-- Classes Vector = require "pluto:vector3" class Rotation function __construct(public heading = 0, public pitch = 0, public bank = 0) function __tostring() class Symbol function __construct(public name = "") function __eq(b) function __tostring() function c_str() class Color function __construct(public red, public green, public blue, public alpha = 255) function __tostring() function GetUInt() class ObjectType function __eq(other) function GetName() function GetFullName() function GetParent() function getHierarchy() class Object function __eq(other) function GetType() function GetName() function GetFullName() function IsA(type) class Player extends Object function GetAvatar() function GetPlayerName() function GetClanName() function GetPlayerAccountIDString() function GetPlayerMatchMakingString() function GetHudStatus() function CameraControl() class HumanPlayer extends Player function ToggleFreeCamera() function isControllingCamera() function setControllingCamera(b) function AssignAvatar(avatar, b1 = true, b2 = true) function SendGiveItem(resource, amount) class LotusHumanPlayer extends HumanPlayer function GetLoadOut() class LoadOut function GetStoredItemStruct(i1, i2) class MongoId class LotusProfileTypes.StoredItem mItem mModSlot mCustSlot mAttachedUpgrades class LotusProfileTypes.WeaponInfo mItemId mItemType mModularParts function GetCustomization() class LotusProfileTypes.UpgradeInfo mItemType mUpgradeFingerprint class BaseEntity extends Object class Entity extends BaseEntity function GetPosition() function SetPosition(pos) function DistanceToEntity(b) function GetRotation() function GetSimRotation() function SetRotation(rot) function GetHealth() function SetHealth(health) function GetDrawOnTop() function SetDrawOnTop(b) function GetMeshScale() function SetMeshScale(f) function GetMesh() function SetMesh(object, b1, b2) function Attach(type, optionalBoneSymbol, optionalPosOffset) function GetAttachment(type) function GetAllAttachments(type) function GetTag() function SetTag(symbol) function FirePort(port) function SetVisibility(visible, delegateToAttachments = false) function GetSpeed() function Destroy() function SetMaterialParam(symbol, f1, f2 = 3.4028235e38, f3 = 3.4028235e38, f4 = 3.4028235e38, b = false) function RunScript(resource, funcSymbol, b) class BaseAvatar extends Entity function GetMaxHealth(b = true) function SetMaxHealth(health, b = false) function Suicide() function DamageControl() function InventoryControl() function InputControl() function GiveItem(type, b) function MotionControl() function GetView() function SetView(rot) function GetCameraView() function SetCameraView(rot) function SetEyePosition(pos) function GetFaction() function GetOriginalFaction() function SetFaction(symbol) function GetLocTag() function ClearAgent() function PushInputFilter(resource) function SetCustomAnimController(type) function GetAnimControllerType() function SetCustomMotionController(type) function SetCustomCameraController(type) function EnableRagdollRecovery(b1, b2) function DamageDD(damageData) function GetRagdoll() class Avatar extends BaseAvatar function ControlCamera(b) function isFollowedByCamera() class LotusAvatar extends Avatar function IsAvatarFriendly(other) function PlayEmote(resource) function GetUIName() function SetUIName(str) function HasDynamicUIName() function SetDynamicUIName(b) function SetCollisionEnabled(b) function SetCinematicID(symbol) class DamageControllerBase extends Object function GiveTemporaryImmunity(a, b) function HasTemporaryImmunity() function RemoveTemporaryImmunity() function GetShield() function SetShield(i) function GetMaxShield() function SetMaxShield(i) function GetOverguardAmount() function SetOverguardAmount(i) function GetOverguardMax() function SetOverguardMax(i) class DamageController extends DamageControllerBase class LotusDamageController extends DamageController function GetArmourRating() function SetArmourRating(i) class InventoryControllerBase extends Object function RemoveItem(slot, b) function GetWeaponInHand(hand) function