forked from OpenWF/SpaceNinjaServer
		
	chore: no-op nemesis mode=w (#2196)
Reviewed-on: OpenWF/SpaceNinjaServer#2196 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -151,7 +151,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
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                inventory.Nemesis!.HenchmenKilled += antivirusGain;
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					                inventory.Nemesis!.HenchmenKilled += antivirusGain;
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                if (inventory.Nemesis!.HenchmenKilled >= 100) {
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					                if (inventory.Nemesis!.HenchmenKilled >= 100) {
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                    inventory.Nemesis!.HenchmenKilled = 100;
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					                    inventory.Nemesis!.HenchmenKilled = 100;
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                    // Client doesn't seem to request mode=w for infested liches, so weakening it here.
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					                    // Weaken nemesis now.
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                    inventory.Nemesis!.InfNodes = [
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					                    inventory.Nemesis!.InfNodes = [
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                        {
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					                        {
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                            Node: getNemesisManifest(inventory.Nemesis!.manifest).showdownNode,
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					                            Node: getNemesisManifest(inventory.Nemesis!.manifest).showdownNode,
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@ -294,31 +295,15 @@ export const nemesisController: RequestHandler = async (req, res) => {
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            target: inventory.toJSON().Nemesis
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					            target: inventory.toJSON().Nemesis
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        });
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					        });
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    } else if ((req.query.mode as string) == "w") {
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					    } else if ((req.query.mode as string) == "w") {
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        const inventory = await getInventory(
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					        const inventory = await getInventory(account._id.toString(), "Nemesis");
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            account._id.toString(),
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            "Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
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        );
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        //const body = getJSONfromString<INemesisWeakenRequest>(String(req.body));
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					        //const body = getJSONfromString<INemesisWeakenRequest>(String(req.body));
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        if (inventory.Nemesis!.Weakened) {
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					        // As of 38.6.0, this request is no longer sent, instead mode=r already weakens the nemesis if appropriate.
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            logger.warn(`client is weakening an already-weakened nemesis?!`);
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					        // We always weaken the nemesis in mode=r so simply giving the client back the nemesis.
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        }
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        inventory.Nemesis!.InfNodes = [
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            {
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                Node: getNemesisManifest(inventory.Nemesis!.manifest).showdownNode,
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                Influence: 1
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            }
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        ];
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        inventory.Nemesis!.Weakened = true;
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        const response: INemesisWeakenResponse = {
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					        const response: INemesisWeakenResponse = {
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            target: inventory.toJSON<IInventoryClient>().Nemesis!
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					            target: inventory.toJSON<IInventoryClient>().Nemesis!
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        };
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					        };
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        await consumePasscodeModCharges(inventory, response);
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        await inventory.save();
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        res.json(response);
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					        res.json(response);
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    } else {
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					    } else {
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        logger.debug(`data provided to ${req.path}: ${String(req.body)}`);
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					        logger.debug(`data provided to ${req.path}: ${String(req.body)}`);
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