forked from OpenWF/SpaceNinjaServer
		
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			8 Commits
		
	
	
		
			32c95b6715
			...
			a31e293a6e
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| a31e293a6e | |||
| de9dfb3d71 | |||
| fc38f818dd | |||
| e76f08db89 | |||
| 7bcb5f21ce | |||
| 3641d63f6f | |||
| 71c4835a69 | |||
| 86a63ace41 | 
@ -11,7 +11,6 @@
 | 
			
		||||
  "administratorNames": [],
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  "autoCreateAccount": true,
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  "skipTutorial": false,
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  "unlockAllSkins": false,
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  "fullyStockedVendors": false,
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  "skipClanKeyCrafting": false,
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  "spoofMasteryRank": -1,
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@ -11,7 +11,11 @@ export const getVoidProjectionRewardsController: RequestHandler = async (req, re
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    if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
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        const inventory = await getInventory(accountId);
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        await crackRelic(inventory, data.ParticipantInfo);
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        const reward = await crackRelic(inventory, data.ParticipantInfo);
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        if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= data.CurrentWave) {
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            inventory.MissionRelicRewards = [];
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        }
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        inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
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        await inventory.save();
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    }
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@ -334,16 +334,39 @@ export const getInventoryResponse = async (
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        });
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    }
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    if (config.unlockAllSkins) {
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        const missingWeaponSkins = new Set(Object.keys(ExportCustoms));
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        inventoryResponse.WeaponSkins.forEach(x => missingWeaponSkins.delete(x.ItemType));
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        for (const uniqueName of missingWeaponSkins) {
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            inventoryResponse.WeaponSkins.push({
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                ItemId: {
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                    $oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0")
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                },
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                ItemType: uniqueName
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            });
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    const skinLookupTable: Record<number, string> = {};
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    for (const key of Object.keys(ExportCustoms)) {
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        skinLookupTable[catBreadHash(key)] = key;
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    }
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    for (const key of equipmentKeys) {
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        if (key in inventoryResponse) {
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            for (const equipment of inventoryResponse[key]) {
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                for (const config of equipment.Configs) {
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                    if (config.Skins) {
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                        for (let i = 0; i < config.Skins.length; i++) {
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                            const skinId: string = config.Skins[i];
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                            if (skinId.substring(0, 16) === "ca70ca70ca70ca70") {
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                                const skinItemType = skinLookupTable[parseInt(skinId.substring(16), 16)];
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                                const inventoryItem = inventoryResponse.WeaponSkins.find(
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                                    x => x.ItemType == skinItemType
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                                );
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                                if (inventoryItem) {
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                                    config.Skins[i] = inventoryItem.ItemId.$oid;
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                                } else {
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                                    config.Skins[i] = skinItemType;
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                                    if (!ExportCustoms[skinItemType].alwaysAvailable) {
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                                        logger.warn(
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                                            `Get ${skinItemType} or you may loose your appearance on ${equipment.ItemType}`
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                                        );
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                                    }
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                                }
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                            }
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                        }
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                    }
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                }
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            }
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        }
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    }
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@ -149,7 +149,10 @@ export const nemesisController: RequestHandler = async (req, res) => {
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                            break;
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                    }
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                }
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                inventory.Nemesis!.HenchmenKilled += antivirusGain;
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                const antivirusGainMultiplier = (
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                    await getInventory(account._id.toString(), "nemesisAntivirusGainMultiplier")
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                ).nemesisAntivirusGainMultiplier;
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                inventory.Nemesis!.HenchmenKilled += antivirusGain * (antivirusGainMultiplier ?? 1);
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                if (inventory.Nemesis!.HenchmenKilled >= 100) {
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                    inventory.Nemesis!.HenchmenKilled = 100;
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@ -77,6 +77,9 @@ export const sellController: RequestHandler = async (req, res) => {
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            requiredFields.add("CrewShipSalvagedWeaponSkins");
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        }
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    }
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    if (payload.Items.WeaponSkins) {
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        requiredFields.add("WeaponSkins");
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    }
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    const inventory = await getInventory(accountId, Array.from(requiredFields).join(" "));
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    // Give currency
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@ -302,6 +305,11 @@ export const sellController: RequestHandler = async (req, res) => {
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            addFusionTreasures(inventory, [parseFusionTreasure(sellItem.String, sellItem.Count * -1)]);
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        });
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    }
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    if (payload.Items.WeaponSkins) {
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        payload.Items.WeaponSkins.forEach(sellItem => {
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            inventory.WeaponSkins.pull({ _id: sellItem.String });
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        });
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    }
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    await inventory.save();
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    res.json({
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@ -335,6 +343,7 @@ interface ISellRequest {
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        CrewShipWeapons?: ISellItem[];
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        CrewShipWeaponSkins?: ISellItem[];
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        FusionTreasures?: ISellItem[];
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        WeaponSkins?: ISellItem[];
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    };
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    SellPrice: number;
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    SellCurrency:
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@ -1,16 +1,16 @@
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import type { RequestHandler } from "express";
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import { hasAccessToDojo, getGuildForRequestEx, hasGuildPermission } from "../../services/guildService.ts";
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import { getGuildForRequestEx, hasGuildPermission } from "../../services/guildService.ts";
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import { GuildPermission } from "../../types/guildTypes.ts";
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import type { ITypeCount } from "../../types/commonTypes.ts";
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export const addVaultDecoRecipeController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const requests = req.body as ITypeCount[];
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    const inventory = await getInventory(accountId, "LevelKeys GuildId");
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    const inventory = await getInventory(accountId, "GuildId");
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    const guild = await getGuildForRequestEx(req, inventory);
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    if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Architect))) {
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    if (!(await hasGuildPermission(guild, accountId, GuildPermission.Architect))) {
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        res.status(400).send("-1").end();
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        return;
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    }
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@ -1,36 +0,0 @@
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import type { RequestHandler } from "express";
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import { broadcastInventoryUpdate } from "../../services/wsService.ts";
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const DEFAULT_UPGRADE_EXPIRY_MS = 7 * 24 * 60 * 60 * 1000; // 7 days
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export const editSuitInvigorationUpgradeController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const { oid, data } = req.body as {
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        oid: string;
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        data?: {
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            DefensiveUpgrade: string;
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            OffensiveUpgrade: string;
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            UpgradesExpiry?: number;
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        };
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    };
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    const inventory = await getInventory(accountId);
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    const suit = inventory.Suits.id(oid)!;
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    if (data) {
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        suit.DefensiveUpgrade = data.DefensiveUpgrade;
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        suit.OffensiveUpgrade = data.OffensiveUpgrade;
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        if (data.UpgradesExpiry) {
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            suit.UpgradesExpiry = new Date(data.UpgradesExpiry);
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        } else {
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            suit.UpgradesExpiry = new Date(Date.now() + DEFAULT_UPGRADE_EXPIRY_MS);
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        }
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    } else {
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        suit.DefensiveUpgrade = undefined;
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        suit.OffensiveUpgrade = undefined;
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        suit.UpgradesExpiry = undefined;
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    }
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    await inventory.save();
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    res.end();
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    broadcastInventoryUpdate(req);
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};
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@ -66,6 +66,7 @@ interface ItemLists {
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    VaultDecoRecipes: ListedItem[];
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    FlavourItems: ListedItem[];
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    ShipDecorations: ListedItem[];
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    WeaponSkins: ListedItem[];
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    //circuitGameModes: ListedItem[];
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}
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@ -107,7 +108,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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        TechProjects: [],
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        VaultDecoRecipes: [],
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        FlavourItems: [],
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        ShipDecorations: []
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        ShipDecorations: [],
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        WeaponSkins: []
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        /*circuitGameModes: [
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            {
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                uniqueName: "Survival",
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@ -298,10 +300,18 @@ const getItemListsController: RequestHandler = (req, response) => {
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        });
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    }
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    for (const [uniqueName, item] of Object.entries(ExportCustoms)) {
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        res.miscitems.push({
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            uniqueName: uniqueName,
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            name: getString(item.name, lang)
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		||||
        });
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        if (
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		||||
            item.productCategory == "WeaponSkins" &&
 | 
			
		||||
            !uniqueName.startsWith("/Lotus/Types/Game/Lotus") && // Base Items
 | 
			
		||||
            !uniqueName.endsWith("ProjectileSkin") && // UnrealTournament ProjectileSkins
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		||||
            !uniqueName.endsWith("Coat") // Frost Prime stuff
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        ) {
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            res.WeaponSkins.push({
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		||||
                uniqueName: uniqueName,
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		||||
                name: getString(item.name, lang),
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                alwaysAvailable: item.alwaysAvailable
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		||||
            });
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        }
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		||||
    }
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		||||
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    for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {
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@ -3,12 +3,19 @@ import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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import type { IAccountCheats } from "../../types/inventoryTypes/inventoryTypes.ts";
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		||||
import type { RequestHandler } from "express";
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		||||
import { logger } from "../../utils/logger.ts";
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		||||
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		||||
export const setAccountCheatController: RequestHandler = async (req, res) => {
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		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const payload = req.body as ISetAccountCheatRequest;
 | 
			
		||||
    const inventory = await getInventory(accountId, payload.key);
 | 
			
		||||
    inventory[payload.key] = payload.value;
 | 
			
		||||
 | 
			
		||||
    if (payload.value == undefined) {
 | 
			
		||||
        logger.warn(`Aborting setting ${payload.key} as undefined!`);
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		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    inventory[payload.key] = payload.value as never;
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    res.end();
 | 
			
		||||
    if (["infiniteCredits", "infinitePlatinum", "infiniteEndo", "infiniteRegalAya"].indexOf(payload.key) != -1) {
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@ -18,5 +25,5 @@ export const setAccountCheatController: RequestHandler = async (req, res) => {
 | 
			
		||||
 | 
			
		||||
interface ISetAccountCheatRequest {
 | 
			
		||||
    key: keyof IAccountCheats;
 | 
			
		||||
    value: boolean;
 | 
			
		||||
    value: IAccountCheats[keyof IAccountCheats];
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		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,44 +1,19 @@
 | 
			
		||||
import { getAccountIdForRequest } from "../../services/loginService.ts";
 | 
			
		||||
import { getInventory } from "../../services/inventoryService.ts";
 | 
			
		||||
import type { RequestHandler } from "express";
 | 
			
		||||
import { ExportBoosters } from "warframe-public-export-plus";
 | 
			
		||||
import type { IBooster } from "../../types/inventoryTypes/inventoryTypes.ts";
 | 
			
		||||
import { broadcastInventoryUpdate } from "../../services/wsService.ts";
 | 
			
		||||
 | 
			
		||||
const I32_MAX = 0x7fffffff;
 | 
			
		||||
 | 
			
		||||
export const setBoosterController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as { ItemType: string; ExpiryDate: number }[];
 | 
			
		||||
    const requests = req.body as IBooster[];
 | 
			
		||||
    const inventory = await getInventory(accountId, "Boosters");
 | 
			
		||||
    const boosters = inventory.Boosters;
 | 
			
		||||
    if (
 | 
			
		||||
        requests.some(request => {
 | 
			
		||||
            if (typeof request.ItemType !== "string") return true;
 | 
			
		||||
            if (Object.entries(ExportBoosters).find(([_, item]) => item.typeName === request.ItemType) === undefined)
 | 
			
		||||
                return true;
 | 
			
		||||
            if (typeof request.ExpiryDate !== "number") return true;
 | 
			
		||||
            if (request.ExpiryDate < 0 || request.ExpiryDate > I32_MAX) return true;
 | 
			
		||||
            return false;
 | 
			
		||||
        })
 | 
			
		||||
    ) {
 | 
			
		||||
        res.status(400).send("Invalid ItemType provided.");
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    const now = Math.trunc(Date.now() / 1000);
 | 
			
		||||
    for (const { ItemType, ExpiryDate } of requests) {
 | 
			
		||||
        if (ExpiryDate <= now) {
 | 
			
		||||
            // remove expired boosters
 | 
			
		||||
            const index = boosters.findIndex(item => item.ItemType === ItemType);
 | 
			
