feat: claimingBlueprintRefundsIngredients cheat (#2034)

Closes #1922

Reviewed-on: OpenWF/SpaceNinjaServer#2034
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-05-09 21:37:28 -07:00 committed by Sainan
parent 31043b55de
commit 3d13ec311e
11 changed files with 69 additions and 39 deletions

View File

@ -19,6 +19,7 @@
"infiniteEndo": false,
"infiniteRegalAya": false,
"infiniteHelminthMaterials": false,
"claimingBlueprintRefundsIngredients": false,
"dontSubtractConsumables": false,
"unlockAllShipFeatures": false,
"unlockAllShipDecorations": false,

View File

@ -17,8 +17,11 @@ import {
} from "@/src/services/inventoryService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
import { InventorySlot, IPendingRecipeDatabase } from "@/src/types/inventoryTypes/inventoryTypes";
import { toOid2 } from "@/src/helpers/inventoryHelpers";
import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
import { IRecipe } from "warframe-public-export-plus";
import { config } from "@/src/services/configService";
interface IClaimCompletedRecipeRequest {
RecipeIds: IOid[];
@ -46,34 +49,8 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
}
if (req.query.cancel) {
const inventoryChanges: IInventoryChanges = {
...updateCurrency(inventory, recipe.buildPrice * -1, false)
};
const equipmentIngredients = new Set();
for (const category of ["LongGuns", "Pistols", "Melee"] as const) {
if (pendingRecipe[category]) {
pendingRecipe[category].forEach(item => {
const index = inventory[category].push(item) - 1;
inventoryChanges[category] ??= [];
inventoryChanges[category].push(inventory[category][index].toJSON<IEquipmentClient>());
equipmentIngredients.add(item.ItemType);
occupySlot(inventory, InventorySlot.WEAPONS, false);
inventoryChanges.WeaponBin ??= { Slots: 0 };
inventoryChanges.WeaponBin.Slots -= 1;
});
}
}
for (const ingredient of recipe.ingredients) {
if (!equipmentIngredients.has(ingredient.ItemType)) {
combineInventoryChanges(
inventoryChanges,
await addItem(inventory, ingredient.ItemType, ingredient.ItemCount)
);
}
}
const inventoryChanges: IInventoryChanges = {};
await refundRecipeIngredients(inventory, inventoryChanges, recipe, pendingRecipe);
await inventory.save();
res.json(inventoryChanges); // Not a bug: In the specific case of cancelling a recipe, InventoryChanges are expected to be the root.
} else {
@ -141,7 +118,43 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
))
};
}
if (config.claimingBlueprintRefundsIngredients) {
await refundRecipeIngredients(inventory, InventoryChanges, recipe, pendingRecipe);
}
await inventory.save();
res.json({ InventoryChanges, BrandedSuits });
}
};
const refundRecipeIngredients = async (
inventory: TInventoryDatabaseDocument,
inventoryChanges: IInventoryChanges,
recipe: IRecipe,
pendingRecipe: IPendingRecipeDatabase
): Promise<void> => {
updateCurrency(inventory, recipe.buildPrice * -1, false, inventoryChanges);
const equipmentIngredients = new Set();
for (const category of ["LongGuns", "Pistols", "Melee"] as const) {
if (pendingRecipe[category]) {
pendingRecipe[category].forEach(item => {
const index = inventory[category].push(item) - 1;
inventoryChanges[category] ??= [];
inventoryChanges[category].push(inventory[category][index].toJSON<IEquipmentClient>());
equipmentIngredients.add(item.ItemType);
occupySlot(inventory, InventorySlot.WEAPONS, false);
inventoryChanges.WeaponBin ??= { Slots: 0 };
inventoryChanges.WeaponBin.Slots -= 1;
});
}
}
for (const ingredient of recipe.ingredients) {
if (!equipmentIngredients.has(ingredient.ItemType)) {
combineInventoryChanges(
inventoryChanges,
await addItem(inventory, ingredient.ItemType, ingredient.ItemCount)
);
}
}
};

View File

@ -24,6 +24,7 @@ interface IConfig {
infiniteEndo?: boolean;
infiniteRegalAya?: boolean;
infiniteHelminthMaterials?: boolean;
claimingBlueprintRefundsIngredients?: boolean;
dontSubtractConsumables?: boolean;
unlockAllShipFeatures?: boolean;
unlockAllShipDecorations?: boolean;

