forked from OpenWF/SpaceNinjaServer
chore: don't use sequential values as RNG seeds directly (#1812)
This should help get a slightly better distribution Reviewed-on: OpenWF/SpaceNinjaServer#1812 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -225,7 +225,8 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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return;
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}
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const rng = new CRng(day);
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const seed = new CRng(day).randomInt(0, 0xffff);
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const rng = new CRng(seed);
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const boss = rng.randomElement(sortieBosses);
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@ -354,7 +355,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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Activation: { $date: { $numberLong: dayStart.toString() } },
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Expiry: { $date: { $numberLong: dayEnd.toString() } },
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Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
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Seed: day,
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Seed: seed,
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Boss: boss,
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Variants: selectedNodes
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});
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@ -374,7 +375,7 @@ const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
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const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
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const dayStart = EPOCH + day * 86400000;
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const dayEnd = EPOCH + (day + 3) * 86400000;
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const rng = new CRng(day);
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const rng = new CRng(new CRng(day).randomInt(0, 0xffff));
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return {
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_id: { $oid: "67e1b5ca9d00cb47" + day.toString().padStart(8, "0") },
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Daily: true,
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@ -394,7 +395,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
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const weekStart = EPOCH + week * 604800000;
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const weekEnd = weekStart + 604800000;
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const challengeId = week * 7 + id;
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const rng = new CRng(challengeId);
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const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
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return {
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_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
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Activation: { $date: { $numberLong: weekStart.toString() } },
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@ -411,7 +412,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
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const weekStart = EPOCH + week * 604800000;
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const weekEnd = weekStart + 604800000;
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const challengeId = week * 7 + id;
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const rng = new CRng(challengeId);
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const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
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return {
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_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
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Activation: { $date: { $numberLong: weekStart.toString() } },
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@ -476,7 +477,7 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
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//logger.debug(`birthday on day ${day}`);
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eventDays.push({ day, events: [] }); // This is how CET_PLOT looks in worldState as of around 38.5.0
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}
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const rng = new CRng(week);
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const rng = new CRng(new CRng(week).randomInt(0, 0xffff));
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const challenges = [
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"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesEasy",
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"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesMedium",
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@ -710,7 +711,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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}
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// Elite Sanctuary Onslaught cycling every week
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worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
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worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff);
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// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
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let bountyCycle = Math.trunc(Date.now() / 9000000);
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@ -749,14 +750,16 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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// TODO: xpAmounts need to be calculated based on the jobType somehow?
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const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
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{
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const rng = new CRng(bountyCycle);
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const rng = new CRng(seed);
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worldState.SyndicateMissions.push({
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_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000008" },
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "CetusSyndicate",
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Seed: bountyCycle,
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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@ -820,13 +823,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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}
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{
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const rng = new CRng(bountyCycle);
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const rng = new CRng(seed);
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worldState.SyndicateMissions.push({
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_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000025" },
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "SolarisSyndicate",
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Seed: bountyCycle,
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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@ -890,13 +893,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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}
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{
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const rng = new CRng(bountyCycle);
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const rng = new CRng(seed);
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worldState.SyndicateMissions.push({
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_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000002" },
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Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
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Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
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Tag: "EntratiSyndicate",
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Seed: bountyCycle,
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Seed: seed,
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Nodes: [],
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Jobs: [
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{
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@ -1119,7 +1122,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
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}
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}
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const rng = new CRng(week);
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const seed = new CRng(week).randomInt(0, 0xffff);
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const rng = new CRng(seed);
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const firstNodeIndex = rng.randomInt(0, nodes.length - 1);
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const firstNode = nodes[firstNodeIndex];
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nodes.splice(firstNodeIndex, 1);
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@ -1133,7 +1137,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
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Activation: { $date: { $numberLong: weekStart.toString() } },
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Expiry: { $date: { $numberLong: weekEnd.toString() } },
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Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
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Seed: week,
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Seed: seed,
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Boss: boss,
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Missions: [
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{
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