7c00b9 |
@ -47,6 +47,9 @@ export const nemesisController: RequestHandler = async (req, res) => {
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const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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const fusionMultiplier = (await getInventory(account._id.toString(), "nemesisWeaponFusionMultiplier"))
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.nemesisWeaponFusionMultiplier;
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// Update destination damage type if desired
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// Update destination damage type if desired
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if (body.UseSourceDmgType) {
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if (body.UseSourceDmgType) {
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destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
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destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
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@ -55,7 +58,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
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// Upgrade destination damage value
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// Upgrade destination damage value
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const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
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let newDamage = Math.max(destDamage, sourceDamage) * 1.1 * (fusionMultiplier ?? 1);
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if (newDamage >= 0.5794998) {
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if (newDamage >= 0.5794998) {
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newDamage = 0.6;
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newDamage = 0.6;
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}
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}
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@ -101,9 +104,16 @@ export const nemesisController: RequestHandler = async (req, res) => {
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"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
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"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
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);
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);
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const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
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const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
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const alwaysCorrectCheat = (await getInventory(account._id.toString(), "nemesisAlwaysCorrect"))
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.nemesisAlwaysCorrect;
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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if (alwaysCorrectCheat) {
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guess[0] = guess[1] = guess[2] = passcode;
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}
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const result1 = passcode == guess[0] ? GUESS_CORRECT : GUESS_INCORRECT;
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const result1 = passcode == guess[0] ? GUESS_CORRECT : GUESS_INCORRECT;
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const result2 = passcode == guess[1] ? GUESS_CORRECT : GUESS_INCORRECT;
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const result2 = passcode == guess[1] ? GUESS_CORRECT : GUESS_INCORRECT;
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const result3 = passcode == guess[2] ? GUESS_CORRECT : GUESS_INCORRECT;
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const result3 = passcode == guess[2] ? GUESS_CORRECT : GUESS_INCORRECT;
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@ -149,7 +159,10 @@ export const nemesisController: RequestHandler = async (req, res) => {
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break;
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break;
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}
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}
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}
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}
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inventory.Nemesis!.HenchmenKilled += antivirusGain;
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const antivirusGainMultiplier = (
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await getInventory(account._id.toString(), "nemesisAntivirusGainMultiplier")
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).nemesisAntivirusGainMultiplier;
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inventory.Nemesis!.HenchmenKilled += antivirusGain * (antivirusGainMultiplier ?? 1);
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if (inventory.Nemesis!.HenchmenKilled >= 100) {
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if (inventory.Nemesis!.HenchmenKilled >= 100) {
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inventory.Nemesis!.HenchmenKilled = 100;
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inventory.Nemesis!.HenchmenKilled = 100;
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@ -195,7 +208,9 @@ export const nemesisController: RequestHandler = async (req, res) => {
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// Evaluate guess
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// Evaluate guess
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const correct =
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const correct =
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body.guess == GUESS_WILDCARD || getNemesisPasscode(inventory.Nemesis!)[body.position] == body.guess;
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body.guess == GUESS_WILDCARD ||
