forked from OpenWF/SpaceNinjaServer
		
	chore(webui): update Chinese translation (#2184)
Reviewed-on: OpenWF/SpaceNinjaServer#2184 Co-authored-by: qianlishun <qianlishun@noreply.localhost> Co-committed-by: qianlishun <qianlishun@noreply.localhost>
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				@ -3,8 +3,8 @@ dict = {
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    general_inventoryUpdateNote: `注意:此处所做的更改只有在游戏同步仓库后才会生效。您可以通过访问星图来触发仓库更新。`,
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    general_addButton: `添加`,
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    general_bulkActions: `批量操作`,
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    code_loginFail: `[UNTRANSLATED] Login failed. Double-check the email and password.`,
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    code_regFail: `[UNTRANSLATED] Registration failed. Account already exists?`,
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    code_loginFail: `登录失败。请检查邮箱和密码。`,
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    code_regFail: `注册失败。账号已存在。`,
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    code_nonValidAuthz: `您的登录凭证已失效。`,
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    code_changeNameConfirm: `您想将账户名称更改为什么?`,
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    code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME| (|EMAIL|) 吗?此操作不可撤销。`,
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@ -27,7 +27,7 @@ dict = {
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    code_renamePrompt: `输入新的自定义名称:`,
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    code_remove: `移除`,
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    code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`,
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    code_succRankUp: `[UNTRANSLATED] Successfully ranked up.`,
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    code_succRankUp: `等级已提升`,
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    code_noEquipmentToRankUp: `没有可升级的装备。`,
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    code_succAdded: `已成功添加。`,
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    code_succRemoved: `已成功移除。`,
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@ -36,8 +36,8 @@ dict = {
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    code_rerollsNumber: `洗卡次数`,
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    code_viewStats: `查看属性`,
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    code_rank: `等级`,
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    code_rankUp: `[UNTRANSLATED] Rank up`,
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    code_rankDown: `[UNTRANSLATED] Rank down`,
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    code_rankUp: `等级提升`,
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    code_rankDown: `等级下降`,
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    code_count: `数量`,
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    code_focusAllUnlocked: `所有专精学派均已解锁。`,
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    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
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@ -178,56 +178,56 @@ dict = {
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    import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
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    import_submit: `提交`,
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    upgrade_Equilibrium: `[UNTRANSLATED] +|VAL|% Energy from Health pickups, +|VAL|% Health from Energy pickups`,
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    upgrade_MeleeCritDamage: `[UNTRANSLATED] +|VAL|% Melee Critical Damage`,
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    upgrade_PrimaryStatusChance: `[UNTRANSLATED] +|VAL|% Primary Status Chance`,
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    upgrade_SecondaryCritChance: `[UNTRANSLATED] +|VAL|% Secondary Critical Chance`,
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    upgrade_WarframeAbilityDuration: `[UNTRANSLATED] +|VAL|% Ability Duration`,
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    upgrade_WarframeAbilityStrength: `[UNTRANSLATED] +|VAL|% Ability Strength`,
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    upgrade_WarframeArmourMax: `[UNTRANSLATED] +|VAL| Armor`,
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    upgrade_WarframeBlastProc: `[UNTRANSLATED] +|VAL| Shields on inflicting Blast Status`,
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    upgrade_WarframeCastingSpeed: `[UNTRANSLATED] +|VAL|% Casting Speed`,
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    upgrade_WarframeCorrosiveDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Corrosion Status`,
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    upgrade_WarframeCorrosiveStack: `[UNTRANSLATED] Increase max stacks of Corrosion Status by +|VAL|`,
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    upgrade_WarframeCritDamageBoost: `[UNTRANSLATED] +|VAL|% Melee Critical Damage (Doubles over 500 Energy)`,
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    upgrade_WarframeElectricDamage: `[UNTRANSLATED] +|VAL1|% Primary Electricity Damage (+|VAL2|% per additional Shard)`,
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    upgrade_WarframeElectricDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Electricity Status`,
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    upgrade_WarframeEnergyMax: `[UNTRANSLATED] +|VAL| Energy Max`,
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    upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`,
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    upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`,
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    upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`,
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    upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`,
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    upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`,
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    upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`,
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    upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`,
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    upgrade_WarframeShieldMax: `[UNTRANSLATED] +|VAL| Shield`,
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    upgrade_WarframeStartingEnergy: `[UNTRANSLATED] +|VAL|% Energy on Spawn`,
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    upgrade_WarframeToxinDamage: `[UNTRANSLATED] +|VAL|% Toxin Status Effect Damage`,
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    upgrade_WarframeToxinHeal: `[UNTRANSLATED] +|VAL| Health on damaging enemies with Toxin Status`,
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    upgrade_WeaponCritBoostFromHeat: `[UNTRANSLATED] +|VAL1|% Secondary Critical Chance per Heat-affected enemy killed (Max |VAL2|%)`,
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    upgrade_AvatarAbilityRange: `[UNTRANSLATED] +7.5% Ability Range`,
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    upgrade_AvatarAbilityEfficiency: `[UNTRANSLATED] +5% Ability Efficiency`,
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    upgrade_AvatarEnergyRegen: `[UNTRANSLATED] +0.5 Energy Regen/s`,
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    upgrade_AvatarEnemyRadar: `[UNTRANSLATED] +5m Enemy Radar`,
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    upgrade_AvatarLootRadar: `[UNTRANSLATED] +7m Loot Radar`,
