fix: cap nemesis rank (#2122)

Re #2121

Reviewed-on: OpenWF/SpaceNinjaServer#2122
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-06 16:59:13 -07:00 committed by Sainan
parent be02435661
commit 0997f9567f

View File

@ -150,17 +150,17 @@ export const nemesisController: RequestHandler = async (req, res) => {
res.json(response);
} else {
const passcode = getNemesisPasscode(inventory.Nemesis!);
let RankIncrease: number | undefined;
if (passcode[body.position] != body.guess) {
res.end();
} else {
inventory.Nemesis!.Rank += 1;
inventory.Nemesis!.InfNodes = getInfNodes(
getNemesisManifest(inventory.Nemesis!.manifest),
inventory.Nemesis!.Rank
);
const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
inventory.Nemesis!.Rank += 1;
RankIncrease = 1;
}
inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
await inventory.save();
res.json({ RankIncrease: 1 });
}
res.json({ RankIncrease });
}
} else if ((req.query.mode as string) == "rs") {
// report spawn; POST but no application data in body