		||||
            if (index !== -1) {
 | 
			
		||||
                boosters.splice(index, 1);
 | 
			
		||||
            }
 | 
			
		||||
    for (const request of requests) {
 | 
			
		||||
        const index = inventory.Boosters.findIndex(item => item.ItemType === request.ItemType);
 | 
			
		||||
        if (index !== -1) {
 | 
			
		||||
            inventory.Boosters[index].ExpiryDate = request.ExpiryDate;
 | 
			
		||||
        } else {
 | 
			
		||||
            const boosterItem = boosters.find(item => item.ItemType === ItemType);
 | 
			
		||||
            if (boosterItem) {
 | 
			
		||||
                boosterItem.ExpiryDate = ExpiryDate;
 | 
			
		||||
            } else {
 | 
			
		||||
                boosters.push({ ItemType, ExpiryDate });
 | 
			
		||||
            }
 | 
			
		||||
            inventory.Boosters.push(request);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,5 @@
 | 
			
		||||
import { GuildMember } from "../../models/guildModel.ts";
 | 
			
		||||
import { getGuildForRequestEx, hasAccessToDojo } from "../../services/guildService.ts";
 | 
			
		||||
import { getGuildForRequestEx } from "../../services/guildService.ts";
 | 
			
		||||
import { getInventory } from "../../services/inventoryService.ts";
 | 
			
		||||
import { getAccountIdForRequest } from "../../services/loginService.ts";
 | 
			
		||||
import type { IGuildCheats } from "../../types/guildTypes.ts";
 | 
			
		||||
@ -8,12 +8,12 @@ import type { RequestHandler } from "express";
 | 
			
		||||
export const setGuildCheatController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const payload = req.body as ISetGuildCheatRequest;
 | 
			
		||||
    const inventory = await getInventory(accountId, `${payload.key} GuildId LevelKeys`);
 | 
			
		||||
    const inventory = await getInventory(accountId, `GuildId`);
 | 
			
		||||
    const guild = await getGuildForRequestEx(req, inventory);
 | 
			
		||||
    const member = await GuildMember.findOne({ accountId: accountId, guildId: guild._id });
 | 
			
		||||
 | 
			
		||||
    if (member) {
 | 
			
		||||
        if (!hasAccessToDojo(inventory) || member.rank > 1) {
 | 
			
		||||
        if (member.rank > 1) {
 | 
			
		||||
            res.end();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								src/controllers/custom/setInvigorationController.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								src/controllers/custom/setInvigorationController.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
import { getAccountIdForRequest } from "../../services/loginService.ts";
 | 
			
		||||
import { getInventory } from "../../services/inventoryService.ts";
 | 
			
		||||
import type { RequestHandler } from "express";
 | 
			
		||||
import { broadcastInventoryUpdate } from "../../services/wsService.ts";
 | 
			
		||||
 | 
			
		||||
export const setInvigorationController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const request = req.body as ISetInvigorationRequest;
 | 
			
		||||
    const inventory = await getInventory(accountId, "Suits");
 | 
			
		||||
    const suit = inventory.Suits.id(request.oid);
 | 
			
		||||
    if (suit) {
 | 
			
		||||
        const hasUpgrades = request.DefensiveUpgrade && request.OffensiveUpgrade && request.UpgradesExpiry;
 | 
			
		||||
        suit.DefensiveUpgrade = hasUpgrades ? request.DefensiveUpgrade : undefined;
 | 
			
		||||
        suit.OffensiveUpgrade = hasUpgrades ? request.OffensiveUpgrade : undefined;
 | 
			
		||||
        suit.UpgradesExpiry = hasUpgrades ? new Date(request.UpgradesExpiry) : undefined;
 | 
			
		||||
        await inventory.save();
 | 
			
		||||
        broadcastInventoryUpdate(req);
 | 
			
		||||
    }
 | 
			
		||||
    res.end();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
interface ISetInvigorationRequest {
 | 
			
		||||
    oid: string;
 | 
			
		||||
    DefensiveUpgrade: string;
 | 
			
		||||
    OffensiveUpgrade: string;
 | 
			
		||||
    UpgradesExpiry: number;
 | 
			
		||||
}
 | 
			
		||||
@ -2,7 +2,6 @@ import { getAccountIdForRequest } from "../../services/loginService.ts";
 | 
			
		||||
import { getInventory } from "../../services/inventoryService.ts";
 | 
			
		||||
import type { RequestHandler } from "express";
 | 
			
		||||
import {
 | 
			
		||||
    hasAccessToDojo,
 | 
			
		||||
    getGuildForRequestEx,
 | 
			
		||||
    setGuildTechLogState,
 | 
			
		||||
    processFundedGuildTechProject,
 | 
			
		||||
@ -19,9 +18,9 @@ import { GuildMember } from "../../models/guildModel.ts";
 | 
			
		||||
export const addTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as ITechProjectRequest[];
 | 
			
		||||
    const inventory = await getInventory(accountId, "LevelKeys GuildId");
 | 
			
		||||
    const inventory = await getInventory(accountId, "GuildId");
 | 
			
		||||
    const guild = await getGuildForRequestEx(req, inventory);
 | 
			
		||||
    if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
    if (!(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
        res.status(400).send("-1").end();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@ -54,9 +53,9 @@ export const addTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
export const removeTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as ITechProjectRequest[];
 | 
			
		||||
    const inventory = await getInventory(accountId, "LevelKeys GuildId");
 | 
			
		||||
    const inventory = await getInventory(accountId, "GuildId");
 | 
			
		||||
    const guild = await getGuildForRequestEx(req, inventory);
 | 
			
		||||
    if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
    if (!(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
        res.status(400).send("-1").end();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@ -74,13 +73,13 @@ export const removeTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
export const fundTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as ITechProjectRequest[];
 | 
			
		||||
    const inventory = await getInventory(accountId, "LevelKeys GuildId");
 | 
			
		||||
    const inventory = await getInventory(accountId, "GuildId");
 | 
			
		||||
    const guild = await getGuildForRequestEx(req, inventory);
 | 
			
		||||
    const guildMember = (await GuildMember.findOne(
 | 
			
		||||
        { accountId, guildId: guild._id },
 | 
			
		||||
        "RegularCreditsContributed MiscItemsContributed"
 | 
			
		||||
    ))!;
 | 
			
		||||
    if (!hasAccessToDojo(inventory)) {
 | 
			
		||||
    if (!(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
        res.status(400).send("-1").end();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@ -105,9 +104,9 @@ export const fundTechProjectController: RequestHandler = async (req, res) => {
 | 
			
		||||
export const completeTechProjectsController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as ITechProjectRequest[];
 | 
			
		||||
    const inventory = await getInventory(accountId, "LevelKeys GuildId");
 | 
			
		||||
    const inventory = await getInventory(accountId, "GuildId");
 | 
			
		||||
    const guild = await getGuildForRequestEx(req, inventory);
 | 
			
		||||
    if (!hasAccessToDojo(inventory)) {
 | 
			
		||||
    if (!(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) {
 | 
			
		||||
        res.status(400).send("-1").end();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -54,6 +54,9 @@ export const crackRelic = async (
 | 
			
		||||
        (await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    // Client has picked its own reward (for lack of choice)
 | 
			
		||||
    participant.ChosenRewardOwner = participant.AccountId;
 | 
			
		||||
 | 
			
		||||
    return reward;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1462,11 +1462,20 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
 | 
			
		||||
        flawlessRelicsAlwaysGiveSilverReward: Boolean,
 | 
			
		||||
        radiantRelicsAlwaysGiveGoldReward: Boolean,
 | 
			
		||||
        disableDailyTribute: Boolean,
 | 
			
		||||
        nemesisHenchmenKillsMultiplierGrineer: Number,
 | 
			
		||||
        nemesisHenchmenKillsMultiplierCorpus: Number,
 | 
			
		||||
        nemesisAntivirusGainMultiplier: Number,
 | 
			
		||||
        nemesisHintProgressMultiplierGrineer: Number,
 | 
			
		||||
        nemesisHintProgressMultiplierCorpus: Number,
 | 
			
		||||
        nemesisExtraWeapon: Number,
 | 
			
		||||
 | 
			
		||||
        SubscribedToEmails: { type: Number, default: 0 },
 | 
			
		||||
        SubscribedToEmailsPersonalized: { type: Number, default: 0 },
 | 
			
		||||
        RewardSeed: BigInt,
 | 
			
		||||
 | 
			
		||||
        // Temporary data so we can show all relic rewards from an endless mission at EOM
 | 
			
		||||
        MissionRelicRewards: { type: [typeCountSchema], default: undefined },
 | 
			
		||||
 | 
			
		||||
        //Credit
 | 
			
		||||
        RegularCredits: { type: Number, default: 0 },
 | 
			
		||||
        //Platinum
 | 
			
		||||
@ -1835,6 +1844,7 @@ inventorySchema.set("toJSON", {
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
        delete returnedObject.__v;
 | 
			
		||||
        delete returnedObject.accountOwnerId;
 | 
			
		||||
        delete returnedObject.MissionRelicRewards;
 | 
			
		||||
 | 
			
		||||
        const inventoryDatabase = returnedObject as Partial<IInventoryDatabase>;
 | 
			
		||||
        const inventoryResponse = returnedObject as IInventoryClient;
 | 
			
		||||
 | 
			
		||||
@ -43,7 +43,7 @@ import { setBoosterController } from "../controllers/custom/setBoosterController
 | 
			
		||||
import { updateFingerprintController } from "../controllers/custom/updateFingerprintController.ts";
 | 
			
		||||
import { unlockLevelCapController } from "../controllers/custom/unlockLevelCapController.ts";
 | 
			
		||||
import { changeModularPartsController } from "../controllers/custom/changeModularPartsController.ts";
 | 
			
		||||
import { editSuitInvigorationUpgradeController } from "../controllers/custom/editSuitInvigorationUpgradeController.ts";
 | 
			
		||||
import { setInvigorationController } from "../controllers/custom/setInvigorationController.ts";
 | 
			
		||||
import { setAccountCheatController } from "../controllers/custom/setAccountCheatController.ts";
 | 
			
		||||
import { setGuildCheatController } from "../controllers/custom/setGuildCheatController.ts";
 | 
			
		||||
 | 
			
		||||
@ -92,7 +92,7 @@ customRouter.post("/setBooster", setBoosterController);
 | 
			
		||||
customRouter.post("/updateFingerprint", updateFingerprintController);
 | 
			
		||||
customRouter.post("/unlockLevelCap", unlockLevelCapController);
 | 
			
		||||
customRouter.post("/changeModularParts", changeModularPartsController);
 | 
			
		||||
customRouter.post("/editSuitInvigorationUpgrade", editSuitInvigorationUpgradeController);
 | 
			
		||||
customRouter.post("/setInvigoration", setInvigorationController);
 | 
			
		||||
customRouter.post("/setAccountCheat", setAccountCheatController);
 | 
			
		||||
customRouter.post("/setGuildCheat", setGuildCheatController);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -21,7 +21,6 @@ export interface IConfig {
 | 
			
		||||
    administratorNames?: string[];
 | 
			
		||||
    autoCreateAccount?: boolean;
 | 
			
		||||
    skipTutorial?: boolean;
 | 
			
		||||
    unlockAllSkins?: boolean;
 | 
			
		||||
    fullyStockedVendors?: boolean;
 | 
			
		||||
    skipClanKeyCrafting?: boolean;
 | 
			
		||||
    spoofMasteryRank?: number;
 | 
			
		||||
@ -128,7 +127,8 @@ export const configRemovedOptionsKeys = [
 | 
			
		||||
    "fastClanAscension",
 | 
			
		||||
    "unlockAllFlavourItems",
 | 
			
		||||
    "unlockAllShipDecorations",
 | 
			
		||||
    "unlockAllDecoRecipes"
 | 
			
		||||
    "unlockAllDecoRecipes",
 | 
			
		||||
    "unlockAllSkins"
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
export const configPath = path.join(repoDir, args.configPath ?? "config.json");
 | 
			
