forked from OpenWF/SpaceNinjaServer
fix: give rewards for completing a capture mission (#1872)
Reviewed-on: OpenWF/SpaceNinjaServer#1872 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -70,16 +70,21 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
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return rotations;
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}
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const missionIndex = ExportRegions[rewardInfo.node].missionIndex;
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// For Rescue missions
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if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
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if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) {
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return [rewardInfo.rewardTier];
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}
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const rotationCount = rewardInfo.rewardQualifications?.length || 0;
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// Empty or absent rewardQualifications should not give rewards:
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// - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741)
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// Empty or absent rewardQualifications should not give rewards when:
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// - Completing only 1 zone of (E)SO (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1823)
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// - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741)
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if (rotationCount == 0 && missionIndex != 30 && missionIndex != 32) {
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return [0];
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}
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const rotationPattern =
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tierOverride === undefined
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