fix: give rewards for completing a capture mission (#1872)

Reviewed-on: OpenWF/SpaceNinjaServer#1872
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-26 11:57:03 -07:00 committed by Sainan
parent d66c474bfc
commit ca1b6c31b6

View File

@ -70,16 +70,21 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
return rotations;
}
const missionIndex = ExportRegions[rewardInfo.node].missionIndex;
// For Rescue missions
if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier];
}
const rotationCount = rewardInfo.rewardQualifications?.length || 0;
// Empty or absent rewardQualifications should not give rewards:
// - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741)
// Empty or absent rewardQualifications should not give rewards when:
// - Completing only 1 zone of (E)SO (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1823)
// - Aborting a railjack mission (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1741)
if (rotationCount == 0 && missionIndex != 30 && missionIndex != 32) {
return [0];
}
const rotationPattern =
tierOverride === undefined