forked from OpenWF/SpaceNinjaServer
fix: get bounty info by id to handle rollover (#1998)
Closes #1988 Reviewed-on: OpenWF/SpaceNinjaServer#1998 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
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@ -58,9 +58,10 @@ import conservationAnimals from "@/static/fixed_responses/conservationAnimals.js
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import { getInfNodes, getWeaponsForManifest, sendCodaFinishedMessage } from "@/src/helpers/nemesisHelpers";
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import { Loadout } from "../models/inventoryModels/loadoutModel";
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import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
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import { getLiteSortie, getSortie, getWorldState, idToDay, idToWeek } from "./worldStateService";
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import { getLiteSortie, getSortie, idToBountyCycle, idToDay, idToWeek, pushClassicBounties } from "./worldStateService";
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import { config } from "./configService";
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import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
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import { ISyndicateMissionInfo } from "../types/worldStateTypes";
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const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] => {
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// For Spy missions, e.g. 3 vaults cracked = A, B, C
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@ -1086,10 +1087,10 @@ export const addMissionRewards = async (
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if (rewardInfo.JobStage != undefined && rewardInfo.jobId) {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const [jobType, unkIndex, hubNode, syndicateId, locationTag] = rewardInfo.jobId.split("_");
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const worldState = getWorldState();
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let syndicateEntry = worldState.SyndicateMissions.find(m => m._id.$oid === syndicateId);
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if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId); // Sometimes syndicateId can be tag
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const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
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const syndicateMissions: ISyndicateMissionInfo[] = [];
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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if (syndicateEntry && syndicateEntry.Jobs) {
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let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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@ -1383,13 +1384,12 @@ function getRandomMissionDrops(
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if (RewardInfo.jobId) {
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if (RewardInfo.JobStage! >= 0) {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const [jobType, unkIndex, hubNode, syndicateId, locationTag] = RewardInfo.jobId.split("_");
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const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = RewardInfo.jobId.split("_");
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let isEndlessJob = false;
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if (syndicateId) {
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const worldState = getWorldState();
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let syndicateEntry = worldState.SyndicateMissions.find(m => m._id.$oid === syndicateId);
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if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId);
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if (syndicateMissionId) {
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const syndicateMissions: ISyndicateMissionInfo[] = [];
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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if (syndicateEntry && syndicateEntry.Jobs) {
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let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
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@ -14,6 +14,7 @@ import {
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ISeasonChallenge,
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ISortie,
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ISortieMission,
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ISyndicateMissionInfo,
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IWorldState
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} from "../types/worldStateTypes";
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@ -457,6 +458,254 @@ const pushWeeklyActs = (worldState: IWorldState, week: number): void => {
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});
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};
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export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[], bountyCycle: number): void => {
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const table = String.fromCharCode(65 + (bountyCycle % 3));
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const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
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const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
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// TODO: xpAmounts need to be calculated based on the jobType somehow?
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const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
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const bountyCycleStart = bountyCycle * 9000000;
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const bountyCycleEnd = bountyCycleStart + 9000000;
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{
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const rng = new CRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000008"
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},
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "CetusSyndicate",
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [430, 430, 430]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${table}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [620, 620, 620]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${table}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [670, 670, 670, 990]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${table}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [570, 570, 570, 570, 1110]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [740, 740, 740, 740, 1450]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [840, 840, 840, 840, 1660]
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},
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{
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jobType: rng.randomElement(eidolonNarmerJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [840, 840, 840, 840, 1650]
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}
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]
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});
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}
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{
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const rng = new CRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000025"
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},
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "SolarisSyndicate",
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [340, 340, 340]
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},
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [660, 660, 660]
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},
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [610, 610, 610, 900]
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},
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [600, 600, 600, 600, 1170]
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},
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [690, 690, 690, 690, 1350]
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},
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{
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jobType: rng.randomElement(venusJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [840, 840, 840, 840, 1660]
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},
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{
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jobType: rng.randomElement(venusNarmerJobs),
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rewards: "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTableBRewards",
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [780, 780, 780, 780, 1540]
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}
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]
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});
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}
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{
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const rng = new CRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000002"
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},
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "EntratiSyndicate",
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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jobType: rng.randomElement(microplanetJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [5, 5, 5]
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${table}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 15,
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maxEnemyLevel: 25,
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xpAmounts: [12, 12, 12]
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},
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{
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jobType: rng.randomElement(microplanetEndlessJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${table}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 25,
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maxEnemyLevel: 30,
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endless: true,
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xpAmounts: [14, 14, 14]
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${deimosDTable}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [17, 17, 17, 25]
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
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masteryReq: 3,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [22, 22, 22, 22, 43]
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [25, 25, 25, 25, 50]
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${vaultTable}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [2, 2, 2, 4],
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locationTag: "ChamberB",
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isVault: true
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${vaultTable}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 50,
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xpAmounts: [4, 4, 4, 5],
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locationTag: "ChamberA",
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isVault: true
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${vaultTable}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 50,
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maxEnemyLevel: 60,
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xpAmounts: [5, 5, 5, 7],
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locationTag: "ChamberC",
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isVault: true
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}
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]
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});
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}
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};
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const birthdays: number[] = [
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1, // Kaya
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45, // Lettie
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@ -799,249 +1048,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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Nodes: []
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});
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const table = String.fromCharCode(65 + (bountyCycle % 3));
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const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
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const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
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// TODO: xpAmounts need to be calculated based on the jobType somehow?