AddUpgrade(upgradeType, operationType, value, _reserved = nil, _reserved = nil, damageType = DamageType.DT_ANY) class LotusInventoryController extends InventoryControllerBase function GetActivePowerSuit() function DoItemDrop() function GetConsumableItem(idx) function UseConsumableItem(idx) class ResourceBase extends Object class Mesh extends ResourceBase class Item extends Object function GetAttachmentEntity(category, hand = 4) function GetEnergyColor(outColor, secondary = false) class WeaponBase extends Item class WeaponEx extends WeaponBase function GetActiveImpactBehavior() function AddUpgrade(obj) class LotusWeapon extends WeaponEx function GetXP() function SetXP(xp) function GetCustomization() function SetCustomization(cust) function SetModularParts(parts, gilded) class WeaponUpgrade extends Item class LotusWeaponUpgradeBase extends WeaponUpgrade function InitializeFromFingerprint(str) class LotusArtifactUpgrade extends LotusWeaponUpgradeBase class WeaponImpactBehavior extends Object criticalHitChance criticalHitDamageMultiplier instantImpulse class PowerSuit extends LotusWeapon function SetEnergy(value) function SetMaxEnergy(value) function GetUnmodifiedMaxEnergy() function GetCurEnergy() function GetMaxEnergy() function GetAbilityByIndex(i) function AddAbilityByType(type, idx) class PowerSuitAbility extends Item function GetCooldownDuration() function SetCooldownDuration(val) function GetCooldownTime() function SetCooldownTime(val) function AllowReactivate(b) class InputControllerBase extends Object class InputController extends InputControllerBase function SetStopMovement(b) class GameRules extends Object function IsPauseMenuShowing() function RequestPause() function RequestUnpause() function RequestResource(name, callback) function RequestSlomo(f) function CancelSlomo() function IsSlomo() function getSlomoltiplier() function setSlomoltiplier(f) class GameRulesImpl extends GameRules function SetPauseDisabled(b) function CanUnstick() function UnstickLocalPlayer() class LotusBaseGameRules extends GameRulesImpl function GetCurrentStarChart() function GetStoreManifest() function AddActiveLevelAuraUpgrade(type) function RemoveActiveLevelAuraUpgrade(type) function GetMission() class LotusGameRules extends LotusBaseGameRules function OpenMissionContinueDialog() class LotusAttractModeGameRules extends GameRulesImpl function GetStarChart() function GetStoreManifest() class RadialSolarMap extends Object function GetRegions() function BuildMissionForLocation(symbol) function SetLevelStreamingArgs(locationSymbol, openLevelArgs) class RadialRegion name sectors droneDamage damageChance resources class RadialSector name unlocked nodeType missionTag mission challenges class LotusMissionInfo missionType minEnemyLevel maxEnemyLevel goalTag activeMissionTag location levelOverride gameRules missionReward missionRewardExtra buddyAgents miscItemFee function EncodeAsString() function GetEnemies() function GetExtraEnemies() function GetMissionEventResources() function GetExtraMissionEventResources() function GetAdvancedAiDirectorSpawns() function GetCustomAdvancedAiDirectorSpawns() class MissionReward credits xp items countedItems countedStoreItems randomizedItems class MissionRewardItemManifest extends ResourceBase function GetMaxAvailableTier() function PickRandomItemIndex(tier, f) function GetTieredItem(tier, i) class MissionRewardItem function GetStoreItem() class MissionAI agent class ChallengeBase extends Object class GenericChallenge extends ChallengeBase class ChallengeBase extends Object class StoreManifest extends Object function GetStoreItemsOfType(objectType) function GetGiftBonusItems() class StoreItem extends Object function GetProductCategory() function ExcludeFromCodex() function ShowInMarket() class GiftBonusItem gift reward class CountedItem mItemType mItemCount class CountedStoreItem mStoreItem mItemCount class PickUpTypeRarity mStoreItem mItemType mRarity class CodexManifest function GetEnvironmentEntries() class CodexTypes.Entry locName icon reqScans secret type class Texture