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								-- 刷怪脚本:带 AI 与等级设置
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								local commands = {}
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								-- 全局设置:是否把坐标保留 2 位小数
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								local stripCoordinates = true -- 设为 false 显示完整坐标
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								-- 全局设置:是否在游戏内聊天输出
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								local showInChat = false -- 设为 false 仅控制台输出
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								-- 全局设置:网格间距(按网格铺开生成时的距离)
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								local gridSpacing = 3 -- 默认 3 米
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								-- 全局设置:是否全部生成在同一坐标
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								local spawnInSameLocation = false -- 设为 true 则同点生成
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								-- 回调序列号(用于生成唯一的回调名称)
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								local callbackSeq = 0
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								-- 工具函数
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								local function round2(n)
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								    return math.floor(n * 100 + 0.5) / 100
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								end
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								local function countTable(t)
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								    local n = 0
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								    for _ in pairs(t) do n = n + 1 end
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								    return n
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								end
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											2025-10-12 00:04:56 +08:00
										 
									 
								 
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								-- 加载外部敌人名称映射表(使用 loadfile)
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								local function loadNameOverrides()
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								    local paths = {
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								        "OpenWF/Scripts/EnemyNameOverrides.pluto",
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								        "Scripts/EnemyNameOverrides.pluto",
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								    }
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								    for _, path in ipairs(paths) do
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								        local chunk, err = loadfile(path)
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								        if chunk then
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								            local success, data = pcall(chunk)
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								            if success and type(data) == "table" then
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								                print("✓ 已加载 " .. countTable(data) .. " 个敌人名称映射(" .. path .. ")")
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								                return data
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								            end
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								        end
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								    end
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								    print("⚠ 警告:无法加载 EnemyNameOverrides.pluto,所有敌人需要使用完整路径")
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								    return {}
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								end
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								local nameOverrides = loadNameOverrides()
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											2025-10-11 22:01:07 +08:00
										 
									 
								 
