export interface IPurchaseRequest { PurchaseParams: IPurchaseParams; buildLabel: string; } export interface IPurchaseParams { Source: number; SourceId?: string; // for Source 7 StoreItem: string; StorePage: string; SearchTerm: string; CurrentLocation: string; Quantity: number; UsePremium: boolean; ExpectedPrice: number; } export type IInventoryChanges = Record; export type IBinChanges = { count: number; platinum: number; Slots: number; Extra?: number; }; export type SlotPurchaseName = | "SuitSlotItem" | "TwoSentinelSlotItem" | "TwoWeaponSlotItem" | "SpaceSuitSlotItem" | "TwoSpaceWeaponSlotItem" | "MechSlotItem" | "TwoOperatorWeaponSlotItem" | "RandomModSlotItem" | "TwoCrewShipSalvageSlotItem" | "CrewMemberSlotItem"; export type SlotNames = | "SuitBin" | "WeaponBin" | "MechBin" | "PveBonusLoadoutBin" | "SentinelBin" | "SpaceSuitBin" | "SpaceWeaponBin" | "OperatorAmpBin" | "RandomModBin" | "CrewShipSalvageBin" | "CrewMemberBin"; export type SlotPurchase = { [P in SlotPurchaseName]: { name: SlotNames; slotsPerPurchase: number }; };