extends ResourceBase class MotionControllerBase function GetSpeedMultiplier() function SetSpeedMultiplier(f) class LotusMotionController extends MotionControllerBase class LotusSpaceFlightMotionController extends LotusMotionController function EnableFlight(b) class CameraControllerBase extends Object function setFovMultiplier(fMul) function getFovMultiplier() function SetBaseFovOverride(fov) function GetBaseFovOverride() function GetViewOffset() function SetViewOffset(vec) function GetAimViewOffset() function SetAimViewOffset(vec) function GetRunViewOffset() function SetRunViewOffset(vec) function GetDodgeOffset() function SetDodgeOffset(vec) function GetInAirViewOffset() function SetInAirViewOffset(vec) function SetInAirAimViewOffset(vec) function SetMeleeOffset(vec) function SetCoverLeftViewOffset(vec) function SetCoverRightViewOffset(vec) function SetCrouchCoverAimLeftViewOffset(vec) function SetCrouchCoverAimRightViewOffset(vec) function SetWallRunLeftViewOffset(vec) function SetWallRunRightViewOffset(vec) function SetWallRunLeftAimViewOffset(vec) function SetWallRunRightAimViewOffset(vec) class EngineNpcMgr extends Object function GetAiDirector() class EngineAiDirector extends Object function SetMaxPopulationSpawnCount(i) function SetMaxAI(i) function SetDifficulty(i) function ClearEncounters() function AddEncounter(type) function SelectEncounterHintsWithType(type, minDist, maxDist) function ActivateSpecificEncounterAtSpecificHint(hint, type) function AddGlobalEncounterTag(symbol) function RemoveGlobalEncounterTag(symbol) class NpcManager extends EngineNpcMgr function PauseAllAgents() function CreateAgentAtPosition(type, pos, rot, optionalSymbol, optionalLevel) class EngineNpcAgent extends Object function GetAvatar() class LotusNpcAvatar extends LotusAvatar function GetEnhancementCount() function GetEnhancementLocTag() class LotusVehicleAvatar extends LotusNpcAvatar function GetRider() function GetTrickController() class TrickController extends Object function SetMaxPointsPerCombo(pts) class HudStatus extends Object class LotusHudStatus extends HudStatus function GetFlashMarkers() class FlashMarker garbage markerType distanceToEye pos baseMarkerInfo function ScreenX() function ScreenY() function ScreenZ() class BaseMarkerInfo extends Entity function SetMarkerType(i) function SetDisplayRange(range) class Effect extends Entity function SetTint(color) class LensFlare extends Entity function SetTint(color) class Decoration extends Entity function TriggerAnimation() function IsTriggeredAnimationDone() class Ragdoll extends Entity function ApplyGlobalForce(vec, forceType) class WeaponCustomization function GetSkin(iSlot) function SetSkin(objectType, iSlot) function GetColors(i) function SetColors(i, v) class CustomizationColorPalette mTintColor0 mTintColor1 mTintColor2 mTintColor3 mEmissiveColor0 mEmissiveColor1 mEnergyColor mEnergyColor1 function GetColor(i) function SetColor(i, c) function Initialized(i) function SetInitialized(i, b) class OverlayBase extends Object class FlashInstance extends OverlayBase function AttachToEntity(ent, off, rot, vecScale) function Execute(func, str) function Close() class OverlayMgr function SetSelectedStyle(resource) class PlayerProfile function GetAccountIDString() class LevelInfo postProcess class PostProcess blur motionBlurStrength bloom targetExposure adaptationRateUp adaptationRateDown exposureConvergeSpeed useBnwBuffer bnwBufferInvert bnwBufferBias useExposureEVCurve skyBloom saturation focalBlur horizonDOF horizonRadius horizonFog horizonFogRadius horizonFogElevation distanceFogDensity heightFogFalloff heightFogDensity heightFogY lightMapBoost attenuateAudio lightning colorCorrectionConverge saturationBias brightnessBias contrastBias grainBias focalNearPlane focalNearDepth focalFarPlane focalFarDepth radialBlurStrength irradianceVolumeGain sunShaftsDensity sunShaftsDecay sunShaftsMultiplier sunShaftsFogAttenuation sunShafts class Engine.OpenLevelArgs function SetLevel(level) function SetGameRules(gamerules) function AddContextTag(tag) function