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								-- 基于覆盖表构建 名称<->路径 的双向索引(兼容旧格式:路径->名称,或新格式:名称->路径)
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								local nameToPath = {}
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								local pathToName = {}
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								local function normalizeName(s)
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								    if not s then return s end
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								    -- 去掉所有空白字符,避免“苦 难”“苦难 ”等变体匹配失败
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								    return (s:gsub("%s+", ""))
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								end
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								local function addIndex(name, path)
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								    if not name or name == "" or not path or path == "" then return end
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								    if not nameToPath[name] then nameToPath[name] = path end
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								    local n2 = normalizeName(name)
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								    if n2 ~= name and not nameToPath[n2] then nameToPath[n2] = path end
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								    if not pathToName[path] then pathToName[path] = name end
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								end
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								local function rebuildIndexes()
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								    nameToPath = {}
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								    pathToName = {}
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								    for k, v in pairs(nameOverrides) do
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								        if type(k) == "string" and type(v) == "string" and k ~= "" and v ~= "" then
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								            if k:sub(1,1) == "/" then
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								                addIndex(v, k)
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								            else
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								                addIndex(k, v)
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								            end
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								        end
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								    end
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								end
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								rebuildIndexes()
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								local function logSpawn(enemyName, pos, level, note)
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								    local x, y, z = pos.x, pos.y, pos.z
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								    if stripCoordinates then
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								        x = round2(x)
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								        y = round2(y)
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								        z = round2(z)
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								    end
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								    local tag = note and (" " .. note) or ""
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								    local msg = string.format("已生成 '%s'%s 坐标: %.2f, %.2f, %.2f 等级: %d", enemyName, tag, x, y, z, level)
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								    print(msg)
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								    if showInChat then
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								        chat_system_reply(msg)
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								    end
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								end
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								local function resolveDisplayName(path, agent, fallback)
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								    return pathToName[path] or fallback
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								end
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								local function computeSpawnPosition(basePosition, index, count)
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								    if spawnInSameLocation then
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								        return basePosition
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								    end
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								    local gridSize = math.ceil(math.sqrt(count))
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								    local i0 = index - 1 -- zero-based for grid math
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								    local col = i0 % gridSize
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								    local row = math.floor(i0 / gridSize)
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								    return basePosition + Vector(col * gridSpacing, 0, row * gridSpacing)
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								end
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								-- 实际生成敌人的函数(提取重复代码)
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								local function spawnEnemies(enemyType, path, count, level, note)
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								    local basePosition = gRegion:GetLocalPlayerAvatar():GetPosition()
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								    local npcMgr = gRegion:GetNpcMgr()
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								    local agentType = Type(path)
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								    for i = 1, count do
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								        local spawnPosition = computeSpawnPosition(basePosition, i, count)
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								        local agent = npcMgr:CreateAgentAtPosition(agentType, spawnPosition, ZERO_ROTATION, EMPTY_SYMBOL, level)
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								        local displayName = resolveDisplayName(path, agent, enemyType)
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								        logSpawn(displayName, spawnPosition, level, note)
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								    end
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								end
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								-- 请求资源并在回调后生成
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								local function requestAndSpawn(enemyType, path, count, level, callbackName)
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								    print("请求加载资源: " .. path)
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								    gGameRules:RequestResource(path, callbackName)
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local callbackReceived = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local fallbackTriggered = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    local fallbackTimeout = 180 -- 超时 180 帧(约 3 秒 @ 60fps)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    repeat
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        while evt := owf_next_event() do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if evt.type == OWF_EVT_CALLBACK and evt.name == callbackName then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                callbackReceived = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                print("已接收回调,资源加载完成: " .. path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                spawnEnemies(enemyType, path, count, level, nil)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        fallbackTimeout = fallbackTimeout - 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if fallbackTimeout <= 0 and not callbackReceived then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            fallbackTriggered = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            print("未在超时时间内收到回调,进入直接生成回退路径。")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        yield()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    until callbackReceived
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if fallbackTriggered then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        spawnEnemies(enemyType, path, count, level, "(回退)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    elseif not callbackReceived then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("错误:资源加载失败或不可用: " .. path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								commands["生成"] = function(text)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local parts = text:split(" ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local enemyOrPath = parts[2]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    -- 参数验证
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if not enemyOrPath or enemyOrPath == "" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local usage = "用法: /生成 <名称或路径> [数量] [等级]\n示例: /生成 苦难 5 100"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print(usage)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if showInChat then chat_system_reply(usage) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local count = tonumber(parts[3]) or 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local level = tonumber(parts[4]) or 10
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local path = enemyOrPath
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    -- 若输入不是路径,尝试按"名称->路径"映射解析
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if path and path:sub(1, 1) ~= "/" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local mapped = nameToPath[path] or nameToPath[normalizeName(path)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if mapped then 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            path = mapped 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            print("警告:未找到名称 '" .. enemyOrPath .. "' 的映射,将尝试作为路径使用")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    print(string.format("开始生成 | 路径: %s | 数量: %d | 等级: %d", path, count, level))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    callbackSeq = callbackSeq + 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local callbackName = "streamed_enemy_" .. tostring(callbackSeq)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    requestAndSpawn(enemyOrPath, path, count, level, callbackName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 调试:查询名称映射情况
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								commands["查名"] = function(text)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local parts = text:split(" ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local key = parts[2]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if not key or key == "" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local usage = "用法: /查名 <名称>"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print(usage)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if showInChat then chat_system_reply(usage) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local norm = normalizeName(key)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local direct = nameOverrides[key]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local directNorm = nameOverrides[norm]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local mapped = nameToPath[key] or nameToPath[norm]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    print(string.format("查名 | key='%s' norm='%s' | 覆盖表[key]=%s 覆盖表[norm]=%s | 映射=%s",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        key, norm, tostring(direct), tostring(directNorm), tostring(mapped)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-12 00:04:56 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 重载命令(重新从外部文件加载)
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-11 22:01:07 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								commands["重载名表"] = function(text)
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-12 00:04:56 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local newData = loadNameOverrides()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if newData and countTable(newData) > 0 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        nameOverrides = newData
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        rebuildIndexes()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local msg = "✓ 名称映射已重载,条目: " .. tostring(countTable(nameOverrides))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print(msg)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if showInChat then chat_system_reply(msg) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local msg = "✗ 重载失败:无法加载 EnemyNameOverrides.pluto"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print(msg)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if showInChat then chat_system_reply(msg) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-11 22:01:07 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 帮助命令
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								commands["帮助"] = function(text)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local help = [[
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								可用命令:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /生成 <名称或路径> [数量] [等级] - 生成敌人
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /查名 <名称> - 查询敌人名称映射
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-12 00:04:56 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /重载名表 - 重新加载外部名称映射文件
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-11 22:01:07 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /帮助 - 显示此帮助信息
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								示例:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /生成 苦难 5 100
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /生成 /Lotus/Types/Enemies/Acolytes/AreaCasterAcolyteAgent 1 150
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  /查名 苦难
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    print(help)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if showInChat then chat_system_reply(help) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 订阅聊天命令并处理事件
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								for prefix in commands do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    chat_subscribe_prefix("/" .. prefix, true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								repeat
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    while evt := owf_next_event() do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if evt.type == OWF_EVT_SUBMIT_CHAT_MESSAGE and evt.text and evt.text:sub(1,1) == "/" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            local cmd = evt.text:match("^/([^%s]+)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            local f = cmd and commands[cmd]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if f then f(evt.text) end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								until yield()
							 | 
						
					
						
							
								
									
										
										
										
											2025-10-12 09:01:22 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 示例:/生成 苦难 5 100
							 |