import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes"; import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes"; import { IWeaponClient } from "@/src/types/inventoryTypes/weaponTypes"; export interface IPurchaseRequest { PurchaseParams: IPurchaseParams; buildLabel: string; } export interface IPurchaseParams { Source: number; StoreItem: string; StorePage: string; SearchTerm: string; CurrentLocation: string; Quantity: number; UsePremium: boolean; ExpectedPrice: number; } export interface IPurchaseResponse { InventoryChanges: { SuitBin?: IBinChanges; WeaponBin?: IBinChanges; Suits?: ISuitDatabase[]; LongGuns?: IWeaponClient[]; Pistols?: IWeaponClient[]; Melee?: IWeaponClient[]; PremiumCredits?: number; RegularCredits?: number; FlavourItems?: IFlavourItem[]; }; } export type IBinChanges = { count: number; platinum: number; Slots: number; }; export enum SlotType { SUIT = "SuitBin", WEAPON = "WeaponBin", MECHSUIT = "MechBin" }