forked from OpenWF/SpaceNinjaServer
		
	fix: don't push thermal fractures event if it's not activated yet (#2722)
Closes #2721 Reviewed-on: OpenWF/SpaceNinjaServer#2722 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -2644,6 +2644,8 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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        const activation = config.worldState?.thermiaFracturesOverride ? 1740416400000 : getSortieTime(activeStartDay);
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        const expiry = config.worldState?.thermiaFracturesOverride ? 2000000000000 : getSortieTime(activeStartDay + 14);
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        // If we push it, the game may show the event even tho it's not activated yet (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2721)
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        if (timeMs >= activation) {
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            worldState.Goals.push({
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                _id: { $oid: "5c7cb0d00000000000000000" },
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                Activation: { $date: { $numberLong: activation.toString() } },
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@ -2715,6 +2717,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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                });
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            }
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        }
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    }
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    // Nightwave Challenges
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    const nightwaveSyndicateTag = getNightwaveSyndicateTag(buildLabel);
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