		||||
 | 
			
		||||
@ -210,10 +210,29 @@ export const addMissionInventoryUpdates = async (
 | 
			
		||||
            inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
 | 
			
		||||
        }
 | 
			
		||||
        if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
 | 
			
		||||
            inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
 | 
			
		||||
            let HenchmenKilledMultiplier = 1;
 | 
			
		||||
            switch (inventory.Nemesis.Faction) {
 | 
			
		||||
                case "FC_GRINEER":
 | 
			
		||||
                    HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierGrineer ?? 1;
 | 
			
		||||
                    break;
 | 
			
		||||
                case "FC_CORPUS":
 | 
			
		||||
                    HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierCorpus ?? 1;
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            inventory.Nemesis.HenchmenKilled +=
 | 
			
		||||
                inventoryUpdates.RewardInfo.NemesisHenchmenKills * HenchmenKilledMultiplier;
 | 
			
		||||
        }
 | 
			
		||||
        if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
 | 
			
		||||
            inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
 | 
			
		||||
            let HintProgressMultiplier = 1;
 | 
			
		||||
            switch (inventory.Nemesis.Faction) {
 | 
			
		||||
                case "FC_GRINEER":
 | 
			
		||||
                    HintProgressMultiplier = inventory.nemesisHintProgressMultiplierGrineer ?? 1;
 | 
			
		||||
                    break;
 | 
			
		||||
                case "FC_CORPUS":
 | 
			
		||||
                    HintProgressMultiplier = inventory.nemesisHintProgressMultiplierCorpus ?? 1;
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress * HintProgressMultiplier;
 | 
			
		||||
            if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
 | 
			
		||||
                const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
 | 
			
		||||
                if (inventory.Nemesis.HintProgress >= progressNeeded) {
 | 
			
		||||
@ -819,6 +838,8 @@ export const addMissionInventoryUpdates = async (
 | 
			
		||||
                    const att: string[] = [];
 | 
			
		||||
                    let countedAtt: ITypeCount[] | undefined;
 | 
			
		||||
 | 
			
		||||
                    const extraWeaponCheat = inventory.nemesisExtraWeapon ?? 0; // 0 means no extra weapon and token
 | 
			
		||||
 | 
			
		||||
                    if (value.killed) {
 | 
			
		||||
                        if (
 | 
			
		||||
                            value.weaponLoc &&
 | 
			
		||||
@ -827,6 +848,20 @@ export const addMissionInventoryUpdates = async (
 | 
			
		||||
                            const weaponType = manifest.weapons[inventory.Nemesis.WeaponIdx];
 | 
			
		||||
                            giveNemesisWeaponRecipe(inventory, weaponType, value.nemesisName, value.weaponLoc, profile);
 | 
			
		||||
                            att.push(weaponType);
 | 
			
		||||
                            if (extraWeaponCheat >= 1) {
 | 
			
		||||
                                for (let i = 0; i < extraWeaponCheat; i++) {
 | 
			
		||||
                                    const randomIndex = Math.floor(Math.random() * manifest.weapons.length);
 | 
			
		||||
                                    const randomWeapon = manifest.weapons[randomIndex];
 | 
			
		||||
                                    giveNemesisWeaponRecipe(
 | 
			
		||||
                                        inventory,
 | 
			
		||||
                                        randomWeapon,
 | 
			
		||||
                                        value.nemesisName,
 | 
			
		||||
                                        undefined,
 | 
			
		||||
                                        profile
 | 
			
		||||
                                    );
 | 
			
		||||
                                    att.push(randomWeapon);
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        //if (value.petLoc) {
 | 
			
		||||
                        if (profile.petHead) {
 | 
			
		||||
@ -870,7 +905,7 @@ export const addMissionInventoryUpdates = async (
 | 
			
		||||
                            countedAtt = [
 | 
			
		||||
                                {
 | 
			
		||||
                                    ItemType: "/Lotus/Types/Items/MiscItems/CodaWeaponBucks",
 | 
			
		||||
                                    ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp)
 | 
			
		||||
                                    ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp) * (extraWeaponCheat + 1)
 | 
			
		||||
                                }
 | 
			
		||||
                            ];
 | 
			
		||||
                            addMiscItems(inventory, countedAtt);
 | 
			
		||||
@ -1299,13 +1334,21 @@ export const addMissionRewards = async (
 | 
			
		||||
        rngRewardCredits: inventoryChanges.RegularCredits ?? 0
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (
 | 
			
		||||
        voidTearWave &&
 | 
			
		||||
        voidTearWave.Participants[0].QualifiesForReward &&
 | 
			
		||||
        !voidTearWave.Participants[0].HaveRewardResponse
 | 
			
		||||
    ) {
 | 
			
		||||
        const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
 | 
			
		||||
        MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
 | 
			
		||||
    if (voidTearWave && voidTearWave.Participants[0].QualifiesForReward) {
 | 
			
		||||
        if (!voidTearWave.Participants[0].HaveRewardResponse) {
 | 
			
		||||
            // non-endless fissure; giving reward now
 | 
			
		||||
            const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
 | 
			
		||||
            MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
 | 
			
		||||
        } else if (inventory.MissionRelicRewards) {
 | 
			
		||||
            // endless fissure; already gave reward(s) but should still show in EOM screen
 | 
			
		||||
            for (const reward of inventory.MissionRelicRewards) {
 | 
			
		||||
                MissionRewards.push({
 | 
			
		||||
                    StoreItem: reward.ItemType,
 | 
			
		||||
                    ItemCount: reward.ItemCount
 | 
			
		||||
                });
 | 
			
		||||
            }
 | 
			
		||||
            inventory.MissionRelicRewards = undefined;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (strippedItems) {
 | 
			
		||||
@ -1400,7 +1443,9 @@ export const addMissionRewards = async (
 | 
			
		||||
 | 
			
		||||
            if (inventory.Nemesis.Faction == "FC_INFESTATION") {
 | 
			
		||||
                inventory.Nemesis.MissionCount += 1;
 | 
			
		||||
                inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + 5, 95); // 5 progress per mission until 95
 | 
			
		||||
                let antivirusGain = 5;
 | 
			
		||||
                antivirusGain *= inventory.nemesisAntivirusGainMultiplier ?? 1;
 | 
			
		||||
                inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + antivirusGain, 95); // 5 progress per mission until 95
 | 
			
		||||
 | 
			
		||||
                inventoryChanges.Nemesis.MissionCount ??= 0;
 | 
			
		||||
                inventoryChanges.Nemesis.MissionCount += 1;
 | 
			
		||||
 | 
			
		||||
@ -139,22 +139,16 @@ export const handleInventoryItemConfigChange = async (
 | 
			
		||||
            case "WeaponSkins": {
 | 
			
		||||
                const itemEntries = equipment as IItemEntry;
 | 
			
		||||
                for (const [itemId, itemConfigEntries] of Object.entries(itemEntries)) {
 | 
			
		||||
                    if (itemId.startsWith("ca70ca70ca70ca70")) {
 | 
			
		||||
                        logger.warn(
 | 
			
		||||
                            `unlockAllSkins does not work with favoriting items because you don't actually own it`
 | 
			
		||||
                        );
 | 
			
		||||
                    } else {
 | 
			
		||||
                        const inventoryItem = inventory.WeaponSkins.id(itemId);
 | 
			
		||||
                        if (!inventoryItem) {
 | 
			
		||||
                            logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        if ("Favorite" in itemConfigEntries) {
 | 
			
		||||
                            inventoryItem.Favorite = itemConfigEntries.Favorite;
 | 
			
		||||
                        }
 | 
			
		||||
                        if ("IsNew" in itemConfigEntries) {
 | 
			
		||||
                            inventoryItem.IsNew = itemConfigEntries.IsNew;
 | 
			
		||||
                        }
 | 
			
		||||
                    const inventoryItem = inventory.WeaponSkins.id(itemId);
 | 
			
		||||
                    if (!inventoryItem) {
 | 
			
		||||
                        logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
 | 
			
		||||
                        continue;
 | 
			
		||||
                    }
 | 
			
		||||
                    if ("Favorite" in itemConfigEntries) {
 | 
			
		||||
                        inventoryItem.Favorite = itemConfigEntries.Favorite;
 | 
			
		||||
                    }
 | 
			
		||||
                    if ("IsNew" in itemConfigEntries) {
 | 
			
		||||
                        inventoryItem.IsNew = itemConfigEntries.IsNew;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
@ -55,6 +55,12 @@ export interface IAccountCheats {
 | 
			
		||||
    flawlessRelicsAlwaysGiveSilverReward?: boolean;
 | 
			
		||||
    radiantRelicsAlwaysGiveGoldReward?: boolean;
 | 
			
		||||
    disableDailyTribute?: boolean;
 | 
			
		||||
    nemesisHenchmenKillsMultiplierGrineer?: number;
 | 
			
		||||
    nemesisHenchmenKillsMultiplierCorpus?: number;
 | 
			
		||||
    nemesisAntivirusGainMultiplier?: number;
 | 
			
		||||
    nemesisHintProgressMultiplierGrineer?: number;
 | 
			
		||||
    nemesisHintProgressMultiplierCorpus?: number;
 | 
			
		||||
    nemesisExtraWeapon?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IInventoryDatabase
 | 
			
		||||
@ -141,6 +147,7 @@ export interface IInventoryDatabase
 | 
			
		||||
    LastInventorySync?: Types.ObjectId;
 | 
			
		||||
    EndlessXP?: IEndlessXpProgressDatabase[];
 | 
			
		||||
    PersonalGoalProgress?: IGoalProgressDatabase[];
 | 
			
		||||
    MissionRelicRewards?: ITypeCount[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IQuestKeyDatabase {
 | 
			
		||||
 | 
			
		||||
@ -476,9 +476,9 @@
 | 
			
		||||
                    </div>
 | 
			
		||||
                    <div class="col-lg-6">
 | 
			
		||||
                        <div class="card" style="height: 400px;">
 | 
			
		||||
                            <h5 class="card-header" data-loc="inventory_Boosters"></h5>
 | 
			
		||||
                            <h5 class="card-header" data-loc="inventory_boosters"></h5>
 | 
			
		||||
                            <div class="card-body d-flex flex-column">
 | 
			
		||||
                                <form class="input-group mb-3" onsubmit="doAcquireBoosters();return false;">
 | 
			
		||||
                                <form class="input-group mb-3" onsubmit="doAcquireBooster();return false;">
 | 
			
		||||
                                    <input class="form-control" id="acquire-type-Boosters" list="datalist-Boosters" />
 | 
			
		||||
                                    <button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
 | 
			
		||||
                                </form>
 | 
			
		||||
@ -526,6 +526,24 @@
 | 
			
		||||
                        </div>
 | 
			
		||||
                    </div>
 | 
			
		||||
                </div>
 | 
			
		||||
                <div class="row g-3 mb-3">
 | 
			
		||||
                    <div class="col-lg-6">
 | 
			
		||||
                        <div class="card" style="height: 400px;">
 | 
			
		||||
                            <h5 class="card-header" data-loc="inventory_weaponSkins"></h5>
 | 
			
		||||
                            <div class="card-body d-flex flex-column">
 | 
			
		||||
                                <form class="input-group mb-3" onsubmit="doAcquireEquipment('WeaponSkins');return false;">
 | 
			
		||||
                                    <input class="form-control" id="acquire-type-WeaponSkins" list="datalist-WeaponSkins" />
 | 
			
		||||
                                    <button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <div class="overflow-auto">
 | 
			
		||||
                                    <table class="table table-hover w-100">
 | 
			
		||||
                                        <tbody id="WeaponSkins-list"></tbody>
 | 
			
		||||
                                    </table>
 | 
			
		||||
                                </div>
 | 
			
		||||
                            </div>
 | 
			
		||||
                        </div>
 | 
			
		||||
                    </div>
 | 
			
		||||
                </div>
 | 
			
		||||
                <div class="card">
 | 
			
		||||
                    <h5 class="card-header" data-loc="general_bulkActions"></h5>
 | 
			
