forked from OpenWF/SpaceNinjaServer
		
	fix: handle mk1 armaments being salvaged (#1730)
Fixes #1729 Reviewed-on: OpenWF/SpaceNinjaServer#1730 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
		
							parent
							
								
									8afb515231
								
							
						
					
					
						commit
						c1ca303310
					
				@ -12,6 +12,7 @@ import { getJSONfromString } from "@/src/helpers/stringHelpers";
 | 
				
			|||||||
import { IInventoryChanges } from "@/src/types/purchaseTypes";
 | 
					import { IInventoryChanges } from "@/src/types/purchaseTypes";
 | 
				
			||||||
import { getRandomInt } from "@/src/services/rngService";
 | 
					import { getRandomInt } from "@/src/services/rngService";
 | 
				
			||||||
import { IFingerprintStat } from "@/src/helpers/rivenHelper";
 | 
					import { IFingerprintStat } from "@/src/helpers/rivenHelper";
 | 
				
			||||||
 | 
					import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => {
 | 
					export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => {
 | 
				
			||||||
    const accountId = await getAccountIdForRequest(req);
 | 
					    const accountId = await getAccountIdForRequest(req);
 | 
				
			||||||
@ -42,22 +43,33 @@ export const crewShipIdentifySalvageController: RequestHandler = async (req, res
 | 
				
			|||||||
        );
 | 
					        );
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
        const meta = ExportRailjackWeapons[payload.ItemType];
 | 
					        const meta = ExportRailjackWeapons[payload.ItemType];
 | 
				
			||||||
        const upgradeType = meta.defaultUpgrades![0].ItemType;
 | 
					        let defaultOverwrites: Partial<IEquipmentDatabase> | undefined;
 | 
				
			||||||
        const upgradeMeta = ExportUpgrades[upgradeType];
 | 
					        if (meta.defaultUpgrades?.[0]) {
 | 
				
			||||||
        const buffs: IFingerprintStat[] = [];
 | 
					            const upgradeType = meta.defaultUpgrades[0].ItemType;
 | 
				
			||||||
        for (const buff of upgradeMeta.upgradeEntries!) {
 | 
					            const upgradeMeta = ExportUpgrades[upgradeType];
 | 
				
			||||||
            buffs.push({
 | 
					            const buffs: IFingerprintStat[] = [];
 | 
				
			||||||
                Tag: buff.tag,
 | 
					            for (const buff of upgradeMeta.upgradeEntries!) {
 | 
				
			||||||
                Value: Math.trunc(Math.random() * 0x40000000)
 | 
					                buffs.push({
 | 
				
			||||||
            });
 | 
					                    Tag: buff.tag,
 | 
				
			||||||
 | 
					                    Value: Math.trunc(Math.random() * 0x40000000)
 | 
				
			||||||
 | 
					                });
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            defaultOverwrites = {
 | 
				
			||||||
 | 
					                UpgradeType: upgradeType,
 | 
				
			||||||
 | 
					                UpgradeFingerprint: JSON.stringify({
 | 
				
			||||||
 | 
					                    compat: payload.ItemType,
 | 
				
			||||||
 | 
					                    buffs
 | 
				
			||||||
 | 
					                } satisfies IInnateDamageFingerprint)
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        addEquipment(inventory, "CrewShipSalvagedWeapons", payload.ItemType, undefined, inventoryChanges, {
 | 
					        addEquipment(
 | 
				
			||||||
            UpgradeType: upgradeType,
 | 
					            inventory,
 | 
				
			||||||
            UpgradeFingerprint: JSON.stringify({
 | 
					            "CrewShipSalvagedWeapons",
 | 
				
			||||||
                compat: payload.ItemType,
 | 
					            payload.ItemType,
 | 
				
			||||||
                buffs
 | 
					            undefined,
 | 
				
			||||||
            } satisfies IInnateDamageFingerprint)
 | 
					            inventoryChanges,
 | 
				
			||||||
        });
 | 
					            defaultOverwrites
 | 
				
			||||||
 | 
					        );
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    inventoryChanges.CrewShipRawSalvage = [
 | 
					    inventoryChanges.CrewShipRawSalvage = [
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user