-- Modifications to sample scripts will be lost the next time you start the game. local in_air_toggle = owf_script_add_toggle("In Air") repeat local cc = gRegion:GetLocalPlayer():CameraControl() cc:SetViewOffset(Vector(0, -0.1, 0.5)) cc:SetAimViewOffset(Vector(0, -0.1, 0.5)) cc:SetRunViewOffset(Vector(0, -0.1, 0.5)) cc:SetDodgeOffset(Vector(0, -0.1, 0.5)) if in_air_toggle.value then cc:SetInAirViewOffset(Vector(0, -0.1, 0.5)) cc:SetInAirAimViewOffset(Vector(0, -0.1, 0.5)) end cc:SetMeleeOffset(Vector(0, -0.1, 0.5)) cc:SetCoverLeftViewOffset(Vector(0, -0.1, 0.5)) cc:SetCoverRightViewOffset(Vector(0, -0.1, 0.5)) cc:SetCrouchCoverAimLeftViewOffset(Vector(0, -0.1, 0.5)) cc:SetCrouchCoverAimRightViewOffset(Vector(0, -0.1, 0.5)) cc:SetWallRunLeftViewOffset(Vector(0, -0.1, 0.5)) cc:SetWallRunRightViewOffset(Vector(0, -0.1, 0.5)) cc:SetWallRunLeftAimViewOffset(Vector(0, -0.1, 0.5)) cc:SetWallRunRightAimViewOffset(Vector(0, -0.1, 0.5)) until yield()