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getNemesisPasscode(inventory.Nemesis!)[body.position] == body.guess ||
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alwaysCorrectCheat;
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// Update entry
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// Update entry
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const guess = decodeNemesisGuess(
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const guess = decodeNemesisGuess(
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@ -9,6 +9,7 @@ import { addMiscItems, combineInventoryChanges } from "../services/inventoryServ
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import { handleStoreItemAcquisition } from "../services/purchaseService.ts";
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import { handleStoreItemAcquisition } from "../services/purchaseService.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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import { config } from "../services/configService.ts";
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import { config } from "../services/configService.ts";
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import { log } from "winston";
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export const crackRelic = async (
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export const crackRelic = async (
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inventory: TInventoryDatabaseDocument,
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inventory: TInventoryDatabaseDocument,
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@ -54,6 +55,26 @@ export const crackRelic = async (
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(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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);
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);
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if (inventory.crackRelicForPlatinum) {
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let platinumReward = 0;
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switch (reward.rarity) {
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case "COMMON":
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platinumReward = inventory.relicPlatinumCommon ?? 2;
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break;
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case "UNCOMMON":
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platinumReward = inventory.relicPlatinumUncommon ?? 5;
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break;
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case "RARE":
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platinumReward = inventory.relicPlatinumRare ?? 12;
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break;
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case "LEGENDARY":
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logger.warn(`got a legendary reward for a relic!`);
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break;
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}
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logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
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inventory.PremiumCredits += platinumReward;
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}
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return reward;
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return reward;
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};
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};
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@ -1462,6 +1462,22 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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disableDailyTribute: Boolean,
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disableDailyTribute: Boolean,
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gainNoNegativeSyndicateStanding: Boolean,
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nemesisAlwaysCorrect: Boolean,
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nemesisHenchmenKillsMulptiplierGrineer: Number,
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nemesisHenchmenKillsMulptiplierCorpus: Number,
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nemesisAntivirusGainMultiplier: Number,
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nemesisHintProgressMultiplierGrineer: Number,
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nemesisHintProgressMultiplierCorpus: Number,
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nemesisWeaponFusionMultiplier: Number,
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nemesisExtraWeapon: Number,
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extraMissionRewards: Number,
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playerSkillGainsMultiplierSpace: Number,
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playerSkillGainsMultiplierDrifter: Number,
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extraRelicRewards: Number,
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relicPlatinumCommon: Number,
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relicPlatinumUncommon: Number,
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relicPlatinumRare: Number,
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -2182,6 +2182,9 @@ export const updateSyndicate = (
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syndicateUpdate?.forEach(affiliation => {
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syndicateUpdate?.forEach(affiliation => {
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const syndicate = inventory.Affiliations.find(x => x.Tag == affiliation.Tag);
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const syndicate = inventory.Affiliations.find(x => x.Tag == affiliation.Tag);
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if (syndicate !== undefined) {