		||||
                    <div class="card-body">
 | 
			
		||||
@ -538,6 +556,7 @@
 | 
			
		||||
                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
 | 
			
		||||
                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['FlavourItems']);" data-loc="inventory_bulkAddFlavourItems"></button>
 | 
			
		||||
                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['ShipDecorations']);" data-loc="inventory_bulkAddShipDecorations"></button>
 | 
			
		||||
                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['WeaponSkins']);" data-loc="inventory_bulkAddWeaponSkins"></button>
 | 
			
		||||
                            <button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
 | 
			
		||||
                        </div>
 | 
			
		||||
                        <div class="mb-2 d-flex flex-wrap gap-2">
 | 
			
		||||
@ -719,12 +738,12 @@
 | 
			
		||||
                    </div>
 | 
			
		||||
                </div>
 | 
			
		||||
                <div id="edit-suit-invigorations-card" class="card mb-3 d-none">
 | 
			
		||||
                    <h5 class="card-header" data-loc="detailedView_suitInvigorationLabel"></h5>
 | 
			
		||||
                    <h5 class="card-header" data-loc="detailedView_invigorationLabel"></h5>
 | 
			
		||||
                    <div class="card-body">
 | 
			
		||||
                        <form onsubmit="submitSuitInvigorationUpgrade(event)">
 | 
			
		||||
                        <form onsubmit="submitInvigoration(event)">
 | 
			
		||||
                            <div class="mb-3">
 | 
			
		||||
                                <label for="invigoration-offensive" class="form-label" data-loc="invigorations_offensiveLabel"></label>
 | 
			
		||||
                                <select class="form-select" id="dv-invigoration-offensive">
 | 
			
		||||
                                <label for="invigoration-offensive" class="form-label" data-loc="detailedView_invigorationOffensiveLabel"></label>
 | 
			
		||||
                                <select class="form-select" id="invigoration-offensive">
 | 
			
		||||
                                    <option value="" data-loc="general_none"></option>
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerStrength" data-loc="invigorations_offensive_AbilityStrength"></option>
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerRange" data-loc="invigorations_offensive_AbilityRange"></option>
 | 
			
		||||
@ -737,10 +756,9 @@
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationMeleeCritChance" data-loc="invigorations_offensive_MeleeCritChance"></option>
 | 
			
		||||
                                </select>
 | 
			
		||||
                            </div>
 | 
			
		||||
                            
 | 
			
		||||
                            <div class="mb-3">
 | 
			
		||||
                                <label for="invigoration-defensive" class="form-label" data-loc="invigorations_defensiveLabel"></label>
 | 
			
		||||
                                <select class="form-select" id="dv-invigoration-defensive">
 | 
			
		||||
                                <label for="invigoration-defensive" class="form-label" data-loc="detailedView_invigorationUtilityLabel"></label>
 | 
			
		||||
                                <select class="form-select" id="invigoration-defensive">
 | 
			
		||||
                                    <option value="" data-loc="general_none"></option>
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationPowerEfficiency" data-loc="invigorations_utility_AbilityEfficiency"></option>
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationMovementSpeed" data-loc="invigorations_utility_SprintSpeed"></option>
 | 
			
		||||
@ -755,15 +773,13 @@
 | 
			
		||||
                                    <option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationEnergyRegen" data-loc="invigorations_utility_EnergyRegen"></option>
 | 
			
		||||
                                </select>
 | 
			
		||||
                            </div>
 | 
			
		||||
                            
 | 
			
		||||
                            <div class="mb-3">
 | 
			
		||||
                                <label for="invigoration-expiry" class="form-label" data-loc="invigorations_expiryLabel"></label>
 | 
			
		||||
                                <input type="datetime-local" class="form-control" id="dv-invigoration-expiry" />
 | 
			
		||||
                                <label for="invigoration-expiry" class="form-label" data-loc="detailedView_invigorationExpiryLabel"></label>
 | 
			
		||||
                                <input type="datetime-local" class="form-control" max="2038-01-19T03:14" id="invigoration-expiry" onblur="this.value=new Date(this.value)>new Date(this.max)?new Date(this.max).toISOString().slice(0,16):this.value"/>
 | 
			
		||||
                            </div>
 | 
			
		||||
                            
 | 
			
		||||
                            <div class="d-flex gap-2">
 | 
			
		||||
                                <button type="submit" class="btn btn-primary" data-loc="general_setButton"></button>
 | 
			
		||||
                                <button type="button" class="btn btn-danger" onclick="clearSuitInvigorationUpgrades()" data-loc="code_remove"></button>
 | 
			
		||||
                                <button type="button" class="btn btn-danger" onclick="setInvigoration()" data-loc="code_remove"></button>
 | 
			
		||||
                            </div>
 | 
			
		||||
                        </form>
 | 
			
		||||
                    </div>
 | 
			
		||||
@ -1018,6 +1034,48 @@
 | 
			
		||||
                                    <input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
 | 
			
		||||
                                    <label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
 | 
			
		||||
                                </div>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisHenchmenKillsMultiplierGrineer" type="number" min="0" max="65535" data-default="1" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisHenchmenKillsMultiplierCorpus" data-loc="cheats_nemesisHenchmenKillsMultiplierCorpus"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisHenchmenKillsMultiplierCorpus" type="number" min="0" max="65535" data-default="1" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisAntivirusGainMultiplier" data-loc="cheats_nemesisAntivirusGainMultiplier"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisAntivirusGainMultiplier" type="number" min="0" max="65535" data-default="1" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisHintProgressMultiplierGrineer" data-loc="cheats_nemesisHintProgressMultiplierGrineer"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisHintProgressMultiplierGrineer" type="number" min="0" max="65535" data-default="1" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisHintProgressMultiplierCorpus" data-loc="cheats_nemesisHintProgressMultiplierCorpus"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisHintProgressMultiplierCorpus" type="number" min="0" max="65535" data-default="1" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <form class="form-group mt-2">
 | 
			
		||||
                                    <label class="form-label" for="nemesisExtraWeapon" data-loc="cheats_nemesisExtraWeapon"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="nemesisExtraWeapon" type="number" min="0" max="65535" data-default="0" />
 | 
			
		||||
                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                                <div class="mt-2 mb-2 d-flex flex-wrap gap-2">
 | 
			
		||||
                                    <button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
 | 
			
		||||
                                    <button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
 | 
			
		||||
@ -1036,7 +1094,7 @@
 | 
			
		||||
                                    <label class="form-label" for="changeSyndicate" data-loc="cheats_changeSupportedSyndicate"></label>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <select class="form-control" id="changeSyndicate"></select>
 | 
			
		||||
                                        <button class="btn btn-primary" type="submit" data-loc="cheats_changeButton"></button>
 | 
			
		||||
                                        <button class="btn btn-secondary" type="submit" data-loc="cheats_changeButton"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
                            </div>
 | 
			
		||||
@ -1054,10 +1112,6 @@
 | 
			
		||||
                                        <input class="form-check-input" type="checkbox" id="skipTutorial" />
 | 
			
		||||
                                        <label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                    <div class="form-check">
 | 
			
		||||
                                        <input class="form-check-input" type="checkbox" id="unlockAllSkins" />
 | 
			
		||||
                                        <label class="form-check-label" for="unlockAllSkins" data-loc="cheats_unlockAllSkins"></label>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                    <div class="form-check">
 | 
			
		||||
                                        <input class="form-check-input" type="checkbox" id="fullyStockedVendors" />
 | 
			
		||||
                                        <label class="form-check-label" for="fullyStockedVendors" data-loc="cheats_fullyStockedVendors"></label>
 | 
			
		||||
@ -1456,6 +1510,7 @@
 | 
			
		||||
    <datalist id="datalist-VaultDecoRecipes"></datalist>
 | 
			
		||||
    <datalist id="datalist-FlavourItems"></datalist>
 | 
			
		||||
    <datalist id="datalist-ShipDecorations"></datalist>
 | 
			
		||||
    <datalist id="datalist-WeaponSkins"></datalist>
 | 
			
		||||
    <datalist id="datalist-circuitGameModes">
 | 
			
		||||
        <option>Survival</option>
 | 
			
		||||
        <option>VoidFlood</option>
 | 
			
		||||
 | 
			
		||||
@ -599,6 +599,46 @@ function fetchItemList() {
 | 
			
		||||
                        }
 | 
			
		||||
                        itemMap[item.uniqueName] = { ...item, type };
 | 
			
		||||
                    });
 | 
			
		||||
                } else if (type == "WeaponSkins") {
 | 
			
		||||
                    let beardNumber = 1;
 | 
			
		||||
                    let cutNumber = 13;
 | 
			
		||||
                    let adultHeadNumber = 1;
 | 
			
		||||
                    let headNumber = 1;
 | 
			
		||||
                    items.forEach(item => {
 | 
			
		||||
                        if (item.name == "") {
 | 
			
		||||
                            if (item.uniqueName.includes("/Beards/")) {
 | 
			
		||||
                                item.name = loc("code_drifterBeardName")
 | 
			
		||||
                                    .split("|INDEX|")
 | 
			
		||||
                                    .join(beardNumber.toString().padStart(3, "0"));
 | 
			
		||||
                                beardNumber++;
 | 
			
		||||
                            } else if (item.uniqueName.includes("/Hair/")) {
 | 
			
		||||
                                item.name = loc("code_cutName")
 | 
			
		||||
                                    .split("|INDEX|")
 | 
			
		||||
                                    .join(cutNumber.toString().padStart(3, "0"));
 | 
			
		||||
                                cutNumber++;
 | 
			
		||||
                                if (cutNumber == 19) cutNumber = 21;
 | 
			
		||||
                            } else if (item.uniqueName.includes("/Heads/Adult")) {
 | 
			
		||||
                                item.name = loc("code_drifterFaceName")
 | 
			
		||||
                                    .split("|INDEX|")
 | 
			
		||||
                                    .join(adultHeadNumber.toString().padStart(3, "0"));
 | 
			
		||||
                                adultHeadNumber++;
 | 
			
		||||
                            } else if (item.uniqueName.includes("/Heads/")) {
 | 
			
		||||
                                item.name = loc("code_operatorFaceName")
 | 
			
		||||
                                    .split("|INDEX|")
 | 
			
		||||
                                    .join(headNumber.toString().padStart(3, "0"));
 | 
			
		||||
                                headNumber++;
 | 
			
		||||
                            } else {
 | 
			
		||||
                                item.name = item.uniqueName;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        if (!item.alwaysAvailable) {
 | 
			
		||||
                            const option = document.createElement("option");
 | 
			
		||||
                            option.setAttribute("data-key", item.uniqueName);
 | 
			
		||||
                            option.value = item.name;
 | 
			
		||||
                            document.getElementById("datalist-" + type).appendChild(option);
 | 
			
		||||
                        }
 | 
			
		||||
                        itemMap[item.uniqueName] = { ...item, type };
 | 
			
		||||
                    });
 | 
			
		||||
                } else {
 | 
			
		||||
                    const nameToItems = {};
 | 
			
		||||
                    items.forEach(item => {
 | 
			
		||||
@ -1007,6 +1047,67 @@ function updateInventory() {
 | 
			
		||||
                document.getElementById("EvolutionProgress-list").appendChild(tr);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            document.getElementById("Boosters-list").innerHTML = "";
 | 
			
		||||
            data.Boosters.forEach(item => {
 | 
			
		||||
                if (item.ExpiryDate < Math.floor(Date.now() / 1000)) {
 | 
			
		||||
                    // Booster has expired, skip it
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
                const tr = document.createElement("tr");
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    td.classList = "text-end text-nowrap";
 | 
			
