forked from OpenWF/Mods
		
	
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
$define VK_CONTROL = 0x11
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$define VK_SPACE = 0x20
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repeat
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	local ragdoll = gRegion:GetLocalPlayerAvatar():GetRagdoll()
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	if IsNull(ragdoll) then
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		local dd = Engine.DamageData()
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		dd.injuryType = Injury.RAGDOLL
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		gRegion:GetLocalPlayerAvatar():DamageDD(dd)
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	elseif get_active_input_filter() ~= "/EE/Types/Input/MenuInputFilter" then
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		local rot = gRegion:GetGameCamera():GetRotation()
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		if owf_is_key_down('W') then
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			ragdoll:ApplyGlobalForce(AngleToDirection(rot), ForceType.FT_VELOCITY_CHANGE)
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		end
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		if owf_is_key_down('S') then
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			ragdoll:ApplyGlobalForce(AngleToDirection(rot) * -1, ForceType.FT_VELOCITY_CHANGE)
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		end
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		if owf_is_key_down('A') then
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			ragdoll:ApplyGlobalForce(AngleToDirection(Rotation(rot.heading - 90, rot.pitch, rot.bank)), ForceType.FT_VELOCITY_CHANGE)
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		end
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		if owf_is_key_down('D') then
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			ragdoll:ApplyGlobalForce(AngleToDirection(Rotation(rot.heading + 90, rot.pitch, rot.bank)), ForceType.FT_VELOCITY_CHANGE)
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		end
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		if owf_is_key_down(VK_SPACE) then
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			ragdoll:ApplyGlobalForce(Vector(0, 1, 0), ForceType.FT_VELOCITY_CHANGE)
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		end
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		if owf_is_key_down(VK_CONTROL) then
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			ragdoll:ApplyGlobalForce(Vector(0, -1, 0), ForceType.FT_VELOCITY_CHANGE)
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		end
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	end
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until not pcall(yield)
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gRegion:GetLocalPlayerAvatar():EnableRagdollRecovery(true, false)
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