AddContextObject(objectType) class Engine.DamageData baseAmount criticalChance criticalMultiplier injuryType class UISys.ScriptResLoader function IsDone() function SpotLoad() function Abort() -- Global functions function IsNull(val) function Sleep(ms) function Type(name) function Resource(name) -- constructs an Object instance function WeakResource(name) -- constructs an ObjectType instance function Range(minValue, maxValue) function Localize(loctag, subs = {}) function AngleToDirection(rot) function Engine.OpenLevel(args) function UISys.ScriptResLoader_Create(names) -- OpenWF global functions function yield() function owf_create_thread(f) function get_lang_code() function get_lang_dict(lang = get_lang_code()) function owf_get_build_label() function owf_get_build_version() function owf_get_build_hash() function owf_get_server_host() function owf_get_http_port() function owf_get_https_port() function owf_get_auth_query() function mem_scan_exe(sig) function mem_read_i8(addr) function mem_read_i16(addr) function mem_read_i32(addr) function mem_read_i64(addr) function mem_read_f32(addr) function mem_write_f32(addr, val) function chat_subscribe_prefix(prefix, block) function chat_unsubscribe_prefix(prefix) function chat_subscribe_outgoing_prefix(prefix) function chat_unsubscribe_outgoing_prefix(prefix) function chat_system_reply(text) function chat_add_to_sent_history(text) function chat_get_sent_history() function chat_get_sent_history_index() function chat_set_sent_history_index(idx) function owf_register_custom_route(path, mime, content) function owf_unregister_custom_route(path) function owf_subscribe_to_script_trigger(script, func, block) function owf_unsubscribe_from_script_trigger(script, func) function owf_script_add_toggle(name, value = false) function owf_script_register_channel(name) function owf_script_send_message(channel, text) function owf_get_available_scripts() function owf_get_running_scripts() function owf_start_script(name) function owf_stop_script(name) function owf_toggle_script(name) function owf_logout() function owf_reload_label_replacements() function owf_replace_label(tag, str) function owf_restore_label(tag) function owf_save_config() function get_high_damage_numbers_patch() function set_high_damage_numbers_patch(b) function get_skip_mission_start_timer() function set_skip_mission_start_timer(b) function get_simulacrum_blacklisted() function set_simulacrum_blacklisted(b) function get_simulacrum_whitelisted() function set_simulacrum_whitelisted(b) function get_alternative_loading() function set_alternative_loading(b) function get_ee_log_in_console() function set_ee_log_in_console(b) function get_dont_resolve_labels() function set_dont_resolve_labels(b) function get_fov_override() function set_fov_override(f) function owf_is_key_down(vk) function get_active_input_filter() function get_active_input_filter_allows_hotkeys() function owf_reload_hotkeys() function register_websocket_message_prefix(prefix) function unregister_websocket_message_prefix(prefix) function owf_broadcast_message(message, optionalRecipient) -- OpenWF events OWF_EVT_SUBMIT_CHAT_MESSAGE = 1 OWF_EVT_OUTGOING_CHAT_MESSAGE = 2 OWF_EVT_CUSTOM_ROUTE_SERVED = 3 OWF_EVT_CALLBACK = 4 OWF_EVT_SCRIPT_TRIGGERED = 5 OWF_EVT_WEBSOCKET_MESSAGE = 6 OWF_EVT_SCRIPT_MESSAGE = 7 function owf_next_event() -- OpenWF Overlay. Any pixel with RGB=255,0,255 will show the game window underneath. OWF_FONT_SIMPLE8 OWF_FONT_SIMPLE5 function owf_overlay_get_size() function owf_overlay_add_rect(x, y, w, h, r, g, b) function owf_overlay_add_text(x, y, text, font, r, g, b, scale = 1) function owf_overlay_set_visibility(id, visible) function owf_overlay_set_colour(id, r, g, b) function owf_overlay_set_text(id, text) function owf_overlay_remove(id) function owf_overlay_update() function owf_measure_text(font, text) -- Global variables gRegion function GetLocalPlayer() function GetLocalPlayerAvatar() function GetGameCamera() function GetGameRules() function GetAvatars() function FindTagged(symbol) function FindAll(type) function