forked from OpenWF/SpaceNinjaServer
		
	feat: handle mechsuits in sellController (#1996)
Closes #1995 Reviewed-on: OpenWF/SpaceNinjaServer#1996 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
		
							parent
							
								
									4f28688837
								
							
						
					
					
						commit
						4b12fe12cb
					
				@ -45,6 +45,9 @@ export const sellController: RequestHandler = async (req, res) => {
 | 
			
		||||
    if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
 | 
			
		||||
        requiredFields.add(InventorySlot.SPACEWEAPONS);
 | 
			
		||||
    }
 | 
			
		||||
    if (payload.Items.MechSuits) {
 | 
			
		||||
        requiredFields.add(InventorySlot.MECHSUITS);
 | 
			
		||||
    }
 | 
			
		||||
    if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
 | 
			
		||||
        requiredFields.add(InventorySlot.SENTINELS);
 | 
			
		||||
    }
 | 
			
		||||
@ -136,6 +139,12 @@ export const sellController: RequestHandler = async (req, res) => {
 | 
			
		||||
            freeUpSlot(inventory, InventorySlot.SPACEWEAPONS);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    if (payload.Items.MechSuits) {
 | 
			
		||||
        payload.Items.MechSuits.forEach(sellItem => {
 | 
			
		||||
            inventory.MechSuits.pull({ _id: sellItem.String });
 | 
			
		||||
            freeUpSlot(inventory, InventorySlot.MECHSUITS);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    if (payload.Items.Sentinels) {
 | 
			
		||||
        payload.Items.Sentinels.forEach(sellItem => {
 | 
			
		||||
            inventory.Sentinels.pull({ _id: sellItem.String });
 | 
			
		||||
@ -285,6 +294,7 @@ interface ISellRequest {
 | 
			
		||||
        SpaceSuits?: ISellItem[];
 | 
			
		||||
        SpaceGuns?: ISellItem[];
 | 
			
		||||
        SpaceMelee?: ISellItem[];
 | 
			
		||||
        MechSuits?: ISellItem[];
 | 
			
		||||
        Sentinels?: ISellItem[];
 | 
			
		||||
        SentinelWeapons?: ISellItem[];
 | 
			
		||||
        MoaPets?: ISellItem[];
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user