forked from OpenWF/SpaceNinjaServer
feat: implement creditbundle purchases
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bf7fd42198
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de9283e3a7
@ -330,6 +330,20 @@ const handleBoosterPackPurchase = async (
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return purchaseResponse;
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};
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const handleCreditBundlePurchase = async (
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typeName: string,
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inventory: TInventoryDatabaseDocument
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): Promise<IPurchaseResponse> => {
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const bundleName = typeName.split(typeName).pop();
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// CreditBundleA = 50.000 credits or CreditBundleC = 175.000 credits
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const creditsAmount = bundleName == "CreditBundleA" ? 50_000 : 175_000;
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inventory.RegularCredits += creditsAmount;
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await inventory.save();
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return { InventoryChanges: { RegularCredits: creditsAmount } };
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};
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//TODO: change to getInventory, apply changes then save at the end
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const handleTypesPurchase = async (
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typesName: string,
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@ -345,6 +359,8 @@ const handleTypesPurchase = async (
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return handleBoosterPackPurchase(typesName, inventory, quantity);
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case "SlotItems":
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return handleSlotPurchase(typesName, inventory, quantity);
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case "CreditBundles":
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return handleCreditBundlePurchase(typesName, inventory);
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}
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};
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