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const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
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{
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const rng = new CRng(seed);
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worldState.SyndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000008"
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},
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "CetusSyndicate",
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [430, 430, 430]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${table}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [620, 620, 620]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${table}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [670, 670, 670, 990]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${table}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [570, 570, 570, 570, 1110]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [740, 740, 740, 740, 1450]
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [840, 840, 840, 840, 1660]
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},
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{
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jobType: rng.randomElement(eidolonNarmerJobs),
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${table}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [840, 840, 840, 840, 1650]
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}
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]
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});
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}
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{
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const rng = new CRng(seed);
|
||||
worldState.SyndicateMissions.push({
|
||||
_id: {
|
||||
$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000025"
|
||||
},
|
||||
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
|
||||
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
|
||||
Tag: "SolarisSyndicate",
|
||||
Seed: seed,
|
||||
Nodes: [],
|
||||
Jobs: [
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
|
||||
masteryReq: 0,
|
||||
minEnemyLevel: 5,
|
||||
maxEnemyLevel: 15,
|
||||
xpAmounts: [340, 340, 340]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
|
||||
masteryReq: 1,
|
||||
minEnemyLevel: 10,
|
||||
maxEnemyLevel: 30,
|
||||
xpAmounts: [660, 660, 660]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
|
||||
masteryReq: 2,
|
||||
minEnemyLevel: 20,
|
||||
maxEnemyLevel: 40,
|
||||
xpAmounts: [610, 610, 610, 900]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
|
||||
masteryReq: 3,
|
||||
minEnemyLevel: 30,
|
||||
maxEnemyLevel: 50,
|
||||
xpAmounts: [600, 600, 600, 600, 1170]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
|
||||
masteryReq: 5,
|
||||
minEnemyLevel: 40,
|
||||
maxEnemyLevel: 60,
|
||||
xpAmounts: [690, 690, 690, 690, 1350]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
|
||||
masteryReq: 10,
|
||||
minEnemyLevel: 100,
|
||||
maxEnemyLevel: 100,
|
||||
xpAmounts: [840, 840, 840, 840, 1660]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(venusNarmerJobs),
|
||||
rewards: "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTableBRewards",
|
||||
masteryReq: 0,
|
||||
minEnemyLevel: 50,
|
||||
maxEnemyLevel: 70,
|
||||
xpAmounts: [780, 780, 780, 780, 1540]
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
const rng = new CRng(seed);
|
||||
worldState.SyndicateMissions.push({
|
||||
_id: {
|
||||
$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000002"
|
||||
},
|
||||
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
|
||||
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
|
||||
Tag: "EntratiSyndicate",
|
||||
Seed: seed,
|
||||
Nodes: [],
|
||||
Jobs: [
|
||||
{
|
||||
jobType: rng.randomElement(microplanetJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${table}Rewards`,
|
||||
masteryReq: 0,
|
||||
minEnemyLevel: 5,
|
||||
maxEnemyLevel: 15,
|
||||
xpAmounts: [5, 5, 5]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(microplanetJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${table}Rewards`,
|
||||
masteryReq: 1,
|
||||
minEnemyLevel: 15,
|
||||
maxEnemyLevel: 25,
|
||||
xpAmounts: [12, 12, 12]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(microplanetEndlessJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${table}Rewards`,
|
||||
masteryReq: 5,
|
||||
minEnemyLevel: 25,
|
||||
maxEnemyLevel: 30,
|
||||
endless: true,
|
||||
xpAmounts: [14, 14, 14]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(microplanetJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${deimosDTable}Rewards`,
|
||||
masteryReq: 2,
|
||||
minEnemyLevel: 30,
|
||||
maxEnemyLevel: 40,
|
||||
xpAmounts: [17, 17, 17, 25]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(microplanetJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
|
||||
masteryReq: 3,
|
||||
minEnemyLevel: 40,
|
||||
maxEnemyLevel: 60,
|
||||
xpAmounts: [22, 22, 22, 22, 43]
|
||||
},
|
||||
{
|
||||
jobType: rng.randomElement(microplanetJobs),
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
|
||||
masteryReq: 10,
|
||||
minEnemyLevel: 100,
|
||||
maxEnemyLevel: 100,
|
||||
xpAmounts: [25, 25, 25, 25, 50]
|
||||
},
|
||||
{
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${vaultTable}Rewards`,
|
||||
masteryReq: 5,
|
||||
minEnemyLevel: 30,
|
||||
maxEnemyLevel: 40,
|
||||
xpAmounts: [2, 2, 2, 4],
|
||||
locationTag: "ChamberB",
|
||||
isVault: true
|
||||
},
|
||||
{
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${vaultTable}Rewards`,
|
||||
masteryReq: 5,
|
||||
minEnemyLevel: 40,
|
||||
maxEnemyLevel: 50,
|
||||
xpAmounts: [4, 4, 4, 5],
|
||||
locationTag: "ChamberA",
|
||||
isVault: true
|
||||
},
|
||||
{
|
||||
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${vaultTable}Rewards`,
|
||||
masteryReq: 5,
|
||||
minEnemyLevel: 50,
|
||||
maxEnemyLevel: 60,
|
||||
xpAmounts: [5, 5, 5, 7],
|
||||
locationTag: "ChamberC",
|
||||
isVault: true
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
pushClassicBounties(worldState.SyndicateMissions, bountyCycle);
|
||||
} while (isBeforeNextExpectedWorldStateRefresh(bountyCycleEnd) && ++bountyCycle);
|
||||
|
||||
if (config.worldState?.creditBoost) {
|
||||
@ -1178,6 +1185,10 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
|
||||
return worldState;
|
||||
};
|
||||
|
||||
export const idToBountyCycle = (id: string): number => {
|
||||
return Math.trunc((parseInt(id.substring(0, 8), 16) * 1000) / 9000_000);
|
||||
};
|
||||
|
||||
export const idToDay = (id: string): number => {
|
||||
return Math.trunc((parseInt(id.substring(0, 8), 16) * 1000 - EPOCH) / 86400_000);
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user