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if (syndicate !== undefined) {
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if (inventory.gainNoNegativeSyndicateStanding) {
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affiliation.Standing = Math.max(0, affiliation.Standing);
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}
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syndicate.Standing += affiliation.Standing;
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syndicate.Standing += affiliation.Standing;
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syndicate.Title = syndicate.Title === undefined ? affiliation.Title : syndicate.Title + affiliation.Title;
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syndicate.Title = syndicate.Title === undefined ? affiliation.Title : syndicate.Title + affiliation.Title;
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} else {
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} else {
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@ -201,10 +201,29 @@ export const addMissionInventoryUpdates = async (
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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}
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}
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if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
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if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
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inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
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let HenchmenKilledMultiplier = 1;
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switch (inventory.Nemesis.Faction) {
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case "FC_GRINEER":
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HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMulptiplierGrineer ?? 1;
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break;
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case "FC_CORPUS":
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HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMulptiplierCorpus ?? 1;
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break;
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}
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inventory.Nemesis.HenchmenKilled +=
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inventoryUpdates.RewardInfo.NemesisHenchmenKills * HenchmenKilledMultiplier;
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}
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}
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
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let HintProgressMultiplier = 1;
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switch (inventory.Nemesis.Faction) {
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case "FC_GRINEER":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierGrineer ?? 1;
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break;
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case "FC_CORPUS":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierCorpus ?? 1;
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break;
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}
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress * HintProgressMultiplier;
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if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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if (inventory.Nemesis.HintProgress >= progressNeeded) {
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if (inventory.Nemesis.HintProgress >= progressNeeded) {
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@ -347,8 +366,10 @@ export const addMissionInventoryUpdates = async (
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break;
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break;
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}
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}
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case "PlayerSkillGains": {
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case "PlayerSkillGains": {
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inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE ?? 0;
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inventory.PlayerSkills.LPP_SPACE +=
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inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER ?? 0;
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(value.LPP_SPACE ?? 0) * (inventory.playerSkillGainsMultiplierSpace ?? 1);
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inventory.PlayerSkills.LPP_DRIFTER +=
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(value.LPP_DRIFTER ?? 0) * (inventory.playerSkillGainsMultiplierDrifter ?? 1);
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break;
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break;
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}
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}
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case "CustomMarkers": {
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case "CustomMarkers": {
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@ -843,6 +864,8 @@ export const addMissionInventoryUpdates = async (
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const att: string[] = [];
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const att: string[] = [];
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let countedAtt: ITypeCount[] | undefined;
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let countedAtt: ITypeCount[] | undefined;
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|
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const extraWeaponCheat = inventory.nemesisExtraWeapon ?? 0; // 0 means no extra weapon and token
