forked from OpenWF/SpaceNinjaServer
Same idea as with typeCountSchema. The game needs to be able to store these safely in an i32 on the C++ side. Reviewed-on: OpenWF/SpaceNinjaServer#1797 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>