CreateObject(type) function CreateEntity(type, pos, rot) function GetNpcMgr() function Raycast(fromPos, toPos, avatar, _reserved_please_set_to_nil, outPos) function GetLevelInfo() gGameRules gStarChart gFlashMgr function ExecuteToolMenuCommand(resource) function GotoMovie(resource) gGameData function SyncInventoryFromDB(callback) gPlayerProfileMgr function IsLoggedIn() function GetPlayerProfile(i) gClient function GetOverlayMgr() gEntityType = Type("/EE/Types/Engine/Entity") gBaseAvatarType = Type("/EE/Types/Engine/BaseAvatar") gLotusNpcAvatarType = Type("/Lotus/Types/Game/LotusNpcAvatar") gLotusVehicleAvatarType = Type("/Lotus/Types/Game/LotusVehicleAvatar") gLotusGameRulesType = Type("/Lotus/Types/Game/LotusGameRules") gLotusBasePvpGameRulesType = Type("/Lotus/Types/Game/LotusBasePvpGameRules") gLotusHubGameRulesType = Type("/Lotus/Types/Game/LotusHubGameRules") gLotusDuelGameRulesType = Type("/Lotus/Types/Game/LotusDuelGameRules") ZERO_VECTOR = Vector() ZERO_ROTATION = Rotation() EMPTY_SYMBOL = Symbol() Engine.SLOT_1 = 0 -- Secondary Engine.SLOT_2 = 1 -- Primary Engine.SLOT_3 = 2 Engine.SLOT_4 = 3 -- Warframe Engine.SLOT_5 = 4 Engine.SLOT_6 = 5 -- Melee Engine.SLOT_7 = 6 Engine.SLOT_8 = 7 Engine.SLOT_9 = 8 Engine.SLOT_10 = 9 Engine.SLOT_11 = 10 Engine.SLOT_12 = 11 Engine.SLOT_13 = 12 Engine.SLOT_14 = 13 Engine.INVALID = 14 Lotus_Game.EMISSIVE_MAP_ATTEN = Symbol("EmissiveMapAtten") Lotus_Game.TINT_COLOR = Symbol("TintColor") Lotus_Game.UNLIT_ATTEN = Symbol("UnlitAtten") Lotus_Game.ALPHA_ATTEN = Symbol("AlphaAtten") Lotus_Game.CLOAK = Symbol("Cloak") Lotus_Game.V_SCALES = Symbol("vScales") Lotus_Game.V_SCALES_FADE = Symbol("vScalesFade") Lotus_Game.EMISSIVE_TINT_COLOR = Symbol("EmissiveTintColor") Lotus_Game.EMISSIVE_TINT_COLOR_HI = Symbol("EmissiveTintColorHi") Lotus_Game.EMISSIVE_TINT_COLOR_LO = Symbol("EmissiveTintColorLo") Lotus_Game.LOW_COLOR = Symbol("LowColor") Lotus_Game.HIGH_COLOR = Symbol("HighColor") Lotus_Game.TINT_COLOR0 = Symbol("TintColor0") Lotus_Game.TINT_COLOR1 = Symbol("TintColor1") Lotus_Game.TINT_COLOR2 = Symbol("TintColor2") Lotus_Game.TINT_COLOR3 = Symbol("TintColor3") UpgradeType = { NONE, AVATAR_ABILITY, AVATAR_ABILITY_AUGMENT, AVATAR_ABILITY_DURATION, AVATAR_ABILITY_EFFICIENCY, AVATAR_ABILITY_EFFICIENCY_MIN, AVATAR_ABILITY_EFFICIENCY_MAX, AVATAR_ABILITY_ENERGY_TO_SHIELD, AVATAR_ABILITY_ENERGY_TO_OVERSHIELD, AVATAR_ABILITY_RANGE, AVATAR_ABILITY_STRENGTH, AVATAR_ACROBATIC_SPEED, AVATAR_AFTERBURNER_MULTIPLIER, AVATAR_AIM_TIME, AVATAR_AIR_JUMP_HEIGHT, AVATAR_ALLOW_HEALTH_PICKUP, AVATAR_ALLOW_ENERGY_PICKUP, AVATAR_ARMOUR, AVATAR_AURA_EFFECTIVENESS_ON_ME, AVATAR_AURA_STRENGTH, AVATAR_AUTO_PARRY_CHANCE, AVATAR_BLEEDOUT_MODIFIER, AVATAR_BULLET_DODGE_ANGLE, AVATAR_BULLET_DODGE_CHANCE, AVATAR_CARRY_CAPACITY, AVATAR_CASTING_SPEED, AVATAR_CLEAR_TRANSFERENCE_STATIC_ON_KILL, AVATAR_CRIT_CHANCE, AVATAR_CRIT_CHANCE_LIMIT, AVATAR_CRIT_CHANCE_PER_PROC_ACTIVE, AVATAR_CRIT_CHANCE_STEALTH, AVATAR_CRIT_CHANCE_VULNERABILITY, AVATAR_CRIT_CHANCE_WEAKPOINT_VULNERABILITY, AVATAR_CRIT_DAMAGE, AVATAR_CRIT_DAMAGE_VULNERABILITY, AVATAR_CROWD_CONTROL_DAMAGE, AVATAR_CROWD_CONTROL_TIME_MULTIPLIER, AVATAR_DAMAGE_POWER_MULTIPLIER, AVATAR_DAMAGE_REDUCTION_DURING_REVIVE, AVATAR_DAMAGE_TAKEN, AVATAR_DAMAGE_VULNERABILITY, AVATAR_DAMAGE_WEAKPOINT_VULNERABILITY, AVATAR_DASH_DAMAGE, AVATAR_DASH_DISTANCE, AVATAR_DASH_RADIUS, AVATAR_DASH_CONTACT_ENERGY, AVATAR_DODGE_COOLDOWN, AVATAR_DODGE_COST_MULTIPLIER, AVATAR_DODGE_SPEED, AVATAR_DOUBLE_DROP_CHANCE, AVATAR_DROP_CHANCE_MODIFIER, AVATAR_GLOBAL_DROP_CHANCE_MODIFIER, AVATAR_GLORY_KILL_CHANCE, AVATAR_GLORY_KILL_HEALTH_RANGE, AVATAR_ENEMY_RADAR, AVATAR_ENERGY_GAIN_MULTIPLIER, AVATAR_ENERGY_ON_FULL_SHIELD_REGEN, AVATAR_ENERGY_SPAWN_PERCENT, AVATAR_ENERGY_TO_OVERSHIELDS_ON_SPAWN, AVATAR_EVADE_NPC_BULLET, AVATAR_EXPLOSION_DAMAGE, AVATAR_EXPLOSION_RADIUS, AVATAR_FALL_DAMAGE, AVATAR_FALL_IMPACT_AMOUNT, AVATAR_FALL_IMPACT_RADIUS, AVATAR_FREEZE_ON_MELEE_HIT_CHANCE, AVATAR_FREEZE_ON_MELEE_HIT_DURATION, AVATAR_FORCED_PROC_CHANCE, AVATAR_FULL_ENERGY_EFFECT_RANGE, AVATAR_HACK_CHANCE, AVATAR_HEAL_PERCENT_MAX_HEALTH, AVATAR_HEAL_RATE, AVATAR_HEAL_RATE_FORCED, AVATAR_HEALTH_MAX, AVATAR_HEALTH_MAX_INC_ON_PICKUP, AVATAR_HEAVY_LAND_RESIST_CHANCE, AVATAR_HEAVY_LAND_SPEED, AVATAR_INJURY_BLOCK_CHANCE, AVATAR_INJURY_BLOCK_CHANCE_CC, AVATAR_INJURY_ANIM_RATE, AVATAR_JOG_SPEED, AVATAR_JUMP_HEIGHT, AVATAR_KNOCKDOWN_RECOVERY_SPEED, AVATAR_LOOT_CHANCE, AVATAR_LOOT_RADAR, AVATAR_LOOT_RADAR_B, AVATAR_MARKED_DAMAGE_AMOUNT, AVATAR_MELEE_DAMAGE_REDUCTION, AVATAR_MELEE_DAMAGE_TO_JUMP_KICK, AVATAR_MOVEMENT_ACCELERATION, AVATAR_MOVEMENT_SPEED, AVATAR_NO_DEATH_PENALTY, AVATAR_NPC_HIT_CHANCE, AVATAR_NPC_VIS_RANGE, AVATAR_NPC_ENABLES_AUGMENT, AVATAR_NUM_JUMPS, AVATAR_OVERSHIELD_MAX, AVATAR_OVERGUARD_MAX, AVATAR_PICKUP_BONUS_AMOUNT, AVATAR_POWER_MAX, AVATAR_POWER_RATE, AVATAR_POWER_RATE_INC_ON_PICKUP, AVATAR_POWER_RATE_PERCENT_MAX, AVATAR_PROC_DAMAGE, AVATAR_PROC_IMMUNITY_DURATION, AVATAR_PROC_REFLECT_AMPLIFICATION, AVATAR_PROC_REFLECT_CHANCE, AVATAR_PROC_TIME, AVATAR_PROC_ABILITY_STACK, AVATAR_PROC_STACK, AVATAR_PROC_STACKED_UPGRADE_BASE_MODIFIER, AVATAR_PROC_CHANCE_VULNERABILITY, AVATAR_RAGE_BURN_RATE, AVATAR_REHACK_CHANCE, AVATAR_RESPAWN_TIME, AVATAR_REVENGE_DAMAGE_AMOUNT, AVATAR_REVENGE_DAMAGE_CHANCE, AVATAR_REVIVE_ASSIST, AVATAR_REVIVE_DISTANCE, AVATAR_REVIVE_SPEED, AVATAR_SENTINEL_ARMOUR_LINK, AVATAR_SENTINEL_CRIT_LINK, AVATAR_SENTINEL_FINISHER_DAMAGE, AVATAR_SENTINEL_HEALTH_LINK, AVATAR_SENTINEL_MASTER_BLEEDOUT_MODIFIER, AVATAR_SENTINEL_PACK_LEADER, AVATAR_SENTINEL_PACK_LEADER_OVERGUARD_CAP, AVATAR_SENTINEL_PACK_LEADER_REVERSE, AVATAR_SENTINEL_PICKUP_TO_ARMOR, AVATAR_SENTINEL_SHIELD_LINK, AVATAR_SENTINEL_STATUS_LINK, AVATAR_SHARE_ENERGY_PICKUP_RADIUS, AVATAR_SHARE_XP_RADIUS, AVATAR_SHIELD_GATE_DURATION, AVATAR_SHIELD_MAX, AVATAR_SHIELD_RECHARGE_DELAY, AVATAR_SHIELD_RECHARGE_RATE, AVATAR_SHIELD_RECHARGE_PERCENT, AVATAR_SHIELD_REDIRECTION, AVATAR_SHIELD_STAMINA_COST_MULTIPLIER, AVATAR_SHIELD_TO_STAMINA_RATIO, AVATAR_SLIDE_BOOST, AVATAR_SLIDE_FRICTION, AVATAR_SLOW_REDUCTION, AVATAR_SOFT_TARGETING_RADIUS_MODIFIER, AVATAR_SPAWN_ENERGY, AVATAR_SPRINT_SPEED, AVATAR_STAMINA_COST_MULTIPLIER, AVATAR_STAMINA_MAX, AVATAR_STAMINA_RECHARGE_DELAY, AVATAR_STAMINA_RECHARGE_RATE, AVATAR_STEALTH_MIN_OCCLUSION_RADIUS, AVATAR_STEALTH_FULL_OCCLUSION_RADIUS, AVATAR_STUN_TIME, AVATAR_SUCCESS_CHANCE, AVATAR_THORNS_PERCENT, AVATAR_TIME_LIMIT_INCREASE, AVATAR_TIME_TO_CLOAK, AVATAR_WALLCLING_TIME, AVATAR_WALLJUMP_HEIGHT, AVATAR_WALLRUN_SPEED, AVATAR_PARKOUR_BOOST, AVATAR_PARKOUR_BULLET_TIME, AVATAR_PARKOUR_GLIDE, AVATAR_PARKOUR_GRAVITY, AVATAR_PARKOUR_DAMAGE_ADDED, AVATAR_PARKOUR_SLAM_ENERGY_COST, GAMEPLAY_BULLET_KILL_XP_AMOUNT, GAMEPLAY_DAMAGE_TO_POWER, GAMEPLAY_ENEMY_AVATAR_XP_REWARD, GAMEPLAY_ENEMY_SPAWN_CHANCE, GAMEPLAY_ENERGY_PICKUP_AMOUNT, GAMEPLAY_EXECUTION_HEALTH_THRESHOLD, GAMEPLAY_FACTION_DAMAGE, GAMEPLAY_FACTION_DAMAGE_RESISTANCE, GAMEPLAY_FACTION_SHIELD_DAMAGE_RESISTANCE, GAMEPLAY_FINISHER_XP_AMOUNT, GAMEPLAY_FREE_REVIVE_COUNT, GAMEPLAY_GEAR_ITEM_COOLDOWN, GAMEPLAY_ITEM_EFFECTIVENESS, GAMEPLAY_KILL_POWER_AMOUNT, GAMEPLAY_KILL_POWER_COOLDOWN, GAMEPLAY_KILL_XP_AMOUNT, GAMEPLAY_KILL_XP_REWARD, GAMEPLAY_MAX_HEALTH_SEGMENT_REWARD, GAMEPLAY_MELEE_KILL_XP_AMOUNT, GAMEPLAY_MONEY_DROP_AMOUNT, GAMEPLAY_MONEY_PICKUP_AMOUNT, GAMEPLAY_MONEY_REWARD_AMOUNT, GAMEPLAY_NON_HUMAN_DAMAGE_RESISTANCE, GAMEPLAY_PERCENT_BASE_DAMAGE_ADDED, GAMEPLAY_PICKUP_AMOUNT, GAMEPLAY_PICKUP_RATE, GAMEPLAY_PICKUP_DOUBLED_CHANCE, GAMEPLAY_POWER_COOLDOWN, GAMEPLAY_POWER_TO_HEALTH_ON_DEATH, GAMEPLAY_HEALTH_ON_DEATH, GAMEPLAY_HEALTH_PICKUP_AMOUNT, GAMEPLAY_SHIELD_UPGRADE_LEVEL, VEHICLE_DODGE_COOLDOWN, VEHICLE_DOUBLE_JUMP_HEIGHT, VEHICLE_FALL_RESIST_CHANCE, VEHICLE_FALL_SPEED, VEHICLE_JUMP_CHARGE_TIME, VEHICLE_JUMP_HEIGHT, VEHICLE_MAGNETISM, VEHICLE_SCORE_MULTIPLIER, VEHICLE_SPEED, VEHICLE_SPEED_ALT, VEHICLE_SPRINT_SPEED, WEAPON_AIMED_SHOT_DAMAGE_BONUS, WEAPON_AMMO_CONSUME_RATE, WEAPON_AMMO_FREE_CHANCE, WEAPON_AMMO_MAX, WEAPON_AMMO_POOL_MULTISHOT_DAMAGE, WEAPON_AMMO_RETRIEVED, WEAPON_ARMOUR_BYPASS, WEAPON_