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|
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if (value.killed) {
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if (value.killed) {
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if (
|
if (
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value.weaponLoc &&
|
value.weaponLoc &&
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@ -852,6 +875,20 @@ export const addMissionInventoryUpdates = async (
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giveNemesisWeaponRecipe(inventory, weaponType, value.nemesisName, value.weaponLoc, profile);
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giveNemesisWeaponRecipe(inventory, weaponType, value.nemesisName, value.weaponLoc, profile);
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att.push(weaponType);
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att.push(weaponType);
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}
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}
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if (extraWeaponCheat >= 1) {
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for (let i = 0; i < extraWeaponCheat; i++) {
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const randomIndex = Math.floor(Math.random() * manifest.weapons.length);
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const randomWeapon = manifest.weapons[randomIndex];
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giveNemesisWeaponRecipe(
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inventory,
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randomWeapon,
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value.nemesisName,
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|
value.weaponLoc,
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|
profile
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|
);
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att.push(randomWeapon);
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}
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}
|
||||||
//if (value.petLoc) {
|
//if (value.petLoc) {
|
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if (profile.petHead) {
|
if (profile.petHead) {
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giveNemesisPetRecipe(inventory, value.nemesisName, profile);
|
giveNemesisPetRecipe(inventory, value.nemesisName, profile);
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@ -894,7 +931,7 @@ export const addMissionInventoryUpdates = async (
|
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countedAtt = [
|
countedAtt = [
|
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{
|
{
|
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ItemType: "/Lotus/Types/Items/MiscItems/CodaWeaponBucks",
|
ItemType: "/Lotus/Types/Items/MiscItems/CodaWeaponBucks",
|
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ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp)
|
ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp) * (extraWeaponCheat + 1)
|
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}
|
}
|
||||||
];
|
];
|
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addMiscItems(inventory, countedAtt);
|
addMiscItems(inventory, countedAtt);
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@ -1136,6 +1173,22 @@ export const addMissionRewards = async (
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firstCompletion
|
firstCompletion
|
||||||
);
|
);
|
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logger.debug("random mission drops:", MissionRewards);
|
logger.debug("random mission drops:", MissionRewards);
|
||||||
|
|
||||||
|
const extraMissionRewards = inventory.extraMissionRewards ?? 0;
|
||||||
|
if (extraMissionRewards >= 1) {
|
||||||
|
for (let i = 0; i < extraMissionRewards; i++) {
|
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|
logger.debug("generating extra mission rewards with new seed, this will mismatch the mission report.");
|
||||||
|
const extraDrops = getRandomMissionDrops(
|
||||||
|
inventory,
|
||||||
|
{ ...rewardInfo, rewardSeed: generateRewardSeed() },
|
||||||
|
missions,
|
||||||
|
wagerTier,
|
||||||
|
firstCompletion
|
||||||
|
);
|
||||||
|
MissionRewards.push(...extraDrops);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const inventoryChanges: IInventoryChanges = {};
|
const inventoryChanges: IInventoryChanges = {};
|
||||||
let SyndicateXPItemReward;
|
let SyndicateXPItemReward;
|
||||||
let ConquestCompletedMissionsCount;
|
let ConquestCompletedMissionsCount;
|
||||||
@ -1328,6 +1381,21 @@ export const addMissionRewards = async (
|
|||||||
) {
|
) {
|
||||||
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
|
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
|
||||||
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
|
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
|
||||||
|
|
||||||
|
if ((inventory.extraRelicRewards ?? 0) >= 1) {
|
||||||
|
for (let i = 0; i != inventory.extraRelicRewards; ++i) {
|
||||||
|
//give a relic that will be removed later in crackRelic()
|
||||||
|
const miscItemChanges = [
|
||||||
|
{
|
||||||
|
ItemType: voidTearWave.Participants[0].VoidProjection,
|
||||||
|
ItemCount: 1
|
||||||
|
}
|
||||||
|
];
|
||||||
|
addMiscItems(inventory, miscItemChanges);
|
||||||
|
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
|
||||||
|
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (strippedItems) {
|
if (strippedItems) {
|
||||||
@ -1422,7 +1490,9 @@ export const addMissionRewards = async (
|
|||||||
|
|
||||||
if (inventory.Nemesis.Faction == "FC_INFESTATION") {
|
if (inventory.Nemesis.Faction == "FC_INFESTATION") {
|
||||||
inventory.Nemesis.MissionCount += 1;
|
inventory.Nemesis.MissionCount += 1;
|
||||||
inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + 5, 95); // 5 progress per mission until 95
|
let antivirusGain = 5;
|
||||||
|
antivirusGain *= inventory.nemesisAntivirusGainMultiplier ?? 1;
|
||||||
|
inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + antivirusGain, 95); // 5 progress per mission until 95
|
||||||
|
|
||||||
inventoryChanges.Nemesis.MissionCount ??= 0;
|
inventoryChanges.Nemesis.MissionCount ??= 0;
|
||||||
inventoryChanges.Nemesis.MissionCount += 1;
|
inventoryChanges.Nemesis.MissionCount += 1;
|
||||||
|
|||||||
@ -55,6 +55,23 @@ export interface IAccountCheats {
|
|||||||
flawlessRelicsAlwaysGiveSilverReward?: boolean;
|
flawlessRelicsAlwaysGiveSilverReward?: boolean;
|
||||||
radiantRelicsAlwaysGiveGoldReward?: boolean;
|
radiantRelicsAlwaysGiveGoldReward?: boolean;
|
||||||
disableDailyTribute?: boolean;
|
disableDailyTribute?: boolean;
|
||||||
|
gainNoNegativeSyndicateStanding?: boolean;
|
||||||
|
nemesisAlwaysCorrect?: boolean;
|
||||||
|
nemesisHenchmenKillsMulptiplierGrineer?: number;
|
||||||
|
nemesisHenchmenKillsMulptiplierCorpus?: number;
|
||||||
|
nemesisAntivirusGainMultiplier?: number;
|
||||||
|
nemesisHintProgressMultiplierGrineer?: number;
|
||||||
|
nemesisHintProgressMultiplierCorpus?: number;
|
||||||
|
nemesisWeaponFusionMultiplier?: number;
|
||||||
|
nemesisExtraWeapon?: number;
|
||||||
|
extraMissionRewards?: number;
|
||||||
|
playerSkillGainsMultiplierSpace?: number;
|
||||||
|
playerSkillGainsMultiplierDrifter?: number;
|
||||||
|
extraRelicRewards?: number;
|
||||||
|
crackRelicForPlatinum?: boolean;
|
||||||
|
relicPlatinumCommon?: number;
|
||||||
|
relicPlatinumUncommon?: number;
|
||||||
|
relicPlatinumRare?: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface IInventoryDatabase
|
export interface IInventoryDatabase
|
||||||
|
|||||||
@ -807,6 +807,116 @@
|
|||||||
<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
|
<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
|
||||||
<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
|
<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="form-check">
|
||||||
|
<input class="form-check-input" type="checkbox" id="gainNoNegativeSyndicateStanding" />
|
||||||
|
<label class="form-check-label" for="gainNoNegativeSyndicateStanding" data-loc="cheats_gainNoNegativeSyndicateStanding"></label>
|
||||||
|
</div>
|
||||||
|
<div class="form-check">
|
||||||
|
<input class="form-check-input" type="checkbox" id="nemesisAlwaysCorrect" />
|
||||||
|
<label class="form-check-label" for="nemesisAlwaysCorrect" data-loc="cheats_nemesisAlwaysCorrect"></label>
|
||||||
|
</div>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisHenchmenKillsMultiplierGrineer" type="number" min="-1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisHenchmenKillsMultiplierCorpus" data-loc="cheats_nemesisHenchmenKillsMultiplierCorpus"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisHenchmenKillsMultiplierCorpus" type="number" min="-1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisAntivirusGainMultiplier" data-loc="cheats_nemesisAntivirusGainMultiplier"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisAntivirusGainMultiplier" type="number" min="-1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisHintProgressMultiplierGrineer" data-loc="cheats_nemesisHintProgressMultiplierGrineer"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisHintProgressMultiplierGrineer" type="number" min="-1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisHintProgressMultiplierCorpus" data-loc="cheats_nemesisHintProgressMultiplierCorpus"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisHintProgressMultiplierCorpus" type="number" min="-1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisWeaponFusionMultiplier" data-loc="cheats_nemesisWeaponFusionMultiplier"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisWeaponFusionMultiplier" type="number" min="1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="nemesisExtraWeapon" data-loc="cheats_nemesisExtraWeapon"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="nemesisExtraWeapon" type="number" min="0" max="65535" data-default="0" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="extraMissionRewards" data-loc="cheats_extraMissionRewards"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="extraMissionRewards" type="number" min="0" max="65535" data-default="0" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="playerSkillGainsMultiplierSpace" data-loc="cheats_playerSkillGainsMultiplierSpace"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="playerSkillGainsMultiplierSpace" type="number" min="1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="playerSkillGainsMultiplierDrifter" data-loc="cheats_playerSkillGainsMultiplierDrifter"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="playerSkillGainsMultiplierDrifter" type="number" min="1" max="65535" data-default="1" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="extraRelicRewards" data-loc="cheats_extraRelicRewards"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="extraRelicRewards" type="number" min="0" max="65535" data-default="0" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<div class="form-check">
|
||||||
|
<input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
|
||||||
|
<label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
|
||||||
|
</div>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<form class="form-group mt-2">
|
||||||
|
<label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
|
||||||
|
<div class="input-group">
|
||||||
|
<input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
|
||||||
|
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
|
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
|
||||||
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
|
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
|
||||||
<button class="btn btn-primary" onclick="debounce(markAllAsRead);" data-loc="cheats_markAllAsRead"></button>
|
<button class="btn btn-primary" onclick="debounce(markAllAsRead);" data-loc="cheats_markAllAsRead"></button>
|
||||||
|
|||||||
@ -1503,7 +1503,11 @@ function updateInventory() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