		||||
                    {
 | 
			
		||||
                        const form = document.createElement("form");
 | 
			
		||||
                        form.style.display = "inline-block";
 | 
			
		||||
                        form.onsubmit = function (event) {
 | 
			
		||||
                            event.preventDefault();
 | 
			
		||||
                            const maxDate = new Date(input.max);
 | 
			
		||||
                            const selectedDate = new Date(input.value);
 | 
			
		||||
                            if (selectedDate > maxDate) {
 | 
			
		||||
                                input.value = maxDate.toISOString().slice(0, 16);
 | 
			
		||||
                            }
 | 
			
		||||
                            doChangeBoosterExpiry(item.ItemType, input);
 | 
			
		||||
                        };
 | 
			
		||||
 | 
			
		||||
                        const input = document.createElement("input");
 | 
			
		||||
                        input.type = "datetime-local";
 | 
			
		||||
                        input.classList = "form-control form-control-sm";
 | 
			
		||||
                        input.value = formatDatetime("%Y-%m-%d %H:%M:%s", item.ExpiryDate * 1000);
 | 
			
		||||
                        input.max = "2038-01-19T03:14";
 | 
			
		||||
                        input.onblur = function () {
 | 
			
		||||
                            const maxDate = new Date(input.max);
 | 
			
		||||
                            const selectedDate = new Date(input.value);
 | 
			
		||||
                            if (selectedDate > maxDate) {
 | 
			
		||||
                                input.value = maxDate.toISOString().slice(0, 16);
 | 
			
		||||
                            }
 | 
			
		||||
                            doChangeBoosterExpiry(item.ItemType, input);
 | 
			
		||||
                        };
 | 
			
		||||
 | 
			
		||||
                        form.appendChild(input);
 | 
			
		||||
                        td.appendChild(form);
 | 
			
		||||
                    }
 | 
			
		||||
                    {
 | 
			
		||||
                        const a = document.createElement("a");
 | 
			
		||||
                        a.href = "#";
 | 
			
		||||
                        a.onclick = function (event) {
 | 
			
		||||
                            event.preventDefault();
 | 
			
		||||
                            setBooster(item.ItemType, 0);
 | 
			
		||||
                        };
 | 
			
		||||
                        a.title = loc("code_remove");
 | 
			
		||||
                        a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
 | 
			
		||||
                        td.appendChild(a);
 | 
			
		||||
                    }
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
                document.getElementById("Boosters-list").appendChild(tr);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            document.getElementById("FlavourItems-list").innerHTML = "";
 | 
			
		||||
            data.FlavourItems.forEach(item => {
 | 
			
		||||
                const datalist = document.getElementById("datalist-FlavourItems");
 | 
			
		||||
@ -1047,6 +1148,44 @@ function updateInventory() {
 | 
			
		||||
                document.getElementById("FlavourItems-list").appendChild(tr);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            document.getElementById("WeaponSkins-list").innerHTML = "";
 | 
			
		||||
            data.WeaponSkins.forEach(item => {
 | 
			
		||||
                if (item.ItemId.$oid.startsWith("ca70ca70ca70ca70")) return;
 | 
			
		||||
                const datalist = document.getElementById("datalist-WeaponSkins");
 | 
			
		||||
                const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
 | 
			
		||||
                if (optionToRemove) {
 | 
			
		||||
                    datalist.removeChild(optionToRemove);
 | 
			
		||||
                }
 | 
			
		||||
                const tr = document.createElement("tr");
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    const name = itemMap[item.ItemType]?.name?.trim();
 | 
			
		||||
                    td.textContent = name || item.ItemType;
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    td.classList = "text-end text-nowrap";
 | 
			
		||||
                    {
 | 
			
		||||
                        const a = document.createElement("a");
 | 
			
		||||
                        a.href = "#";
 | 
			
		||||
                        a.onclick = function (event) {
 | 
			
		||||
                            event.preventDefault();
 | 
			
		||||
                            document.getElementById("WeaponSkins-list").removeChild(tr);
 | 
			
		||||
                            reAddToItemList(itemMap, "WeaponSkins", item.ItemType);
 | 
			
		||||
                            disposeOfGear("WeaponSkins", item.ItemId.$oid);
 | 
			
		||||
                        };
 | 
			
		||||
                        a.title = loc("code_remove");
 | 
			
		||||
                        a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
 | 
			
		||||
                        td.appendChild(a);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                document.getElementById("WeaponSkins-list").appendChild(tr);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
 | 
			
		||||
            const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
 | 
			
		||||
 | 
			
		||||
@ -1452,12 +1591,13 @@ function updateInventory() {
 | 
			
		||||
                            document.getElementById("crystals-list").appendChild(tr);
 | 
			
		||||
                        });
 | 
			
		||||
 | 
			
		||||
                        document.getElementById("edit-suit-invigorations-card").classList.remove("d-none");
 | 
			
		||||
                        const { OffensiveUpgrade, DefensiveUpgrade, UpgradesExpiry } =
 | 
			
		||||
                            suitInvigorationUpgradeData(item);
 | 
			
		||||
                        document.getElementById("dv-invigoration-offensive").value = OffensiveUpgrade;
 | 
			
		||||
                        document.getElementById("dv-invigoration-defensive").value = DefensiveUpgrade;
 | 
			
		||||
                        document.getElementById("dv-invigoration-expiry").value = UpgradesExpiry;
 | 
			
		||||
                        {
 | 
			
		||||
                            document.getElementById("edit-suit-invigorations-card").classList.remove("d-none");
 | 
			
		||||
                            document.getElementById("invigoration-offensive").value = item.OffensiveUpgrade || "";
 | 
			
		||||
                            document.getElementById("invigoration-defensive").value = item.DefensiveUpgrade || "";
 | 
			
		||||
                            document.getElementById("invigoration-expiry").value =
 | 
			
		||||
                                formatDatetime("%Y-%m-%d %H:%M", Number(item.UpgradesExpiry?.$date.$numberLong)) || "";
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        {
 | 
			
		||||
                            document.getElementById("loadout-card").classList.remove("d-none");
 | 
			
		||||
@ -1619,63 +1759,6 @@ function updateInventory() {
 | 
			
		||||
            }
 | 
			
		||||
            document.getElementById("changeSyndicate").value = data.SupportedSyndicate ?? "";
 | 
			
		||||
 | 
			
		||||
            document.getElementById("Boosters-list").innerHTML = "";
 | 
			
		||||
            const now = Math.floor(Date.now() / 1000);
 | 
			
		||||
            data.Boosters.forEach(({ ItemType, ExpiryDate }) => {
 | 
			
		||||
                if (ExpiryDate < now) {
 | 
			
		||||
                    // Booster has expired, skip it
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
                const tr = document.createElement("tr");
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    td.textContent = itemMap[ItemType]?.name ?? ItemType;
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
                {
 | 
			
		||||
                    const td = document.createElement("td");
 | 
			
		||||
                    td.classList = "text-end text-nowrap";
 | 
			
		||||
                    const timeString = formatDatetime("%Y-%m-%d %H:%M:%s", ExpiryDate * 1000);
 | 
			
		||||
                    const inlineForm = document.createElement("form");
 | 
			
		||||
                    const input = document.createElement("input");
 | 
			
		||||
 | 
			
		||||
                    inlineForm.style.display = "inline-block";
 | 
			
		||||
                    inlineForm.onsubmit = function (event) {
 | 
			
		||||
                        event.preventDefault();
 | 
			
		||||
                        doChangeBoosterExpiry(ItemType, input);
 | 
			
		||||
                    };
 | 
			
		||||
                    input.type = "datetime-local";
 | 
			
		||||
                    input.classList.add("form-control");
 | 
			
		||||
                    input.classList.add("form-control-sm");
 | 
			
		||||
                    input.value = timeString;
 | 
			
		||||
                    let changed = false;
 | 
			
		||||
                    input.onchange = function () {
 | 
			
		||||
                        changed = true;
 | 
			
		||||
                    };
 | 
			
		||||
                    input.onblur = function () {
 | 
			
		||||
                        if (changed) {
 | 
			
		||||
                            doChangeBoosterExpiry(ItemType, input);
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                    inlineForm.appendChild(input);
 | 
			
		||||
 | 
			
		||||
                    td.appendChild(inlineForm);
 | 
			
		||||
 | 
			
		||||
                    const removeButton = document.createElement("a");
 | 
			
		||||
                    removeButton.title = loc("code_remove");
 | 
			
		||||
                    removeButton.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
 | 
			
		||||
                    removeButton.href = "#";
 | 
			
		||||
                    removeButton.onclick = function (event) {
 | 
			
		||||
                        event.preventDefault();
 | 
			
		||||
                        setBooster(ItemType, 0);
 | 
			
		||||
                    };
 | 
			
		||||
                    td.appendChild(removeButton);
 | 
			
		||||
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
                document.getElementById("Boosters-list").appendChild(tr);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            if (single.getCurrentPath().startsWith("/webui/guildView")) {
 | 
			
		||||
                const guildReq = $.get("/custom/getGuild?guildId=" + window.guildId);
 | 
			
		||||
                guildReq.done(guildData => {
 | 
			
		||||
@ -1986,34 +2069,12 @@ function updateInventory() {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (const elm of accountCheats) {
 | 
			
		||||
                elm.checked = !!data[elm.id];
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function addVaultDecoRecipe() {
 | 
			
		||||
    const uniqueName = getKey(document.getElementById("acquire-type-VaultDecoRecipes"));
 | 
			
		||||
    if (!guildId) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!uniqueName) {
 | 
			
		||||
        $("acquire-type-VaultDecoRecipes").addClass("is-invalid").focus();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    revalidateAuthz().then(() => {
 | 
			
		||||
        const req = $.post({
 | 
			
		||||
            url: "/custom/addVaultDecoRecipe?" + window.authz + "&guildId=" + window.guildId,
 | 
			
		||||
            contentType: "application/json",
 | 
			
		||||
            data: JSON.stringify([
 | 
			
		||||
                {
 | 
			
		||||
                    ItemType: uniqueName,
 | 
			
		||||
                    ItemCount: 1
 | 
			
		||||
                if (elm.type === "checkbox") {
 | 
			
		||||
                    elm.checked = !!data[elm.id];
 | 
			
		||||
                } else if (elm.type === "number") {
 | 
			
		||||
                    elm.value = data[elm.id] !== undefined ? data[elm.id] : elm.getAttribute("data-default") || "";
 | 
			
		||||
                }
 | 
			
		||||
            ])
 | 
			
		||||
        });
 | 
			
		||||
        req.done(() => {
 | 
			
		||||
            updateInventory();
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
@ -3229,6 +3290,41 @@ document.querySelectorAll("#account-cheats input[type=checkbox]").forEach(elm =>
 | 
			
		||||
    };
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
document.querySelectorAll("#account-cheats .input-group").forEach(grp => {
 | 
			
		||||
    const input = grp.querySelector("input");
 | 
			
		||||
    const select = grp.querySelector("select");
 | 
			
		||||
    const btn = grp.querySelector("button");
 | 
			
		||||
    if (input) {
 | 
			
		||||
        input.oninput = input.onchange = function () {
 | 
			
		||||
            btn.classList.remove("btn-secondary");
 | 
			
		||||
            btn.classList.add("btn-primary");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
    if (select) {
 | 
			
		||||
        select.oninput = select.onchange = function () {
 | 
			
		||||
            btn.classList.remove("btn-secondary");
 | 
			
		||||
            btn.classList.add("btn-primary");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
    btn.onclick = function () {
 | 
			
		||||
        btn.classList.remove("btn-primary");
 | 
			
		||||
        btn.classList.add("btn-secondary");
 | 
			
		||||
        const input = btn.closest(".input-group").querySelector('input[type="number"]');
 | 
			
		||||
        if (!input) return;
 | 
			
		||||
        revalidateAuthz().then(() => {
 | 
			
		||||
            const value = input.value;
 | 
			
		||||
            $.post({
 | 
			
		||||
                url: "/custom/setAccountCheat?" + window.authz,
 | 
			
		||||
                contentType: "application/json",
 | 
			
		||||
                data: JSON.stringify({
 | 
			
		||||
                    key: input.id,
 | 
			
		||||
                    value: parseInt(value)
 | 
			
		||||
                })
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    };
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
document.querySelectorAll("#guild-cheats input[type=checkbox]").forEach(elm => {
 | 
			