View File

@ -1113,24 +1113,29 @@ const isCurrencyTracked = (usePremium: boolean): boolean => {
export const updateCurrency = (
inventory: TInventoryDatabaseDocument,
price: number,
usePremium: boolean
usePremium: boolean,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const currencyChanges: IInventoryChanges = {};
if (price != 0 && isCurrencyTracked(usePremium)) {
if (usePremium) {
if (inventory.PremiumCreditsFree > 0) {
currencyChanges.PremiumCreditsFree = Math.min(price, inventory.PremiumCreditsFree) * -1;
inventory.PremiumCreditsFree += currencyChanges.PremiumCreditsFree;
const premiumCreditsFreeDelta = Math.min(price, inventory.PremiumCreditsFree) * -1;
inventoryChanges.PremiumCreditsFree ??= 0;
inventoryChanges.PremiumCreditsFree += premiumCreditsFreeDelta;
inventory.PremiumCreditsFree += premiumCreditsFreeDelta;
}
currencyChanges.PremiumCredits = -price;
inventory.PremiumCredits += currencyChanges.PremiumCredits;
inventoryChanges.PremiumCredits ??= 0;
inventoryChanges.PremiumCredits -= price;
inventory.PremiumCredits -= price;
logger.debug(`currency changes `, { PremiumCredits: -price });
} else {
currencyChanges.RegularCredits = -price;
inventory.RegularCredits += currencyChanges.RegularCredits;
inventoryChanges.RegularCredits ??= 0;
inventoryChanges.RegularCredits -= price;
inventory.RegularCredits -= price;
logger.debug(`currency changes `, { RegularCredits: -price });
}
logger.debug(`currency changes `, currencyChanges);
}
return currencyChanges;
return inventoryChanges;
};
export const addFusionPoints = (inventory: TInventoryDatabaseDocument, add: number): number => {

View File

@ -590,6 +590,10 @@
<input class="form-check-input" type="checkbox" id="infiniteRegalAya" />
<label class="form-check-label" for="infiniteRegalAya" data-loc="cheats_infiniteRegalAya"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="claimingBlueprintRefundsIngredients" />
<label class="form-check-label" for="claimingBlueprintRefundsIngredients" data-loc="cheats_claimingBlueprintRefundsIngredients"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteHelminthMaterials" />
<label class="form-check-label" for="infiniteHelminthMaterials" data-loc="cheats_infiniteHelminthMaterials"></label>

View File

@ -131,6 +131,7 @@ dict = {
cheats_infiniteEndo: `Unendlich Endo`,
cheats_infiniteRegalAya: `Unendlich Reines Aya`,
cheats_infiniteHelminthMaterials: `Unendlich Helminth-Materialien`,
cheats_claimingBlueprintRefundsIngredients: `[UNTRANSLATED] Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`,
cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`,
cheats_unlockAllShipDecorations: `Alle Schiffsdekorationen freischalten`,

View File

@ -130,6 +130,7 @@ dict = {
cheats_infiniteEndo: `Infinite Endo`,
cheats_infiniteRegalAya: `Infinite Regal Aya`,
cheats_infiniteHelminthMaterials: `Infinite Helminth Materials`,
cheats_claimingBlueprintRefundsIngredients: `Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `Don't Subtract Consumables`,
cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
cheats_unlockAllShipDecorations: `Unlock All Ship Decorations`,

View File

@ -131,6 +131,7 @@ dict = {
cheats_infiniteEndo: `Endo infinito`,
cheats_infiniteRegalAya: `Aya Real infinita`,
cheats_infiniteHelminthMaterials: `Materiales Helminto infinitos`,
cheats_claimingBlueprintRefundsIngredients: `[UNTRANSLATED] Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `No restar consumibles`,
cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`,
cheats_unlockAllShipDecorations: `Desbloquear todas las decoraciones de nave`,

View File

@ -131,6 +131,7 @@ dict = {
cheats_infiniteEndo: `Endo infini`,
cheats_infiniteRegalAya: `Aya Raffiné infini`,
cheats_infiniteHelminthMaterials: `Ressources d'Helminth infinies`,
cheats_claimingBlueprintRefundsIngredients: `[UNTRANSLATED] Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `[UNTRANSLATED] Don't Subtract Consumables`,
cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`,
cheats_unlockAllShipDecorations: `Débloquer toutes les décorations du vaisseau`,

View File

@ -131,6 +131,7 @@ dict = {
cheats_infiniteEndo: `Бесконечное эндо`,
cheats_infiniteRegalAya: `Бесконечная Королевская Айя`,
cheats_infiniteHelminthMaterials: `Бесконечные Выделения Гельминта`,
cheats_claimingBlueprintRefundsIngredients: `[UNTRANSLATED] Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `Не уменьшать количество расходников`,
cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
cheats_unlockAllShipDecorations: `Разблокировать все украшения корабля`,

View File

@ -131,6 +131,7 @@ dict = {
cheats_infiniteEndo: `无限内融核心`,
cheats_infiniteRegalAya: `无限御品阿耶`,
cheats_infiniteHelminthMaterials: `无限Helminth材料`,
cheats_claimingBlueprintRefundsIngredients: `[UNTRANSLATED] Claiming Blueprint Refunds Ingredients`,
cheats_dontSubtractConsumables: `[UNTRANSLATED] Don't Subtract Consumables`,
cheats_unlockAllShipFeatures: `解锁所有飞船功能`,
cheats_unlockAllShipDecorations: `解锁所有飞船装饰`,