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    upgrade_WeaponAmmoMax: `[UNTRANSLATED] +15% Ammo Max`,
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    upgrade_EnemyArmorReductionAura: `[UNTRANSLATED] -3% Enemy Armor`,
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    upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
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    upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
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    upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
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    upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
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    upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
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    upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
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    upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
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    upgrade_AvatarTimeLimitIncrease: `[UNTRANSLATED] s to Hacking`,
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    upgrade_ElectrifyOnHack: `[UNTRANSLATED] Shock enemies within 20m while Hacking`,
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    upgrade_OnExecutionTerrify: `[UNTRANSLATED] 50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
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    upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
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    upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
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    upgrade_OnExecutionDrainPower: `[UNTRANSLATED] 100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
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    upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
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    upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`,
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    upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`,
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    upgrade_Equilibrium: `+|VAL|% 能量 来自生命球, +|VAL|% 生命 来自能量球`,
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    upgrade_MeleeCritDamage: `+|VAL|% 近战暴击伤害`,
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    upgrade_PrimaryStatusChance: `+|VAL|% 主武器触发几率`,
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    upgrade_SecondaryCritChance: `+|VAL|% 次要武器暴击几率`,
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    upgrade_WarframeAbilityDuration: `+|VAL|% 技能持续时间`,
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    upgrade_WarframeAbilityStrength: `+|VAL|% 技能强度`,
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    upgrade_WarframeArmourMax: `+|VAL| 护甲`,
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    upgrade_WarframeBlastProc: `施加爆炸状态时,护盾 +|VAL|`,
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    upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
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    upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀状态影响的敌人 +|VAL|% 技能伤害`,
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    upgrade_WarframeCorrosiveStack: `腐蚀状态最大堆叠数 +|VAL|`,
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    upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (500能量以上翻倍)`,
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    upgrade_WarframeElectricDamage: `+|VAL1|% 主武器伤害效果 (+|VAL2|% 每附加一个碎片)`,
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    upgrade_WarframeElectricDamageBoost: `对受电能状态影响的敌人 +|VAL|% 技能伤害`,
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    upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
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    upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
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    upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
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    upgrade_WarframeHealthMax: `+|VAL| 生命`,
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    upgrade_WarframeHPBoostFromImpact: `每个被爆炸伤害击杀的敌人,补充 |VAL1|生命 (最大 |VAL2| 生命)`,
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    upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
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    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`,
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    upgrade_WarframeRegen: `+|VAL| 生命再生/s`,
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    upgrade_WarframeShieldMax: `+|VAL| 护盾`,
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    upgrade_WarframeStartingEnergy: `+|VAL|% 能量出生时`,
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    upgrade_WarframeToxinDamage: `+|VAL|% 毒素伤害效果`,
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    upgrade_WarframeToxinHeal: `+|VAL| 生命 对毒素状态的敌人造成伤害时`,
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    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大 |VAL2|%)`,
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    upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
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    upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
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    upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`,
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    upgrade_AvatarEnemyRadar: `+5米 敌方雷达`,
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    upgrade_AvatarLootRadar: `+7米 战利品雷达`,
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    upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
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    upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`,
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    upgrade_OnExecutionAmmo: `怜悯之击 100% 补充主次要武器弹匣`,
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    upgrade_OnExecutionHealthDrop: `怜悯之击 100% 几率 掉落生命球`,
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    upgrade_OnExecutionEnergyDrop: `怜悯之击 50% 几率 掉落生命球`,
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    upgrade_OnFailHackReset: `+50% 在入侵失败时重试`,
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    upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
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    upgrade_OnExecutionReviveCompanion: `怜悯之击 减少同伴复苏时间 15秒`,
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    upgrade_OnExecutionParkourSpeed: `怜悯之击 15秒内 +60% 跑酷速度`,
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    upgrade_AvatarTimeLimitIncrease: `增加入侵限制时间`,
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    upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
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    upgrade_OnExecutionTerrify: `怜悯之击 50% 几率让 15米 以内的敌人恐慌`,
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    upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
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    upgrade_OnExecutionBlind: `怜悯之击 致盲18米之内的敌人`,
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    upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
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    upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
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    upgrade_SwiftExecute: `怜悯之击速度提升50%`,
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    upgrade_OnHackInvis: `入侵后隐身15秒`,
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    prettier_sucks_ass: ``
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};
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