AUGMENT, WEAPON_AUTO_RELOAD_RATE, WEAPON_BATTERY_REGEN_RATE, WEAPON_BONUS_NORMALIZED_PHYSICAL_DAMAGE, WEAPON_BONUS_NORMALIZED_ELEMENTAL_DAMAGE, WEAPON_BYPASS_SHIELD, WEAPON_BYPASS_SHIELD_ON_CRIT, WEAPON_CHANNELING_DAMAGE, WEAPON_CHANNELING_EFFICIENCY, WEAPON_CHARGE_RATE, WEAPON_CHARGE_STEP_SIZE, WEAPON_CHARGED_PROJECTILE_SIZE, WEAPON_CLIP_MAX, WEAPON_CONVERT_AMMO, WEAPON_CONVERT_AMMO_DELAY, WEAPON_CONVERT_AMMO_TO_BUFF, WEAPON_CORPSE_EXPLODE_DAMAGE, WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT, WEAPON_CORPSE_EXPLODE_RADIUS, WEAPON_CORPSE_EXPLODE_PROC_CHANCE, WEAPON_CRIT_CHANCE, WEAPON_CRIT_CHANCE_BODY_PART, WEAPON_CRIT_CHANCE_WEAKPOINT, WEAPON_CRIT_DAMAGE, WEAPON_CRIT_FIRE_RATE_BONUS, WEAPON_CRIT_FIRE_RATE_DURATION, WEAPON_CRIT_UNDER_PROC_THRESHOLD_BONUS, WEAPON_CRIT_UNDER_PROC_THRESHOLD_MAX, WEAPON_DAMAGE_AMOUNT, WEAPON_DAMAGE_AMOUNT_TO_HEALTH, WEAPON_DAMAGE_AMOUNT_TO_OVERGUARD, WEAPON_DAMAGE_AMOUNT_TO_SHIELDS, WEAPON_DAMAGE_CONVERSION, WEAPON_DAMAGE_CONVERSION_POST_COALESCE, WEAPON_DAMAGE_IF_VICTIM_PROC_ACTIVE, WEAPON_DAMAGE_PER_ACTIVE_PROC_STACK_ON_VICTIM, WEAPON_DAMAGE_OVER_DISTANCE, WEAPON_DAMAGE_SELF_AMOUNT, WEAPON_DAMAGE_TYPE_BIAS, WEAPON_DAMAGE_TYPE_FLAT_AMOUNT, WEAPON_DAMAGE_WEAKPOINT, WEAPON_DISTANCE_TO_DAMAGE_BONUS, WEAPON_DOUBLE_CRIT_CHANCE, WEAPON_DRAIN_MAX, WEAPON_EMBED_DEATH_PROC_CHANCE, WEAPON_EMPLACEMENT_AMMO_CONSUME_RATE, WEAPON_ENERGY_ON_HEADSHOT_KILL, WEAPON_EXPLOSION_RADIUS, WEAPON_EXTRA_SCAN_CHANCE, WEAPON_FIRE_ITERATIONS, WEAPON_FIRE_RATE, WEAPON_FIRE_REDIRECT_RANGE, WEAPON_FIRE_REDIRECT_PROC_CHANCE, WEAPON_FIRE_REDIRECT_PROC_TYPE, WEAPON_FORCED_PROC_CHANCE, WEAPON_FROZEN_CRIT_CHANCE, WEAPON_FROZEN_CRIT_DAMAGE, WEAPON_GORE_CHANCE, WEAPON_GRENADE_STICKY, WEAPON_BODYSHOT_MULTIPLIER, WEAPON_HEADSHOT_MULTIPLIER, WEAPON_HEALTH_ON_HIT_ENEMY_WITH_PROC, WEAPON_HEALTH_ON_KILL, WEAPON_HEALTH_ON_KILL_CHANCE, WEAPON_HOLSTER_RATE, WEAPON_INCARNON_COMBO_REQUIREMENT, WEAPON_INFINITE_CLIP_MOD, WEAPON_INIT_DAMAGE_MOD, WEAPON_KILL_TO_STAMINA, WEAPON_KNOCKDOWN_TIME, WEAPON_LAST_DAMAGE_MOD, WEAPON_LAST_MULTISHOT, WEAPON_LIFE_STEAL, WEAPON_LIFE_STEAL_CHANNELING, WEAPON_LOCK_TIME, WEAPON_LOW_CRIT_VALUE, WEAPON_LOW_CRIT_DAMAGE, WEAPON_MARK_TARGET, WEAPON_MARKED_DAMAGE_AMOUNT, WEAPON_MARKED_HEADSHOT_MULTIPLIER, WEAPON_MELEE_ARMOR_REDUCTION, WEAPON_MELEE_AUTOTARGET_MAXIMUM_ANGLE, WEAPON_MELEE_AUTOTARGET_RANGE_BONUS, WEAPON_MELEE_AUTOTARGET_SPEED_BONUS, WEAPON_MELEE_AVATAR_DAMAGE_FALL_OFF, WEAPON_MELEE_COMBO_CHANCE_FROM_DOT, WEAPON_MELEE_COMBO_CRIT_CHANCE, WEAPON_MELEE_COMBO_DECAY_AMOUNT, WEAPON_MELEE_COMBO_DURATION_BONUS, WEAPON_MELEE_COMBO_GAIN_MISS_CHANCE, WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE, WEAPON_MELEE_COMBO_HIT_BONUS, WEAPON_MELEE_COMBO_INITIAL_BONUS, WEAPON_MELEE_COMBO_MULTIPLIER_BONUS, WEAPON_MELEE_COMBO_MULTIPLIER_CRIT_CHANCE, WEAPON_MELEE_COMBO_MULTIPLIER_PROC_CHANCE, WEAPON_MELEE_COMBO_PROC_CHANCE, WEAPON_MELEE_COMBO_USAGE_EFFICIENCY, WEAPON_MELEE_DAMAGE, WEAPON_MELEE_FINISHER_DAMAGE, WEAPON_MELEE_HEAVY_CHARGE_SPEED, WEAPON_MELEE_HEAVY_EMPOWERED_CHANCE, WEAPON_MELEE_HEAVY_EMPOWERED_DURATION, WEAPON_MELEE_HIT_GROUND_TARGET, WEAPON_MELEE_HIT_STUN_CHANCE, WEAPON_MELEE_SLAM_DAMAGE_BONUS, WEAPON_MELEE_HEAVY_PARRY_DAMAGE_BONUS, WEAPON_MELEE_HEAVY_PARRY_CRIT_CHANCE_BONUS, WEAPON_MELEE_HEAVY_PARRY_CRIT_MULTIPLIER, WEAPON_MELEE_HEAVY_INSTANT_KILL_CHANCE, WEAPON_MELEE_STAMINA_PENALTY, WEAPON_MELEE_STEALTH_LETHAL, WEAPON_MICROWAVE_PROC_CRIT_CHANCE_BONUS, WEAPON_NOCRIT_CHANCE, WEAPON_NOCRIT_DAMAGE, WEAPON_NOISE_REDUCTION, WEAPON_NULLIFIER_BUBBLE_POP_CHANCE, WEAPON_OVERHEAT_DAMAGE, WEAPON_OVERHEAT_PROC_CHANCE, WEAPON_OVERGUARD_CRIT_CHANCE, WEAPON_PARRY_ANGLE, WEAPON_PARRY_COUNTER_CHANCE, WEAPON_PARRY_COUNTER_CHANCE_STAGGER, WEAPON_PARRY_COUNTER_CHANCE_STUN, WEAPON_PARRY_DAMAGE_BLOCKED, WEAPON_PARRY_DAMAGE_REFLECTED, WEAPON_PARRY_DAMAGE_TO_STAMINA, WEAPON_PARRY_EFFECTIVENESS, WEAPON_PARRY_EFFICIENCY, WEAPON_PARRY_HEAVY_COOLDOWN, WEAPON_PERCENT_BASE_DAMAGE_ADDED, WEAPON_PERCENT_BASE_DAMAGE_ADDED_POST_COALESCE, WEAPON_POWER_DAMAGE_BLOCK, WEAPON_POWER_DAMAGE