		||||
    elm.onchange = function () {
 | 
			
		||||
        revalidateAuthz().then(() => {
 | 
			
		||||
@ -3467,9 +3563,9 @@ function doBulkQuestUpdate(operation) {
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function toast(text) {
 | 
			
		||||
function toast(text, type = "primary") {
 | 
			
		||||
    const toast = document.createElement("div");
 | 
			
		||||
    toast.className = "toast align-items-center text-bg-primary border-0";
 | 
			
		||||
    toast.className = `toast align-items-center text-bg-${type} border-0`;
 | 
			
		||||
    const div = document.createElement("div");
 | 
			
		||||
    div.className = "d-flex";
 | 
			
		||||
    const body = document.createElement("div");
 | 
			
		||||
@ -3542,7 +3638,7 @@ function handleModularSelection(category) {
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function setBooster(ItemType, ExpiryDate, callback) {
 | 
			
		||||
function setBooster(ItemType, ExpiryDate) {
 | 
			
		||||
    revalidateAuthz().then(() => {
 | 
			
		||||
        $.post({
 | 
			
		||||
            url: "/custom/setBooster?" + window.authz,
 | 
			
		||||
@ -3555,33 +3651,27 @@ function setBooster(ItemType, ExpiryDate, callback) {
 | 
			
		||||
            ])
 | 
			
		||||
        }).done(function () {
 | 
			
		||||
            updateInventory();
 | 
			
		||||
            if (callback) callback();
 | 
			
		||||
        });
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function doAcquireBoosters() {
 | 
			
		||||
function doAcquireBooster() {
 | 
			
		||||
    const uniqueName = getKey(document.getElementById("acquire-type-Boosters"));
 | 
			
		||||
    if (!uniqueName) {
 | 
			
		||||
        $("#acquire-type-Boosters").addClass("is-invalid").focus();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    const ExpiryDate = Date.now() / 1000 + 3 * 24 * 60 * 60; // default 3 days
 | 
			
		||||
    setBooster(uniqueName, ExpiryDate, () => {
 | 
			
		||||
        $("#acquire-type-Boosters").val("");
 | 
			
		||||
    });
 | 
			
		||||
    setBooster(uniqueName, Math.floor(Date.now() / 1000 + 3 * 24 * 60 * 60));
 | 
			
		||||
    document.getElementById("acquire-type-Boosters").value = "";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function doChangeBoosterExpiry(ItemType, ExpiryDateInput) {
 | 
			
		||||
    console.log("Changing booster expiry for", ItemType, "to", ExpiryDateInput.value);
 | 
			
		||||
    // cast local datetime string to unix timestamp
 | 
			
		||||
    const ExpiryDate = Math.trunc(new Date(ExpiryDateInput.value).getTime() / 1000);
 | 
			
		||||
    const ExpiryDate = Math.floor(new Date(ExpiryDateInput.value).getTime() / 1000);
 | 
			
		||||
    if (isNaN(ExpiryDate)) {
 | 
			
		||||
        ExpiryDateInput.addClass("is-invalid").focus();
 | 
			
		||||
        return false;
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    setBooster(ItemType, ExpiryDate);
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function formatDatetime(fmt, date) {
 | 
			
		||||
@ -4027,73 +4117,31 @@ function handleModularPartsChange(event) {
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
function suitInvigorationUpgradeData(suitData) {
 | 
			
		||||
    let expiryDate = "";
 | 
			
		||||
    if (suitData.UpgradesExpiry) {
 | 
			
		||||
        if (suitData.UpgradesExpiry.$date) {
 | 
			
		||||
            expiryDate = new Date(parseInt(suitData.UpgradesExpiry.$date.$numberLong));
 | 
			
		||||
        } else if (typeof suitData.UpgradesExpiry === "number") {
 | 
			
		||||
            expiryDate = new Date(suitData.UpgradesExpiry);
 | 
			
		||||
        } else if (suitData.UpgradesExpiry instanceof Date) {
 | 
			
		||||
            expiryDate = suitData.UpgradesExpiry;
 | 
			
		||||
        }
 | 
			
		||||
        if (expiryDate && !isNaN(expiryDate.getTime())) {
 | 
			
		||||
            const year = expiryDate.getFullYear();
 | 
			
		||||
            const month = String(expiryDate.getMonth() + 1).padStart(2, "0");
 | 
			
		||||
            const day = String(expiryDate.getDate()).padStart(2, "0");
 | 
			
		||||
            const hours = String(expiryDate.getHours()).padStart(2, "0");
 | 
			
		||||
            const minutes = String(expiryDate.getMinutes()).padStart(2, "0");
 | 
			
		||||
            expiryDate = `${year}-${month}-${day}T${hours}:${minutes}`;
 | 
			
		||||
        } else {
 | 
			
		||||
            expiryDate = "";
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
        oid: suitData.ItemId.$oid,
 | 
			
		||||
        OffensiveUpgrade: suitData.OffensiveUpgrade || "",
 | 
			
		||||
        DefensiveUpgrade: suitData.DefensiveUpgrade || "",
 | 
			
		||||
        UpgradesExpiry: expiryDate
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function submitSuitInvigorationUpgrade(event) {
 | 
			
		||||
function submitInvigoration(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
    const oid = new URLSearchParams(window.location.search).get("itemId");
 | 
			
		||||
    const offensiveUpgrade = document.getElementById("dv-invigoration-offensive").value;
 | 
			
		||||
    const defensiveUpgrade = document.getElementById("dv-invigoration-defensive").value;
 | 
			
		||||
    const expiry = document.getElementById("dv-invigoration-expiry").value;
 | 
			
		||||
    const OffensiveUpgrade = document.getElementById("invigoration-offensive").value;
 | 
			
		||||
    const DefensiveUpgrade = document.getElementById("invigoration-defensive").value;
 | 
			
		||||
    const expiry = document.getElementById("invigoration-expiry").value;
 | 
			
		||||
 | 
			
		||||
    if (!offensiveUpgrade || !defensiveUpgrade) {
 | 
			
		||||
        alert(loc("code_requiredInvigorationUpgrade"));
 | 
			
		||||
    if (!OffensiveUpgrade || !DefensiveUpgrade) {
 | 
			
		||||
        toast(loc("code_requiredInvigorationUpgrade"), "warning");
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const data = {
 | 
			
		||||
        OffensiveUpgrade: offensiveUpgrade,
 | 
			
		||||
        DefensiveUpgrade: defensiveUpgrade
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (expiry) {
 | 
			
		||||
        data.UpgradesExpiry = new Date(expiry).getTime();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    editSuitInvigorationUpgrade(oid, data);
 | 
			
		||||
    setInvigoration({
 | 
			
		||||
        OffensiveUpgrade,
 | 
			
		||||
        DefensiveUpgrade,
 | 
			
		||||
        UpgradesExpiry: expiry ? new Date(expiry).getTime() : Date.now() + 7 * 24 * 60 * 60 * 1000
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function clearSuitInvigorationUpgrades() {
 | 
			
		||||
    editSuitInvigorationUpgrade(new URLSearchParams(window.location.search).get("itemId"), null);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
async function editSuitInvigorationUpgrade(oid, data) {
 | 
			
		||||
    /* data?: {
 | 
			
		||||
            DefensiveUpgrade: string;
 | 
			
		||||
            OffensiveUpgrade: string;
 | 
			
		||||
            UpgradesExpiry?: number;
 | 
			
		||||
    }*/
 | 
			
		||||
function setInvigoration(data) {
 | 
			
		||||
    const oid = new URLSearchParams(window.location.search).get("itemId");
 | 
			
		||||
    $.post({
 | 
			
		||||
        url: "/custom/editSuitInvigorationUpgrade?" + window.authz,
 | 
			
		||||
        url: "/custom/setInvigoration?" + window.authz,
 | 
			
		||||
        contentType: "application/json",
 | 
			
		||||
        data: JSON.stringify({ oid, data })
 | 
			
		||||
        data: JSON.stringify({ oid, ...data })
 | 
			
		||||
    }).done(function () {
 | 
			
		||||
        updateInventory();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@ -75,8 +75,12 @@ dict = {
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_stalker: `Stalker`,
 | 
			
		||||
    code_cutName: `Frisur: |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Drifter-Bart: |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Drifter-Gesicht: |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Operator-Gesicht: |INDEX|`,
 | 
			
		||||
    code_succChange: `Erfolgreich geändert.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
			
		||||
    login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
 | 
			
		||||
    login_emailLabel: `E-Mail-Adresse`,
 | 
			
		||||
    login_passwordLabel: `Passwort`,
 | 
			
		||||
@ -109,9 +113,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `Moas`,
 | 
			
		||||
    inventory_kubrowPets: `Bestien`,
 | 
			
		||||
    inventory_evolutionProgress: `Incarnon-Entwicklungsfortschritte`,
 | 
			
		||||
    inventory_Boosters: `Booster`,
 | 
			
		||||
    inventory_boosters: `Booster`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="Animationssets, Glyphen, Farbpaletten usw.">Sammlerstücke</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Schiffsdekorationen`,
 | 
			
		||||
    inventory_weaponSkins: `Skins`,
 | 
			
		||||
    inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
 | 
			
		||||
@ -121,6 +126,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Fehlende Incarnon-Entwicklungsfortschritte hinzufügen`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Valenz-Bonus`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `Du kannst den Valenz-Bonus deiner Waffe festlegen oder entfernen.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Modulare Teile ändern`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Warframe-Kräftigung`,
 | 
			
		||||
    detailedView_invigorationLabel: `Kräftigung`,
 | 
			
		||||
    detailedView_loadoutLabel: `Loadouts`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% Fähigkeitsstärke`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 Sprung-Zurücksetzungen`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 Energieregeneration pro Sekunde`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Offensives Upgrade`,
 | 
			
		||||
    invigorations_defensiveLabel: `Defensives Upgrade`,
 | 
			
		||||
    invigorations_expiryLabel: `Upgrades Ablaufdatum (optional)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Offensives Upgrade`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `[UNTRANSLATED] Utility Upgrade`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `[UNTRANSLATED] Invigoration Expiry (optional)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Fähigkeitsüberschreibung`,
 | 
			
		||||
    abilityOverride_onSlot: `auf Slot`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `Void-Spuren nicht verbrauchen`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`,
 | 
			
		||||
    cheats_unlockAllSkins: `Alle Skins freischalten`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Alle Photora-Szenen freischalten`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Universelle Polarität überall`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Orokin Reaktor & Beschleuniger überall`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Ändern`,
 | 
			
		||||
    cheats_markAllAsRead: `Posteingang als gelesen markieren`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `Weltstatus`,
 | 
			
		||||
    worldState_creditBoost: `Event Booster: Credit`,
 | 
			
		||||
 | 
			
		||||
@ -74,8 +74,12 @@ dict = {
 | 
			
		||||
    code_funded: `Funded`,
 | 
			
		||||
    code_replays: `Replays`,
 | 
			
		||||
    code_stalker: `Stalker`,
 | 
			
		||||
    code_cutName: `Cut |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Drifter Beard |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Drifter Visage |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Operator Visage |INDEX|`,
 | 
			
		||||
    code_succChange: `Successfully changed.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `You must select both an offensive & utility upgrade.`,
 | 
			
		||||
    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
 | 
			
		||||
    login_emailLabel: `Email address`,
 | 
			
		||||
    login_passwordLabel: `Password`,
 | 
			
		||||
@ -108,9 +112,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `Moas`,
 | 
			
		||||
    inventory_kubrowPets: `Beasts`,
 | 
			
		||||
    inventory_evolutionProgress: `Incarnon Evolution Progress`,
 | 
			
		||||
    inventory_Boosters: `Boosters`,
 | 
			
		||||
    inventory_boosters: `Boosters`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Ship Decorations`,
 | 
			
		||||
    inventory_weaponSkins: `Skins`,
 | 
			
		||||
    inventory_bulkAddSuits: `Add Missing Warframes`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Add Missing Weapons`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
 | 
			
