forked from OpenWF/SpaceNinjaServer
		
	chore: ignore crossPlaySetting in updateChallengeProgress
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				@ -44,6 +44,7 @@ export const updateChallengeProgressController: RequestHandler = async (req, res
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            case "ChallengeProgress":
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					            case "ChallengeProgress":
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            case "SeasonChallengeCompletions":
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					            case "SeasonChallengeCompletions":
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            case "ChallengePTS":
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					            case "ChallengePTS":
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					            case "crossPlaySetting":
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                break;
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					                break;
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            default:
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					            default:
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                logger.warn(`unknown challenge progress entry`, { key, value });
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					                logger.warn(`unknown challenge progress entry`, { key, value });
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@ -62,4 +63,5 @@ interface IUpdateChallengeProgressRequest {
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    ChallengeProgress?: IChallengeProgress[];
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					    ChallengeProgress?: IChallengeProgress[];
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    SeasonChallengeHistory?: ISeasonChallenge[];
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					    SeasonChallengeHistory?: ISeasonChallenge[];
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    SeasonChallengeCompletions?: ISeasonChallenge[];
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					    SeasonChallengeCompletions?: ISeasonChallenge[];
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					    crossPlaySetting?: string;
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}
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					}
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