_MAX, WEAPON_POWER_DAMAGE_MULTIPLIER, WEAPON_PICKUP_SHOOT_BONUS, WEAPON_PROC_ACTIVE_BONUS_DAMAGE, WEAPON_PROC_CHANCE, WEAPON_PROC_CHANCE_AGAINST_FULLY_SCANNED, WEAPON_PROC_DAMAGE, WEAPON_PROC_MAX_STACK, WEAPON_PROC_ON_PROC_CHANCE, WEAPON_PROC_TIME, WEAPON_PROC_TIME_EXTEND_ON_HIT, WEAPON_PROC_SELF_CC_REDUCTION_CHANCE, WEAPON_PROJECTILE_BOUNCES, WEAPON_PROJECTILE_ELASTICITY, WEAPON_PROJECTILE_EXPLOSION_CHANCE, WEAPON_PROJECTILE_LINGERING_AOE_DAMAGE, WEAPON_PROJECTILE_LINGERING_AOE_DURATION, WEAPON_PROJECTILE_LINGERING_AOE_RADIUS, WEAPON_PROJECTILE_SIZE, WEAPON_PROJECTILE_SPEED, WEAPON_PUNCTURE_DEPTH, WEAPON_PUNCTURE_INFINITE, WEAPON_RANDOM_PROC_CHANCE, WEAPON_RANGE, WEAPON_RECOIL, WEAPON_REFLECTION_MODIFIER, WEAPON_REFLECTION_EXPLOSION_CHANCE, WEAPON_RELOAD_EMPTY_BATTERY, WEAPON_RELOAD_SPEED, WEAPON_RELOAD_TIME, WEAPON_RICOCHET_CHANCE, WEAPON_SELF_AOE_MULTIPLIER, WEAPON_SHIELD_ON_KILL, WEAPON_SHIELD_ON_KILL_CHANCE, WEAPON_SHIELD_ON_KILL_BY_DAMAGE_TYPE, WEAPON_SHIELD_PERCENT_ON_KILL, WEAPON_SLASH_PROC_ON_CRIT_CHANCE, WEAPON_SLASH_PROC_ON_IMPACT, WEAPON_MAGNETIC_PROC_ON_IMPACT, WEAPON_SNIPER_COMBO_MULTIPLIER_BONUS, WEAPON_SNIPER_COMBO_HIT_BONUS, WEAPON_SNIPER_COMBO_CRIT_CHANCE, WEAPON_SNIPER_COMBO_PROC_CHANCE, WEAPON_SNIPER_COMBO_DURATION_BONUS, WEAPON_SPREAD, WEAPON_STEALTH_MULTIPLIER, WEAPON_SYNDICATE_POWER, WEAPON_TARGET_AMOUNT, WEAPON_UPGRADE_SLOT, WEAPON_VICTIM_CRIT_CHANCE, WEAPON_VICTIM_CRIT_DAMAGE, WEAPON_VICTIM_DAMAGE_AMOUNT, WEAPON_VICTIM_STAMINA_DRAIN_PERCENTAGE, WEAPON_ZOOM, WEAPON_ZOOM_SHAKE_SPEED, WEAPON_MODE_SWITCH_SPEED, WEAPON_PERCENT_BASE_INNATE_DAMAGE_ADDED, WEAPON_ADD_CHARGE_COUNTER_MULTIPLIER, SKILL_ABILITY_UNLOCK, SKILL_ABILITY_TACTICAL_COOLDOWN, SKILL_ABILITY_TACTICAL_EFFICIENCY, SKILL_RJ_BC_AMMO_YIELD, SKILL_RJ_BC_COMPACTION_YIELD, SKILL_RJ_BC_COOLDOWN, SKILL_RJ_BOOST_RAM_DAMAGE, SKILL_RJ_COLLISION_DMG_REDUCTION, SKILL_RJ_ENEMY_DMG_REDUCTION, MAX_Value } OperationType = { ADD, ADD_BASE, MULTIPLY, STACKING_MULTIPLY, SET, SET_BASE, SET_MIN, SET_MAX } DamageType = { DT_IMPACT, DT_PUNCTURE, DT_SLASH, DT_FIRE, DT_FREEZE, DT_ELECTRICITY, DT_POISON, DT_EXPLOSION, DT_RADIATION, DT_GAS, DT_MAGNETIC, DT_VIRAL, DT_CORROSIVE, DT_RADIANT, DT_SENTIENT, DT_CINEMATIC, DT_SHIELD_DRAIN, DT_HEALTH_DRAIN, DT_ENERGY_DRAIN, DT_FINISHER, DT_SUICIDE, DT_PHYSICAL, DT_INVALID, DT_BASE_ELEMENTAL, DT_COMPOUND_ELEMENTAL, DT_ANY } PostureModifier = { PM_AIM, PM_AIM_MAIN_HAND, PM_AIM_OFF_HAND, PM_FREE_FIRED, PM_DODGE, PM_BLOCKING_ANIM, PM_STUN, PM_CLOAK, PM_ANIMATION_CONTROLLED, PM_HIBERNATE, PM_EXPLODE, PM_FINISHER_OPEN, PM_KNOCKDOWN, PM_STAGGER, PM_PRE_DEATH, PM_IN_AIR, PM_MENACE, PM_CARRYING, PM_ALT_AIM_RIGHT, PM_ALT_AIM_LEFT, PM_HELD, PM_GROUNDFIRE, PM_ALTERNATE_COVER, PM_CRIPPLED, PM_WALLJUMP, PM_BULLETJUMP, PM_PARRY, PM_GRAV_DISABLED, PM_EMPLACEMENT, PM_AIRBORNE, PM_HEAVY_MELEE, PM_MELEE_RAGE } Injury = { PAIN, INJURY_RESISTED, INJURY_BLOCKED, STAGGER, BIG_STAGGER, STUN, KNOCKDOWN, GROUNDFIRE, THROW, RAGDOLL, PRE_DEATH, DEATH, DEATH_RAGDOLL, DEATH_SLICE, DEATH_SEVER, ANY, MAX_Injury } ForceType = { FT_FORCE, FT_IMPULSE, FT_VELOCITY_CHANGE, FT_ACCELERATION } ColorCustomizationSlot = { PrimaryColors, Attachments, Sigil, Eyes, Facial, Clothing, Syandana } PowerSuitCustomizationSlot = { Helmet, ArmLeft, LegLeft, CustomEmblem, EventEmblem, AnimationSet, Neckwear, BodySkin, Chest, ArmRight, LegRight, Face, SigilChest, SigilBack, SpecialEvent, FxSet, SpecialFxSet } _T.AddHudTracker -- function(name, type) or nil _T.RemoveHudTracker -- function(name) or nil _T.OpenScreen -- function(name) -- Preloaded modules "EE.Interface.Utilities" ShowMessage = function(str) "Lotus.Interface.LotusNetworkUtilities" Host_LoadMission = function(node, missionInfo) "Lotus.Interface.LotusUtilities" SLIDER CHECKBOX TOGGLE BUTTON TITLE INPUTBOX SPACER INPUTCOUNT ICONBUTTON CHOICE COLOR IMAGE "Lotus.Scripts.Libs.ObjectiveText" SetPrimaryObjText = function(text) ClearPrimaryObjText = function() "Lotus.Scripts.Libs.DuviriActivityLib" ModifyEncounterLimit = function(type, delta) IsEncounterLimitReached = function(type)