for (const elm of accountCheats) {
|
for (const elm of accountCheats) {
|
||||||
elm.checked = !!data[elm.id];
|
if (elm.type === "checkbox") {
|
||||||
|
elm.checked = !!data[elm.id];
|
||||||
|
} else if (elm.type === "number") {
|
||||||
|
elm.value = data[elm.id] !== undefined ? data[elm.id] : elm.getAttribute("data-default") || "";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@ -2367,15 +2371,16 @@ function doIntrinsicsUnlockAll() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
document.querySelectorAll("#account-cheats input[type=checkbox]").forEach(elm => {
|
document.querySelectorAll("#account-cheats input[type=checkbox], #account-cheats input[type=number]").forEach(elm => {
|
||||||
elm.onchange = function () {
|
elm.onchange = function () {
|
||||||
revalidateAuthz().then(() => {
|
revalidateAuthz().then(() => {
|
||||||
|
const value = elm.type === "checkbox" ? elm.checked : elm.value;
|
||||||
$.post({
|
$.post({
|
||||||
url: "/custom/setAccountCheat?" + window.authz /*+ "&wsid=" + wsid*/,
|
url: "/custom/setAccountCheat?" + window.authz /*+ "&wsid=" + wsid*/,
|
||||||
contentType: "application/json",
|
contentType: "application/json",
|
||||||
data: JSON.stringify({
|
data: JSON.stringify({
|
||||||
key: elm.id,
|
key: elm.id,
|
||||||
value: elm.checked
|
value: value
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `Ändern`,
|
cheats_changeButton: `Ändern`,
|
||||||
cheats_markAllAsRead: `Posteingang als gelesen markieren`,
|
cheats_markAllAsRead: `Posteingang als gelesen markieren`,
|
||||||
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `Weltstatus`,
|
worldState: `Weltstatus`,
|
||||||
worldState_creditBoost: `Event Booster: Credit`,
|
worldState_creditBoost: `Event Booster: Credit`,
|
||||||
|
|||||||
@ -241,6 +241,23 @@ dict = {
|
|||||||
cheats_changeButton: `Change`,
|
cheats_changeButton: `Change`,
|
||||||
cheats_markAllAsRead: `Mark Inbox As Read`,
|
cheats_markAllAsRead: `Mark Inbox As Read`,
|
||||||
cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
|
cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `World State`,
|
worldState: `World State`,
|
||||||
worldState_creditBoost: `Credit Boost`,
|
worldState_creditBoost: `Credit Boost`,
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `Cambiar`,
|
cheats_changeButton: `Cambiar`,
|
||||||
cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
|
cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
|
||||||
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `Estado del mundo`,
|
worldState: `Estado del mundo`,
|
||||||
worldState_creditBoost: `Potenciador de Créditos`,
|
worldState_creditBoost: `Potenciador de Créditos`,
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `Changer`,
|
cheats_changeButton: `Changer`,
|
||||||
cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
|
cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
|
||||||
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `Carte Solaire`,
|
worldState: `Carte Solaire`,
|
||||||
worldState_creditBoost: `Booster de Crédit`,
|
worldState_creditBoost: `Booster de Crédit`,
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `Изменить`,
|
cheats_changeButton: `Изменить`,
|
||||||
cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
|
cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
|
||||||
cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
|
cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `Состояние мира`,
|
worldState: `Состояние мира`,
|
||||||
worldState_creditBoost: `Глобальный бустер Кредитов`,
|
worldState_creditBoost: `Глобальный бустер Кредитов`,
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `Змінити`,
|
cheats_changeButton: `Змінити`,
|
||||||
cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
|
cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
|
||||||
cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
|
cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
|
||||||
|
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||||
|
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||||
|
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||||
|
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||||
|
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||||
|
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||||
|
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||||
|
|
||||||
worldState: `Стан світу`,
|
worldState: `Стан світу`,
|
||||||
worldState_creditBoost: `Глобальне посилення Кредитів`,
|
worldState_creditBoost: `Глобальне посилення Кредитів`,
|
||||||
|
|||||||
@ -242,6 +242,23 @@ dict = {
|
|||||||
cheats_changeButton: `更改`,
|
cheats_changeButton: `更改`,
|
||||||
cheats_markAllAsRead: `收件箱全部标记为已读`,
|
cheats_markAllAsRead: `收件箱全部标记为已读`,
|
||||||
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
|
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
|
||||||
|
cheats_gainNoNegativeSyndicateStanding: `集团声望不倒扣不掉段`,
|
||||||
|
cheats_nemesisAlwaysCorrect: `玄骸密码总是正确`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
|
||||||
|
cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
|
||||||
|
cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
|
||||||
|
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
|
||||||
|
cheats_nemesisWeaponFusionMultiplier: `玄骸武器效价融合倍率`,
|
||||||
|
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
|
||||||
|
cheats_extraMissionRewards: `额外任务奖励`,
|
||||||
|
cheats_playerSkillGainsMultiplierSpace: `內源之力获取倍率 (九重天)`,
|
||||||
|
cheats_playerSkillGainsMultiplierDrifter: `內源之力获取倍率 (漂泊者)`,
|
||||||
|
cheats_extraRelicRewards: `额外遗物奖励`,
|
||||||
|
cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
|
||||||
|
cheats_relicPlatinumCommon: `普通奖励的白金`,
|
||||||
|
cheats_relicPlatinumUncommon: `罕见奖励的白金`,
|
||||||
|
cheats_relicPlatinumRare: `稀有奖励的白金`,
|
||||||
|
|
||||||
worldState: `世界状态配置`,
|
worldState: `世界状态配置`,
|
||||||
worldState_creditBoost: `现金加成`,
|
worldState_creditBoost: `现金加成`,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user