		||||
@ -120,6 +125,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `Add Missing Flavour Items`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `Add Missing Ship Decorations`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Max Rank All Warframes`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
 | 
			
		||||
@ -146,7 +152,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Valence Bonus`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `You can set or remove the Valence Bonus from your weapon.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Change Modular Parts`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Warframe Invigoration`,
 | 
			
		||||
    detailedView_invigorationLabel: `Invigoration`,
 | 
			
		||||
    detailedView_loadoutLabel: `Loadouts`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% Ability Strength`,
 | 
			
		||||
@ -171,9 +177,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 Jump Resets`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 Energy Regen/s`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Offensive Upgrade`,
 | 
			
		||||
    invigorations_defensiveLabel: `Defensive Upgrade`,
 | 
			
		||||
    invigorations_expiryLabel: `Upgrades Expiry (optional)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Offensive Upgrade`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `Utility Upgrade`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `Invigoration Expiry (optional)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Ability Override`,
 | 
			
		||||
    abilityOverride_onSlot: `on slot`,
 | 
			
		||||
@ -208,7 +214,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `Don't Subtract Void Traces`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `Don't Subtract Consumables`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
 | 
			
		||||
    cheats_unlockAllSkins: `Unlock All Skins`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Potatoes Everywhere`,
 | 
			
		||||
@ -256,6 +261,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Change`,
 | 
			
		||||
    cheats_markAllAsRead: `Mark Inbox As Read`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `World State`,
 | 
			
		||||
    worldState_creditBoost: `Credit Boost`,
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
// Spanish translation by hxedcl
 | 
			
		||||
dict = {
 | 
			
		||||
    general_inventoryUpdateNote: `Para ver los cambios en el juego, necesitas volver a sincronizar tu inventario, por ejemplo, usando el comando /sync del bootstrapper, visitando un dojo o repetidor, o volviendo a iniciar sesión.`,
 | 
			
		||||
    general_inventoryUpdateNoteGameWs: `[UNTRANSLATED] Note: You may need to reopen any menu you are on for changes to be reflected.`,
 | 
			
		||||
    general_inventoryUpdateNoteGameWs: `Nota: Puede que necesites reabrir cualquier menú en el que te encuentres para que los cambios se reflejen.`,
 | 
			
		||||
    general_addButton: `Agregar`,
 | 
			
		||||
    general_setButton: `Establecer`,
 | 
			
		||||
    general_none: `Ninguno`,
 | 
			
		||||
@ -32,8 +32,8 @@ dict = {
 | 
			
		||||
    code_renamePrompt: `Escribe tu nuevo nombre personalizado:`,
 | 
			
		||||
    code_remove: `Quitar`,
 | 
			
		||||
    code_addItemsConfirm: `¿Estás seguro de que deseas agregar |COUNT| objetos a tu cuenta?`,
 | 
			
		||||
    code_addTechProjectsConfirm: `[UNTRANSLATED] Are you sure you want to add |COUNT| research to your clan?`,
 | 
			
		||||
    code_addDecoRecipesConfirm: `[UNTRANSLATED] Are you sure you want to add |COUNT| deco recipes to your clan?`,
 | 
			
		||||
    code_addTechProjectsConfirm: `¿Estás seguro de que quieres añadir |COUNT| proyectos de investigación a tu clan?`,
 | 
			
		||||
    code_addDecoRecipesConfirm: `¿Estás seguro de que quieres añadir |COUNT| planos de decoración a tu clan?`,
 | 
			
		||||
    code_succRankUp: `Ascenso exitoso.`,
 | 
			
		||||
    code_noEquipmentToRankUp: `No hay equipo para ascender.`,
 | 
			
		||||
    code_succAdded: `Agregado exitosamente.`,
 | 
			
		||||
@ -45,7 +45,7 @@ dict = {
 | 
			
		||||
    code_rank: `Rango`,
 | 
			
		||||
    code_rankUp: `Subir de rango`,
 | 
			
		||||
    code_rankDown: `Bajar de rango`,
 | 
			
		||||
    code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
 | 
			
		||||
    code_unlockLevelCap: `Desbloquear level cap`,
 | 
			
		||||
    code_count: `Cantidad`,
 | 
			
		||||
    code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`,
 | 
			
		||||
    code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
 | 
			
		||||
@ -65,18 +65,22 @@ dict = {
 | 
			
		||||
    code_completed: `Completada`,
 | 
			
		||||
    code_active: `Activa`,
 | 
			
		||||
    code_pigment: `Pigmento`,
 | 
			
		||||
    code_controller: `[UNTRANSLATED] Controller cursor`,
 | 
			
		||||
    code_mouseLine: `[UNTRANSLATED] Line cursor`,
 | 
			
		||||
    code_mouse: `[UNTRANSLATED] Cursor`,
 | 
			
		||||
    code_controller: `Cursor de Mando`,
 | 
			
		||||
    code_mouseLine: `Cursor de línea`,
 | 
			
		||||
    code_mouse: `Cursor`,
 | 
			
		||||
    code_itemColorPalette: `Paleta de colores |ITEM|`,
 | 
			
		||||
    code_mature: `Listo para el combate`,
 | 
			
		||||
    code_unmature: `Regresar el envejecimiento genético`,
 | 
			
		||||
    code_fund: `[UNTRANSLATED] Fund`,
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_fund: `Financiar`,
 | 
			
		||||
    code_funded: `Financiado`,
 | 
			
		||||
    code_replays: `Repeticiones`,
 | 
			
		||||
    code_stalker: `Stalker`,
 | 
			
		||||
    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Barba del Viajero: |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Rostro del Viajero |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Rostro del operador |INDEX|`,
 | 
			
		||||
    code_succChange: `Cambiado correctamente`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una mejora de utilidad.`,
 | 
			
		||||
    login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
 | 
			
		||||
    login_emailLabel: `Dirección de correo electrónico`,
 | 
			
		||||
    login_passwordLabel: `Contraseña`,
 | 
			
		||||
@ -109,18 +113,20 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `Moas`,
 | 
			
		||||
    inventory_kubrowPets: `Bestias`,
 | 
			
		||||
    inventory_evolutionProgress: `Progreso de evolución Incarnon`,
 | 
			
		||||
    inventory_Boosters: `Potenciadores`,
 | 
			
		||||
    inventory_boosters: `Potenciadores`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="Conjuntos de animaciones, glifos, paletas, etc.">Ítems estéticos</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Decoraciones de nave`,
 | 
			
		||||
    inventory_weaponSkins: `Diseños`,
 | 
			
		||||
    inventory_bulkAddSuits: `Agregar Warframes faltantes`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Agregar armas faltantes`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
 | 
			
		||||
    inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`,
 | 
			
		||||
    inventory_bulkAddSentinels: `Agregar centinelas faltantes`,
 | 
			
		||||
    inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`,
 | 
			
		||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
			
		||||
    inventory_bulkAddFlavourItems: `Añadir items estéticos faltantes`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `Añadir decoraciones de Nave Faltantes`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Completar el progreso de evolución Incarnon faltante`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Bonus de Valéncia`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `Puedes establecer o quitar el bonus de valencia de tu arma.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Cambiar partes modulares`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Vigorización de Warframe`,
 | 
			
		||||
    detailedView_invigorationLabel: `Fortalecimiento`,
 | 
			
		||||
    detailedView_loadoutLabel: `Equipamientos`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% Fuerza de Habilidad`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 Restablecimientos de Salto`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 Regeneración de Energía/s`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Mejora Ofensiva`,
 | 
			
		||||
    invigorations_defensiveLabel: `Mejora Defensiva`,
 | 
			
		||||
    invigorations_expiryLabel: `Caducidad de Mejoras (opcional)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Mejora Ofensiva`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `Mejora de Utilidad`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `Caducidad del Fortalecimiento (opcional)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Intercambio de Habilidad`,
 | 
			
		||||
    abilityOverride_onSlot: `en el espacio`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `No descontar vestigios del Vacío`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `No restar consumibles`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`,
 | 
			
		||||
    cheats_unlockAllSkins: `Desbloquear todas las skins`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Desbloquear todas las escenas de Captura`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Polaridad universal en todas partes`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Patatas en todas partes`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Cambiar`,
 | 
			
		||||
    cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `Estado del mundo`,
 | 
			
		||||
    worldState_creditBoost: `Potenciador de Créditos`,
 | 
			
		||||
@ -401,9 +412,9 @@ dict = {
 | 
			
		||||
    theme_dark: `Tema Oscuro`,
 | 
			
		||||
    theme_light: `Tema Claro`,
 | 
			
		||||
 | 
			
		||||
    guildView_cheats: `[UNTRANSLATED] Clan Cheats`,
 | 
			
		||||
    guildView_cheats: `Trucos de Clan`,
 | 
			
		||||
    guildView_techProjects: `Investigación`,
 | 
			
		||||
    guildView_vaultDecoRecipes: `[UNTRANSLATED] Dojo Deco Recipes`,
 | 
			
		||||
    guildView_vaultDecoRecipes: `Planos de Decoración de Dojo`,
 | 
			
		||||
    guildView_alliance: `Alianza`,
 | 
			
		||||
    guildView_members: `Miembros`,
 | 
			
		||||
    guildView_pending: `Pendiente`,
 | 
			
		||||
@ -423,11 +434,11 @@ dict = {
 | 
			
		||||
    guildView_rank_soldier: `Soldado`,
 | 
			
		||||
    guildView_rank_utility: `Utilitario`,
 | 
			
		||||
    guildView_rank_warlord: `Señor de la guerra`,
 | 
			
		||||
    guildView_currency_owned: `[UNTRANSLATED] |COUNT| in Vault.`,
 | 
			
		||||
    guildView_bulkAddTechProjects: `[UNTRANSLATED] Add Missing Research`,
 | 
			
		||||
    guildView_bulkAddVaultDecoRecipes: `[UNTRANSLATED] Add Missing Dojo Deco Recipes`,
 | 
			
		||||
    guildView_bulkFundTechProjects: `[UNTRANSLATED] Fund All Research`,
 | 
			
		||||
    guildView_bulkCompleteTechProjects: `[UNTRANSLATED] Complete All Research`,
 | 
			
		||||
    guildView_currency_owned: `|COUNT| en la Bóveda.`,
 | 
			
		||||
    guildView_bulkAddTechProjects: `Añadir proyectos de Investigación Faltantes`,
 | 
			
		||||
    guildView_bulkAddVaultDecoRecipes: `Añadir planos de Decoración de Dojo Faltantes`,
 | 
			
		||||
    guildView_bulkFundTechProjects: `Financiar toda la Investigación`,
 | 
			
		||||
    guildView_bulkCompleteTechProjects: `Completar toda la Investigación`,
 | 
			
		||||
    guildView_promote: `Promover`,
 | 
			
		||||
    guildView_demote: `Degradar`,
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -75,8 +75,12 @@ dict = {
 | 
			
		||||
    code_funded: `Complété`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_stalker: `Stalker`,
 | 
			
		||||
    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Barbe du Voyageur |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Visage du Voyageur |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Visage de l'Opérateur |INDEX|`,
 | 
			
		||||
    code_succChange: `Changement effectué.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
			
		||||
    login_description: `Connexion avec les informations de connexion OpenWF.`,
 | 
			
		||||
    login_emailLabel: `Email`,
 | 
			
		||||
    login_passwordLabel: `Mot de passe`,
 | 
			
		||||
@ -109,9 +113,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `Moas`,
 | 
			
		||||
    inventory_kubrowPets: `Bêtes`,
 | 
			
		||||
    inventory_evolutionProgress: `Progrès de l'évolution Incarnon`,
 | 
			
		||||
    inventory_Boosters: `Boosters`,
 | 
			
		||||
    inventory_boosters: `Boosters`,
 | 
			
		||||
    inventory_flavourItems: `[UNTRANSLATED] <abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Décorations du vaisseau`,
 | 
			
