feat: handle purchasing of archwing, archgun, & archmelee (#326)

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Sainan 2024-06-19 17:46:12 +02:00 committed by GitHub
parent f1237d562d
commit 1fe8351dca
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3 changed files with 88 additions and 65 deletions

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@ -197,29 +197,32 @@ ArchonCrystalUpgradeSchema.set("toJSON", {
}
});
const EquipmentSchema = new Schema<IEquipmentDatabase>({
ItemType: String,
Configs: [ItemConfigSchema],
UpgradeVer: Number,
XP: Number,
Features: Number,
Polarized: Number,
Polarity: [polaritySchema],
FocusLens: String,
ModSlotPurchases: Number,
CustomizationSlotPurchases: Number,
UpgradeType: String,
UpgradeFingerprint: String,
ItemName: String,
InfestationDate: Date,
InfestationDays: Number,
InfestationType: String,
ModularParts: [String],
UnlockLevel: Number,
Expiry: Date,
SkillTree: String,
ArchonCrystalUpgrades: { type: [ArchonCrystalUpgradeSchema], default: undefined }
});
const EquipmentSchema = new Schema<IEquipmentDatabase>(
{
ItemType: String,
Configs: [ItemConfigSchema],
UpgradeVer: Number,
XP: Number,
Features: Number,
Polarized: Number,
Polarity: [polaritySchema],
FocusLens: String,
ModSlotPurchases: Number,
CustomizationSlotPurchases: Number,
UpgradeType: String,
UpgradeFingerprint: String,
ItemName: String,
InfestationDate: Date,
InfestationDays: Number,
InfestationType: String,
ModularParts: { type: [String], default: undefined },
UnlockLevel: Number,
Expiry: Date,
SkillTree: String,
ArchonCrystalUpgrades: { type: [ArchonCrystalUpgradeSchema], default: undefined }
},
{ id: false }
);
EquipmentSchema.virtual("ItemId").get(function () {
return { $oid: this._id.toString() } satisfies IOid;
@ -955,6 +958,10 @@ type InventoryDocumentProps = {
Sentinels: Types.DocumentArray<IEquipmentDatabase>;
Horses: Types.DocumentArray<IEquipmentDatabase>;
PendingRecipes: Types.DocumentArray<IPendingRecipeDatabase>;
SpaceSuits: Types.DocumentArray<IEquipmentDatabase>;
SpaceGuns: Types.DocumentArray<IEquipmentDatabase>;
SpaceMelee: Types.DocumentArray<IEquipmentDatabase>;
SentinelWeapons: Types.DocumentArray<IEquipmentDatabase>;
};
// eslint-disable-next-line @typescript-eslint/ban-types

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@ -92,33 +92,51 @@ export const addItem = async (
// Path-based duck typing
switch (typeName.substr(1).split("/")[1]) {
case "Powersuits":
if (typeName.includes("EntratiMech")) {
const mechSuit = await addMechSuit(typeName, accountId);
await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
logger.debug("mech suit", mechSuit);
return {
InventoryChanges: {
MechBin: {
count: 1,
platinum: 0,
Slots: -1
},
MechSuits: [mechSuit]
}
};
}
const suit = await addPowerSuit(typeName, accountId);
await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
return {
InventoryChanges: {
SuitBin: {
count: 1,
platinum: 0,
Slots: -1
},
Suits: [suit]
switch (typeName.substr(1).split("/")[2]) {
default: {
const suit = await addPowerSuit(typeName, accountId);
await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
return {
InventoryChanges: {
SuitBin: {
count: 1,
platinum: 0,
Slots: -1
},
Suits: [suit]
}
};
}
};
case "Archwing": {
const spaceSuit = await addSpaceSuit(typeName, accountId);
await updateSlots(accountId, InventorySlot.SPACESUITS, 0, 1);
return {
InventoryChanges: {
SpaceSuitBin: {
count: 1,
platinum: 0,
Slots: -1
},
SpaceSuits: [spaceSuit]
}
};
}
case "EntratiMech": {
const mechSuit = await addMechSuit(typeName, accountId);
await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
return {
InventoryChanges: {
MechBin: {
count: 1,
platinum: 0,
Slots: -1
},
MechSuits: [mechSuit]
}
};
}
}
break;
case "Weapons":
const weaponType = getWeaponType(typeName);
const weapon = await addWeapon(weaponType, typeName, accountId);
@ -277,6 +295,13 @@ export const addSpecialItem = async (itemName: string, accountId: string) => {
return changedInventory.SpecialItems[specialItemIndex - 1].toJSON();
};
export const addSpaceSuit = async (spacesuitName: string, accountId: string) => {
const inventory = await getInventory(accountId);
const suitIndex = inventory.SpaceSuits.push({ ItemType: spacesuitName, Configs: [], UpgradeVer: 101, XP: 0 });
const changedInventory = await inventory.save();
return changedInventory.SpaceSuits[suitIndex - 1].toJSON();
};
export const updateSlots = async (accountId: string, slotName: SlotNames, slotAmount: number, extraAmount: number) => {
const inventory = await getInventory(accountId);
@ -391,22 +416,12 @@ export const addWeapon = async (
): Promise<IEquipmentClient> => {
const inventory = await getInventory(accountId);
let weaponIndex;
switch (weaponType) {
case "LongGuns":
case "Pistols":
case "Melee":
case "OperatorAmps":
weaponIndex = inventory[weaponType].push({
ItemType: weaponName,
Configs: [],
XP: 0,
ModularParts: modularParts
});
break;
default:
throw new Error("unknown weapon type: " + weaponType);
}
const weaponIndex = inventory[weaponType].push({
ItemType: weaponName,
Configs: [],
XP: 0,
ModularParts: modularParts
});
const changedInventory = await inventory.save();
return changedInventory[weaponType][weaponIndex - 1].toJSON();

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@ -358,6 +358,7 @@ export interface ICombat {
export enum InventorySlot {
SUITS = "SuitBin",
WEAPONS = "WeaponBin",
SPACESUITS = "SpaceSuitBin",
MECHSUITS = "MechBin",
PVE_LOADOUTS = "PveBonusLoadoutBin",
SENTINELS = "SentinelBin"