		||||
    inventory_weaponSkins: `Aspects`,
 | 
			
		||||
    inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
 | 
			
		||||
@ -121,6 +126,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Ajouter les évolutions Incarnon manquantes`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Toutes les Warframes au rang max`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Toutes les armes au rang max`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Tous les Archwings au rang max`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Bonus de Valence`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `Définir le Bonus Valence de l'arme.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Changer l'équipement modulaire`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Invigoration de Warframe`,
 | 
			
		||||
    detailedView_invigorationLabel: `Dynamisation`,
 | 
			
		||||
    detailedView_loadoutLabel: `Équipements`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% de puissance de pouvoir`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 réinitialisations de saut`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 d'énergie régénérés/s`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Amélioration offensive`,
 | 
			
		||||
    invigorations_defensiveLabel: `Amélioration défensive`,
 | 
			
		||||
    invigorations_expiryLabel: `Expiration de l'invigoration (optionnel)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Amélioration offensive`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `[UNTRANSLATED] Utility Upgrade`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `[UNTRANSLATED] Invigoration Expiry (optional)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Remplacement de pouvoir`,
 | 
			
		||||
    abilityOverride_onSlot: `Sur l'emplacement`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `Ne pas consommer de Void Traces`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `Ne pas retirer de consommables`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`,
 | 
			
		||||
    cheats_unlockAllSkins: `Débloquer tous les skins`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Débloquer toutes les scènes captura`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Polarités universelles partout`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Réacteurs et Catalyseurs partout`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Changer`,
 | 
			
		||||
    cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `Carte Solaire`,
 | 
			
		||||
    worldState_creditBoost: `Booster de Crédit`,
 | 
			
		||||
 | 
			
		||||
@ -75,6 +75,10 @@ dict = {
 | 
			
		||||
    code_funded: `Профинансировано`,
 | 
			
		||||
    code_replays: `Повторов`,
 | 
			
		||||
    code_stalker: `Сталкер`,
 | 
			
		||||
    code_cutName: `Причёска: |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Борода скитальца: |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Внешность скитальца: |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Внешность оператора: |INDEX|`,
 | 
			
		||||
    code_succChange: `Успешно изменено.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
 | 
			
		||||
    login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
 | 
			
		||||
@ -109,9 +113,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `МОА`,
 | 
			
		||||
    inventory_kubrowPets: `Звери`,
 | 
			
		||||
    inventory_evolutionProgress: `Прогресс эволюции Инкарнонов`,
 | 
			
		||||
    inventory_Boosters: `Бустеры`,
 | 
			
		||||
    inventory_boosters: `Бустеры`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="Наборы анимаций, глифы, палитры и т. д.">Уникальные предметы</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Украшения корабля`,
 | 
			
		||||
    inventory_weaponSkins: `Скины`,
 | 
			
		||||
    inventory_bulkAddSuits: `Добавить отсутствующие Варфреймы`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Добавить отсутствующие Арчвинги`,
 | 
			
		||||
@ -121,6 +126,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `Добавить отсутствующие уникальные предметы`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `Добавить отсутствующие украшения корабля`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Добавить отсутствующий прогресс эволюции Инкарнонов`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `Добавить отсутствующие скины`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Макс. ранг всех Варфреймов`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Макс. ранг всего оружия`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Макс. ранг всех Арчвингов`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Бонус Валентности`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `Вы можете установить или убрать бонус Валентности с вашего оружия.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Изменить модульные части`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Воодушевление Варфрейма`,
 | 
			
		||||
    detailedView_invigorationLabel: `Воодушевление`,
 | 
			
		||||
    detailedView_loadoutLabel: `Конфигурации`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% к силе способностей.`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 сбросов прыжка.`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 к регенерации энергии в секунду.`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Атакующее улучшение`,
 | 
			
		||||
    invigorations_defensiveLabel: `Вспомогательное улучшение`,
 | 
			
		||||
    invigorations_expiryLabel: `Срок действия Воодушевления (необязательно)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Атакующее улучшение`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `Вспомогательное улучшение`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `Срок действия Воодушевления (необязательно)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Переопределение способности`,
 | 
			
		||||
    abilityOverride_onSlot: `в ячейке`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `Не вычитать количество Отголосков Бездны`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `Не вычитать количество расходников`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
 | 
			
		||||
    cheats_unlockAllSkins: `Разблокировать все скины`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Универсальная полярность везде`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Реакторы/Катализаторы орокин везде`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Изменить`,
 | 
			
		||||
    cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `Состояние мира`,
 | 
			
		||||
    worldState_creditBoost: `Глобальный бустер Кредитов`,
 | 
			
		||||
 | 
			
		||||
@ -75,6 +75,10 @@ dict = {
 | 
			
		||||
    code_funded: `Профінансовано`,
 | 
			
		||||
    code_replays: `Повтори`,
 | 
			
		||||
    code_stalker: `Сталкер`,
 | 
			
		||||
    code_cutName: `Зачіска: |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `Борода мандрівника: |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `Зовнішність мандрівника: |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `Зовнішність оператора: |INDEX|`,
 | 
			
		||||
    code_succChange: `Успішно змінено.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
 | 
			
		||||
    login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
 | 
			
		||||
@ -109,9 +113,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `МОА`,
 | 
			
		||||
    inventory_kubrowPets: `Тварини`,
 | 
			
		||||
    inventory_evolutionProgress: `Прогрес еволюції Інкарнонів`,
 | 
			
		||||
    inventory_Boosters: `Посилення`,
 | 
			
		||||
    inventory_boosters: `Посилення`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="Набори анімацій, гліфи, палітри і т. д.">Унікальні предмети</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `Прикраси судна`,
 | 
			
		||||
    inventory_weaponSkins: `Вигляди`,
 | 
			
		||||
    inventory_bulkAddSuits: `Додати відсутні Ворфрейми`,
 | 
			
		||||
    inventory_bulkAddWeapons: `Додати відсутню зброю`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `Додати відсутні Арквінґи`,
 | 
			
		||||
@ -121,6 +126,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `Додати відсутні унікальні предмети`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `Додати відсутні оздоби корабля`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `Додати відсутній прогрес еволюції Інкарнонів`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `Макс. рівень всіх Ворфреймів`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `Макс. рівень всієї зброї`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `Макс. рівень всіх Арквінґів`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `Ознака Валентності`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `Ви можете встановити або прибрати ознаку Валентності з вашої зброї.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `Змінити модульні частини`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `Зміцнення Ворфрейма`,
 | 
			
		||||
    detailedView_invigorationLabel: `Зміцнення`,
 | 
			
		||||
    detailedView_loadoutLabel: `Конфігурації`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200% до потужності здібностей.`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5 Оновлень стрибків.`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2 до відновлення енергії на секунду.`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `Атакуюче вдосконалення`,
 | 
			
		||||
    invigorations_defensiveLabel: `Допоміжне вдосконалення`,
 | 
			
		||||
    invigorations_expiryLabel: `Термін дії Зміцнення (необов'язково)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `Атакуюче вдосконалення`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `Допоміжне вдосконалення`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `Термін дії Зміцнення (необов'язково)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `Перевизначення здібностей`,
 | 
			
		||||
    abilityOverride_onSlot: `у комірці`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `Не вираховувати кількість Відлуння`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `Не вираховувати кількість витратних матеріалів`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `Розблокувати всі функції судна`,
 | 
			
		||||
    cheats_unlockAllSkins: `Розблокувати всі скіни`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `Розблокувати всі сцени Світлописця`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `Будь-яка полярність скрізь`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Орокінські Реактори/Каталізатори скрізь`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `Змінити`,
 | 
			
		||||
    cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `Стан світу`,
 | 
			
		||||
    worldState_creditBoost: `Глобальне посилення Кредитів`,
 | 
			
		||||
 | 
			
		||||
@ -75,8 +75,12 @@ dict = {
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_stalker: `追猎者`,
 | 
			
		||||
    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
			
		||||
    code_drifterBeardName: `漂泊者胡须 |INDEX|`,
 | 
			
		||||
    code_drifterFaceName: `漂泊者面部 |INDEX|`,
 | 
			
		||||
    code_operatorFaceName: `指挥官面部 |INDEX|`,
 | 
			
		||||
    code_succChange: `更改成功`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
			
		||||
    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
 | 
			
		||||
    login_emailLabel: `电子邮箱`,
 | 
			
		||||
    login_passwordLabel: `密码`,
 | 
			
		||||
@ -109,9 +113,10 @@ dict = {
 | 
			
		||||
    inventory_moaPets: `恐鸟`,
 | 
			
		||||
    inventory_kubrowPets: `动物同伴`,
 | 
			
		||||
    inventory_evolutionProgress: `灵化之源进度`,
 | 
			
		||||
    inventory_Boosters: `加成器`,
 | 
			
		||||
    inventory_boosters: `加成器`,
 | 
			
		||||
    inventory_flavourItems: `<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
 | 
			
		||||
    inventory_shipDecorations: `飞船装饰`,
 | 
			
		||||
    inventory_weaponSkins: `外观`,
 | 
			
		||||
    inventory_bulkAddSuits: `添加缺失战甲`,
 | 
			
		||||
    inventory_bulkAddWeapons: `添加缺失武器`,
 | 
			
		||||
    inventory_bulkAddSpaceSuits: `添加缺失载具`,
 | 
			
		||||
@ -121,6 +126,7 @@ dict = {
 | 
			
		||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
			
		||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
 | 
			
		||||
    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `所有战甲升满级`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `所有武器升满级`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
 | 
			
		||||
@ -147,7 +153,7 @@ dict = {
 | 
			
		||||
    detailedView_valenceBonusLabel: `效价加成`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `更换部件`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `编辑战甲活化属性`,
 | 
			
		||||
    detailedView_invigorationLabel: `活化`,
 | 
			
		||||
    detailedView_loadoutLabel: `配置`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensive_AbilityStrength: `+200%技能强度`,
 | 
			
		||||
@ -172,9 +178,9 @@ dict = {
 | 
			
		||||
    invigorations_utility_Jumps: `+5跳跃次数`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2/秒能量恢复`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `进攻型属性`,
 | 
			
		||||
    invigorations_defensiveLabel: `功能型属性`,
 | 
			
		||||
    invigorations_expiryLabel: `活化时效(可选)`,
 | 
			
		||||
    detailedView_invigorationOffensiveLabel: `进攻型属性`,
 | 
			
		||||
    detailedView_invigorationUtilityLabel: `[UNTRANSLATED] Utility Upgrade`,
 | 
			
		||||
    detailedView_invigorationExpiryLabel: `活化时效(可选)`,
 | 
			
		||||
 | 
			
		||||
    abilityOverride_label: `技能替换`,
 | 
			
		||||
    abilityOverride_onSlot: `槽位`,
 | 
			
		||||
@ -209,7 +215,6 @@ dict = {
 | 
			
		||||
    cheats_dontSubtractVoidTraces: `虚空光体无消耗`,
 | 
			
		||||
    cheats_dontSubtractConsumables: `消耗物品使用时无损耗`,
 | 
			
		||||
    cheats_unlockAllShipFeatures: `解锁所有飞船功能`,
 | 
			
		||||
    cheats_unlockAllSkins: `解锁所有外观`,
 | 
			
		||||
    cheats_unlockAllCapturaScenes: `解锁所有Captura场景`,
 | 
			
		||||
    cheats_universalPolarityEverywhere: `全局万用极性`,
 | 
			
		||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `全物品自带Orokin反应堆`,
 | 
			
		||||
@ -257,6 +262,12 @@ dict = {
 | 
			
		||||
    cheats_changeButton: `更改`,
 | 
			
		||||
    cheats_markAllAsRead: `收件箱全部标记为已读`,
 | 
			
		||||
    cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
 | 
			
		||||
    cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
 | 
			
		||||
    cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
 | 
			
		||||
    cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
 | 
			
		||||
    cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
 | 
			
		||||
 | 
			
		||||
    worldState: `世界状态配置`,
 | 
			
		||||
    worldState_creditBoost: `现金加成`,
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user